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* Fixed a problem with detaching attachments in situations where the user's ↵Diva Canto2014-05-224-9/+44
| | | | asset server is not the same as the simulator's asset server. Unfortunately this still continues to be wasteful -- new assets are created every time an attachment is detached, but the process of storing the new asset goes through the InventoryAccess module, which does all sorts of checks regarding the users' inventory.
* Don't trigger ItemUploaded when no item has been uploaded.Diva Canto2014-05-181-6/+9
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* Don't fetch assets from the server when doing simple inventory operations ↵Diva Canto2014-05-182-52/+29
| | | | like copy-paste items in inventory.
* BulletSim: adjust avatar step up parameters to better walk up smallRobert Adams2014-05-172-4/+4
| | | | | staircases. This change is required because of the change in the avatar default shape from the capsule to the rectangle.
* On ScenePresence.MakeChildAgent(), reset the m_originRegionID as this is ↵Justin Clark-Casey (justincc)2014-05-141-0/+5
| | | | | | currently being used as a flag to orchestrate destination simulator threads on teleport. If not reset, it's possible that teleports back and forth between simulators may not restart scripts in attachments.
* Remove a race where the client's SP.CompleteMovement() thread could attempt ↵Justin Clark-Casey (justincc)2014-05-141-3/+6
| | | | | | | to restart attachment scripts before the source simulator's SP.UpdateAgent() thread had added them. This commit changes the order of code so that attachments are re-added before the CompleteMovement() thread is released. Relates to http://opensimulator.org/mantis/view.php?id=7148
* minor: Clean up and make consistent some log file messages in ↵Justin Clark-Casey (justincc)2014-05-141-6/+11
| | | | EstateManagementModule relating to RAW file uploading.
* minor: Add some method doc to IMessageTransferModuleJustin Clark-Casey (justincc)2014-05-121-0/+18
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* Make offline IM delivery to URL (pre recent Addons code) have a 10 second ↵Justin Clark-Casey (justincc)2014-05-121-1/+1
| | | | | | rather than infinite timeout. This both signals a problem with the URL and eventually frees the thread, rather than hanging indefinitely with no information.
* For XmlRpcGroups (Flotsam) module, when MessageOnlineUsersOnly = true, ↵Justin Clark-Casey (justincc)2014-05-124-20/+35
| | | | | | | | handle notices to offline users directly as known undeliverable messages rather than discarding or attempting delivery. Offline notices can still be controlled with the [Messaging] ForwardOfflineGroupMessages setting. Looks to address more of http://opensimulator.org/mantis/view.php?id=7037 Only for Flotsam now for testing, but if approach works should be possible with core offline notices as well.
* Add send group notice regression test for when MessageOnlineUsersOnly=trueJustin Clark-Casey (justincc)2014-05-121-0/+71
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* Eliminate subsequently unused scene finding in UndeliveredMessage() method ↵Justin Clark-Casey (justincc)2014-05-121-4/+0
| | | | of xmlrpc and core offline IM modules
* minor: eliminate unused UUID in xmlrpc ↵Justin Clark-Casey (justincc)2014-05-121-2/+0
| | | | GroupsMessagingModule.ProcessMessageFromGroupSession()
* This little sucker had evaded my attention forever. As a consequence some ↵Diva Canto2014-05-091-10/+28
| | | | assets associated with foreign users were being missed.
* Finished implementing redirects in GetTexture.Diva Canto2014-05-071-3/+6
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-05-0718-77/+389
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| * Revert "fix infinite recursion loop in SendGridInstantMessageViaXMLRPCAsync()"Justin Clark-Casey (justincc)2014-05-061-79/+99
| | | | | | | | | | | | | | There is a problem here with infinite recursion, but this patch loses the 'hunting' behaviour where the code will attempt multiple lookups if the avatar is teleporting rapidly around different simulators. This patch only does a single lookup before giving up. This reverts commit cecb446e0e91ede0b05ea9cf40c1313782241f3d.
| * Console commands for Estate MgmtDev Random2014-05-063-0/+179
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| * new version of patch to add default-user switch new version :qw :wq updated ↵Matt Lehmann2014-05-061-0/+2
| | | | | | | | version of default user switch for load oar :q :q
| * updated version of default user switch for load oar :q :qMatt Lehmann2014-05-063-6/+43
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| * fix infinite recursion loop in SendGridInstantMessageViaXMLRPCAsync()Kunta Kinte2014-05-061-99/+79
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| * Fix avatars going to corner of region when they are sitting on a child prim ↵Vegaslon2014-05-061-1/+1
| | | | | | | | and the prim is deleted.
| * Change llUnSit to be able to unsit any avatar that is currently sat on the ↵Vegaslon2014-05-061-1/+2
| | | | | | | | object, not just avatars sitting on the sittarget in the object containing the script. or when the object is owned by the parcel, land group or estate owner.
| * Mantis 7146 The lsl function llGetMassMKS is not implementedTalun2014-05-063-0/+13
| | | | | | | | | | This patch implements llGetMassMKS as it is described in the wiki http://wiki.secondlife.com/wiki/LlGetMassMKS
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2014-05-069-63/+143
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| | * When moving an item from a prim to a user's inventory, don't delete the item ↵Oren Hurvitz2014-05-061-4/+25
| | | | | | | | | | | | from the prim until it was successfully copied to the user
| | * Show more meaningful error messages when failed to move an item from a prim ↵Oren Hurvitz2014-05-064-29/+56
| | | | | | | | | | | | | | | | | | to a user's inventory. Also, actually show the error to the user in more cases. (Previously, sometimes the operation failed without telling the user anything.)
