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* Convert tabs to spaces from previous commit 8c2b41b01Justin Clark-Casey (justincc)2014-01-281-27/+27
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* Make inidirectory files supercede distro filesDev Random2014-01-271-27/+49
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* minor: remove long unused state queue from "show queues" console reportsJustin Clark-Casey (justincc)2014-01-241-5/+3
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* minor: correct the usage statement on the "show image queues" console ↵Justin Clark-Casey (justincc)2014-01-241-1/+1
| | | | command - should not have been "image queues show"
* Skip IClientAPIs that don't implement IStatsCollector (such as NPCAvatar) ↵Justin Clark-Casey (justincc)2014-01-241-15/+15
| | | | | | from the "show queues" console report to stop screwing up formatting. "show pquques" already did this
* Properly dispose of drawing objects to reduce/stop memory leakage on ↵Justin Clark-Casey (justincc)2014-01-244-319/+343
| | | | generating map tiles with the MapImageModule and TexturedMapTileRenderer (the current defaults)
* Add "generate map" console command to allow manual regeneration and storage ↵Justin Clark-Casey (justincc)2014-01-232-1/+19
| | | | | | of maptiles Primarily for test purposes though could be useful if one prefers to manually update the map tile
* Stop exceptions being generated on agent connection if a telehub object has ↵Justin Clark-Casey (justincc)2014-01-204-19/+160
| | | | been deleted or has no spawn points.
* Following on from 50ea2e0, only fetch scene presence for check if ↵Justin Clark-Casey (justincc)2014-01-181-17/+38
| | | | lightscript function has failed initial IsEstateManagerOrOwner() check
* Fixed: Windlight functions caused an error if called when the script's owner ↵Oren Hurvitz2014-01-181-3/+9
| | | | isn't in the scene
* Revert "Fixed: Windlight functions caused an error if called when the ↵Justin Clark-Casey (justincc)2014-01-171-9/+3
| | | | | | | | script's owner isn't in the scene" This reverts commit 39e5785c0f5bfa9fce2549757ac895920c88825a. Did not mean to apply this yet.
* Fixed: Windlight functions caused an error if called when the script's owner ↵Oren Hurvitz2014-01-171-3/+9
| | | | isn't in the scene
* Actually put IsChildAgent = true inside the lock, otherwise there is still a ↵Justin Clark-Casey (justincc)2014-01-161-1/+3
| | | | small window for race conditions on duplicate CompleteMovement calls
* Prevent duplicate invocations or race dontision in SP.CompleteMovement()Justin Clark-Casey (justincc)2014-01-162-56/+65
| | | | | This can happen under poor network conditions if a viewer repeats the message send If this happens, physics actors can get orphaned, which unecessarily raises physics frame times
* Remove old IInterRegionComms and references. This hasn't been used since ↵Justin Clark-Casey (justincc)2014-01-164-127/+4
| | | | 2009 and was superseded by ISimulationService
* Fixed llTextBox error message textDavid Rowe2014-01-101-1/+1
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* Dynamically adjust to the number of visual params sent.Melanie2014-01-101-1/+1
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* When moving the root prim of an attachment: a) Change the attach position; ↵Oren Hurvitz2014-01-101-5/+5
| | | | b) Move the other prims in the reverse direction to compensate
* When creating a coalesced object, set its permissions to the ↵Oren Hurvitz2014-01-101-7/+16
| | | | lowest-common-denominator of all the sub-objects
* When creating a coalesced object, set its Creator ID if all the objects have ↵Oren Hurvitz2014-01-101-4/+15
| | | | the same creator
* Refactored: use a single function to apply an object's folded permissions to ↵Oren Hurvitz2014-01-104-32/+24
| | | | its main permissions
* Refactored setting permissions when rezzing items: use the same function ↵Oren Hurvitz2014-01-104-94/+92
| | | | | | when rezzing from user inventory and prim inventory. Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.)
* If an agent is sitting, then do send the rotation in the agent update ↵Justin Clark-Casey (justincc)2014-01-082-8/+19
| | | | | | | | instead of zeroing it to resolve mouselook camera problems Addresses http://opensimulator.org/mantis/view.php?id=6892 Thanks to tglion for this spot. This resolves a recent regression from 17b32b764acd815400d9eb903aaec6dcebd60ac7
* Add lsl arg syntax checking for control eventJustin Clark-Casey (justincc)2013-12-212-9386/+9716
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* refactor: rename internal lsl parser VectorDeclaration -> VecDeclaration for ↵Justin Clark-Casey (justincc)2013-12-211-7907/+7903
| | | | consistency
* Add arg checking for at_target lsl eventJustin Clark-Casey (justincc)2013-12-212-8828/+9158
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* Add lsl event arg checking for at_rot_targetJustin Clark-Casey (justincc)2013-12-212-8915/+9306
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* Add lsl event argument checking for attach and on_rezJustin Clark-Casey (justincc)2013-12-212-8593/+8946
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* Create regression test TestSendAgentGroupDataUpdate() for groups agent data ↵Justin Clark-Casey (justincc)2013-12-182-6/+65
| | | | sending
* Extend TestLlGetNotecardLine() regression test to contain chars that are two ↵Justin Clark-Casey (justincc)2013-12-141-1/+1
| | | | bytes in utf8
* Wrap analysis of the particle system in the UUID Gatherer in a separate ↵Justin Clark-Casey (justincc)2013-12-141-3/+12
| | | | | | try/catch as sometimes it appears that this can be corrupt. As per Oren's suggestion.
