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My fork of OpenSim for IG and MG, called SledjChisl.
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Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr...
Justin Clark-Casey (justincc)
2011-11-04
2
-1
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+4
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On standup, trigger the changed link script event after the avatar has been f...
Justin Clark-Casey (justincc)
2011-11-04
1
-2
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+3
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Stop llPushObject() from causing problems by adding force via a taint rather ...
Justin Clark-Casey (justincc)
2011-11-04
1
-2
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+25
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Rename ForEachAvatar back to ForEachScenePresence. The other changes
Dan Lake
2011-11-03
15
-34
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+34
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Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
Dan Lake
2011-11-03
22
-153
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+120
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-11-03
14
-110
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+114
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2011-11-02
13
-101
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+109
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Merge branch 'master' of git://opensimulator.org/git/opensim
Dan Lake
2011-11-02
5
-329
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+394
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Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
Dan Lake
2011-11-02
10
-87
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+77
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Port the Avination offline messaging system to Core
Melanie
2011-11-02
4
-23
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+37
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Change default say distance to 20m from 30m, the same as on the big grid. Th...
Justin Clark-Casey (justincc)
2011-11-02
2
-2
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+2
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Get some hopefully more useful exception information when OpenJPEG.EncodeFrom...
Justin Clark-Casey (justincc)
2011-11-02
2
-5
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+8
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Fix race condition that would sometimes send or save appearance for the wrong...
Justin Clark-Casey (justincc)
2011-11-02
2
-9
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+24
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Restore the recursive calling of PRIM_LINK_TARGET because the version I made
Melanie
2011-11-02
1
-327
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+334
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Some positioning fixes from AVN trunk
Melanie
2011-11-02
1
-1
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+42
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Streamline PRIM_LINK_TARGET, eliminating a recursion and a failure scenario
Melanie
2011-11-02
1
-4
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+3
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Removed redundant SceneContents property from Scene. It's the same as SceneGr...
Dan Lake
2011-11-01
2
-6
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+1
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Part 2 of see_into_this_sim_from_neighbor configuration option removal
Dan Lake
2011-11-01
1
-10
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+7
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Removed see_into_this_sim_from_neighbor configuration option.
Dan Lake
2011-11-01
2
-11
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+1
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Add "appearance send" command to allow manual sending of appearance.
Justin Clark-Casey (justincc)
2011-11-01
2
-4
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+21
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Removed unused show commands from Scene.cs and SceneBase.cs. The show modules...
Dan Lake
2011-10-31
3
-48
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+13
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Adding green dots to map response should be for root agents only
Dan Lake
2011-10-31
1
-1
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+1
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Fix line endings
Dan Lake
2011-10-30
1
-23
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+23
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Experimental reorder of Heartbeat loop now simulates physics and sends update...
Dan Lake
2011-10-30
1
-29
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+27
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Remove the SyncRoot locking from Scene which was only being done around the m...
Justin Clark-Casey (justincc)
2011-10-29
3
-32
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+18
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Add taint target velocity for ODECharacters as is already done for ODECharact...
Justin Clark-Casey (justincc)
2011-10-29
1
-7
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+12
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tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment dir...
Justin Clark-Casey (justincc)
2011-10-29
1
-51
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+39
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Move position set from taint to logically better position at top of ODECharac...
Justin Clark-Casey (justincc)
2011-10-29
1
-12
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+12
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Stop setting _position as well as m_taint_position in ODECharacter.Position
Justin Clark-Casey (justincc)
2011-10-29
2
-6
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+3
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Remove completely unused SOG.Rotation parameter
Justin Clark-Casey (justincc)
2011-10-29
3
-18
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+10
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set grp.RootPart.GroupPosition for code consistency (and readability) rather ...
Justin Clark-Casey (justincc)
2011-10-28
2
-7
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+2
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Add missing doc to rotation/position methods in SOG
Justin Clark-Casey (justincc)
2011-10-28
1
-5
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+5
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-10-28
22
-227
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+171
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Removed use of 'is' operator and casting to find the root ScenePresence in Me...
Dan Lake
2011-10-27
4
-82
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+53
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Continuation of previous checkin. Found more places where ForEachScenePresenc...
Dan Lake
2011-10-27
4
-57
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+39
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Added new ForEachRootScenePresence to Scene since almost every delegate passe...
Dan Lake
2011-10-27
14
-88
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+79
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fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fet...
Justin Clark-Casey (justincc)
2011-10-28
2
-6
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+21
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For now, comment out error message on new script engine console commands.
Justin Clark-Casey (justincc)
2011-10-27
1
-1
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+4
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Comment out inventory folder bulk update code on InventoryAccepted message in...
Justin Clark-Casey (justincc)
2011-10-27
1
-12
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+18
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Don't blow our brains out if LLClientView.BulkInventoryUpdate() is wrongly pa...
Justin Clark-Casey (justincc)
2011-10-27
1
-1
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+3
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-10-27
3
-14
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+93
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Added optional owner classes to existing OSSL agent Permissions
Michelle Argus
2011-10-26
1
-6
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+61
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Implementation of PRIM_OMEGA, but only for setting
SignpostMarv Martin
2011-10-26
2
-4
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+18
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Implementing PRIM_LINK_TARGET, but only for setting params
SignpostMarv Martin
2011-10-26
2
-4
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+14
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Fix a bug I introduced yesterday in ODE physics where prim scripts would only...
Justin Clark-Casey (justincc)
2011-10-27
3
-1
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+26
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Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe from...
Justin Clark-Casey (justincc)
2011-10-25
1
-0
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+2
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Remove unused fields from CollisionEventUpdate
Justin Clark-Casey (justincc)
2011-10-25
5
-28
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+10
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Get rid of the pointless null checks on collision listeners. Add warning abo...
Justin Clark-Casey (justincc)
2011-10-25
3
-7
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+6
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When sending object collision updates, don't null out and recreate the Collis...
Justin Clark-Casey (justincc)
2011-10-25
2
-13
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+8
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For ScenePresence collision events, instead of creating a new CollisionEvents...
Justin Clark-Casey (justincc)
2011-10-25
3
-9
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+17
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