| | * Show more meaningful error messages when failed to give an item to another userOren Hurvitz2014-05-065-27/+56
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| | * - When sending the "My Suitcase" folder to the client, always claim it has ↵Oren Hurvitz2014-05-061-1/+4
| | | | | | | | | | | | Folder Type 8. (Previously we had used Folder Type -1 in one place, and LLClientView didn't even bother changing Folder Type 100 to anything else.)
| | * Added range-checking for the parameters to PRIM_POINT_LIGHT (used in ↵Oren Hurvitz2014-05-061-3/+3
| | | | | | | | | | | | llSetLinkPrimitiveParamsFast() )
| * | minor: Comment out Cacheitems debug log lines for nowJustin Clark-Casey (justincc)2014-05-021-6/+6
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* | Makes it possible to support grids in which all the simulators share all ↵Diva Canto2014-05-042-22/+93
|/ | | | | | | | central services of a Robust server EXCEPT assets. In other words, grids where the simulators' assets are kept in one DB and the users' inventory assets are kept on another. When users rez items from inventory or take objects from world, an HG-like asset copy takes place between the 2 servers, the world asset server and the user's asset server. This makes the simulators independent of the central asset server. Note that this an advanced configuration and requires some security strengthening coming up.
* Mantis 7144 missing ATTACH_AVATAR_CENTER constantTalun2014-05-011-0/+2
| | | | This patch adds ATTACH_AVATAR_CENTER and ATTACH_NECK
* Fix issue where only one of multiple attachments on the same attachpoint for ↵Justin Clark-Casey (justincc)2014-05-014-7/+74
| | | | | | | | NPCs would be seen by other viewers. It appears that at least Singularity 1.8.5 (but probably others) rely on attachment FromItemIDs being different to display more than one. This commit resolves this by generating random IDs instead of always using UUID.Zero for NPCs. Resolves http://opensimulator.org/mantis/view.php?id=7110
* Change XEngine to call StateChange rather than RemoveScript on state changesMelanie2014-04-301-1/+1
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* Add the "StateChange" function to the async comand manager to differentiateMelanie2014-04-301-1/+23
| | | | between state changes and script exit/reset.
* minor: Correct mistake in terrain flip error message from previous commit ↵Justin Clark-Casey (justincc)2014-04-301-1/+1
| | | | 5d01a1f
* minor: Print output in response to terrain console commands on the console ↵Justin Clark-Casey (justincc)2014-04-301-8/+9
| | | | rather than in the log.
* Add "terrain show" console command which outputs terrain height for a given ↵Justin Clark-Casey (justincc)2014-04-301-0/+22
| | | | | | region co-ordinate. For debug purposes.
* minor: convert back some tabs to spaces that got into ScenePresence via ↵Justin Clark-Casey (justincc)2014-04-291-4/+4
| | | | recent patch bc969a6b
* Restore terrain height and flying adjustments that were eliminated from ↵Justin Clark-Casey (justincc)2014-04-291-28/+28
| | | | non-megaregion paths in ScenePresence.MoveToTarget() by recent patch bc969a6b
* Add regression test for NPC movement on a variable region.Justin Clark-Casey (justincc)2014-04-292-10/+84
| | | | Extends basic physics to allow av movement on a varregion (basic physics is only really useful for regression test purposes).
* Fixed the UpdateAgentInformation CAP: the viewer expects the simulator to ↵Oren Hurvitz2014-04-291-6/+7
| | | | | | echo back the maturity that it sent Without this change, attempts to change the maturity rating in the viewer's Preferences don't work.
* BulletSim: non-functional changes to debugging statements and formatting.Robert Adams2014-04-282-8/+7
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* BUlletSim: move safeynet ground plane to lower altitude. Define new BulletSimRobert Adams2014-04-282-2/+6
| | | | | | | parameter 'TerrainGroundPlane' which defaults to -500. BulletSim had assumed altitudes never went negative but that is not true. The ground plane is just a safety net so things wouldn't fall to infinity.
* Add missing [Test] decorator to actually get the basic scene creation test ↵Justin Clark-Casey (justincc)2014-04-251-0/+1
| | | | from 2227f51b to run
* Add basic regression test for creating a var regionJustin Clark-Casey (justincc)2014-04-251-0/+15
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* Add basic sanity regression test for creating a scene.Justin Clark-Casey (justincc)2014-04-251-0/+7
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* Add regression test for terrain fill at two digit height and max ll height.Justin Clark-Casey (justincc)2014-04-252-1/+76
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* Fix issue where terrain height values > 327 caused chaotic spiked terrain.Justin Clark-Casey (justincc)2014-04-251-2/+2
| | | | | | | | | | | Per http://wiki.secondlife.com/wiki/Tips_for_Creating_Heightfields_and_Details_on_Terrain_RAW_Files#Notes_for_Creating_Height_Field_Maps_for_Second_Life terrain heights up to 508 are possible on the LL grid (and were available on previous releases of OpenSimulator). The obvious way to allow both this and equivalent -z values, is to rewiden the internal terrain height storage from short to int. The memory tradeoff is most noticeable on the maximum 8192x8192 var region (equiv to 1024 normal regions), where it adds 128mb to resident use (128k on a normal region) This is still better than the double used in previous releases. This does not affect physics or data storage since they already use float and double respectively. This may not be the final solution if we actually want to sacrifice -z, >327 or something else. Relates to http://opensimulator.org/mantis/view.php?id=7076