* After previous discussion, put eye-catcher 'SCRIPT READY' messages to ↵Justin Clark-Casey (justincc)2013-12-141-3/+5
| | | | | | | console rather than log as warning The problem with logging at warn is that these aren't actually warnings, and so are false positives to scripts that monitor for problems. Ideally, log4net would have a separate "status" logging level, but currently we will compromise by putting them to console, as they are user-oriented
* Convert if-blocks to return statements in small functions such as ↵Eva Comaroski2013-12-141-15/+5
| | | | GetStartParameter().
* Make WindParamSet success a console message rather than a log message.Justin Clark-Casey (justincc)2013-12-141-2/+1
| | | | This effectively disables the log message as requested by http://opensimulator.org/mantis/view.php?id=6890
* minor: Make wind console commands print out to console rather than logJustin Clark-Casey (justincc)2013-12-141-14/+21
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* Add console utility commands "scale scene" and "translate scene". Note that ↵dahlia2013-12-101-2/+88
| | | | repeated use of these commands will induce floating point accumulation errors. Please back up your region before using.
* apparently mono DeflateStream has no CopyTo method =(dahlia2013-12-061-1/+5
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimdahlia2013-12-065-11/+108
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| * Add support for user preferences (im via email)BlueWall2013-12-062-0/+69
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| * minor: Use enums for setting inv/asset types on data upload rather than ↵Justin Clark-Casey (justincc)2013-12-061-7/+7
| | | | | | | | magic numbers
| * Properly set InventoryType.Snapshot when a snapshot is uploadedJustin Clark-Casey (justincc)2013-12-061-0/+4
| | | | | | | | | | Resolves http://opensimulator.org/mantis/view.php?id=6857 This prevents the inventory service complaining later about an attempt to change an invariant
| * Fix regression where mouse look flight direction no longer worked by zeroing ↵Justin Clark-Casey (justincc)2013-12-052-14/+26
| | | | | | | | | | | | | | x/y rot before sending agent updates, instead of before any agent update processing It turns out that the x/y rot data in mouselook is needed to implement this and to push the avatar against the ground if walking in mouselook. Doing this in the terse send so that we preserve mouselook rotation information
| * Ignore X and Y body rotations when sent by mouse look.Justin Clark-Casey (justincc)2013-12-031-3/+15
| | | | | | | | | | | | | | | | Fixes http://opensimulator.org/mantis/view.php?id=3274 When not in mouselook, avatar only sends rotations around the Z plane (since that's the only way an avatar can rotate). However, in mouselook it also sends X and Y information. But sending X and Y in terse updates causes issues with wrong camera movement in mouselook. So strip out X and Y components for now. If this is an issue, then could strip out before sending avatar terse update, though this generates more cpu work. Thanks to mirceakitsune for suggesting an initial fix
* | use System.IO.Compression.DeflateStream for mesh decompression in an attempt ↵dahlia2013-12-061-9/+5
|/ | | | to reduce mesh asset decoding failures
* Actually use the SP.AgentControlStopSlowWhilstMoving parameter intoroduced ↵Justin Clark-Casey (justincc)2013-11-301-1/+1
| | | | for slow walk/run in 4cfe02a rather than the magic number
* Remove unused SP.Updated flag, which appears unused for many years and was ↵Justin Clark-Casey (justincc)2013-11-301-10/+0
| | | | only set true once and never reset
* Implement most effects of AGENT_CONTROL_STOPJustin Clark-Casey (justincc)2013-11-302-44/+104
| | | | | | | | | | AGENT_CONTROL_STOP is specified to SP.HandleAgentUpdate if the user holds down the space bar on a viewer. For a stopped avatar, this prevents fly or walk/run (though not rotate) until released. For a walking/running avatar, this reduces movement to half speed. For a flying avatar, this stops the avatar. These are observed behaviours on the LL grid - there was no previous OpenSimulator implementation This commit introduces an optional parameter to SP.AddNewMovement(), which means that it will no longer compile on .NET 3.5 or earlier versions of Mono than 2.8 Currently, this does not work for jumping, and if used whilst flying the avatar continues the fly animation even though it does not move
* Remove nudgehack from SP.HandleAgentUpdate by making MovementFlag a uint ↵Justin Clark-Casey (justincc)2013-11-301-19/+6
| | | | rather than a byte
* Still send CameraEyeOffset in UDP SendSitReponse even if at offset is ↵Justin Clark-Casey (justincc)2013-11-291-5/+2
| | | | Vector3.Zero
* Remove unused sp.ParentPosition, which has not been used for some timeJustin Clark-Casey (justincc)2013-11-292-21/+2
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