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* Today's wild shot at the infinity problem. Wait on the child agent left behind.Diva Canto2013-07-241-1/+3
* Moved TriggerOnMakeRootAgent back to the end of MakeRootAgent, to see if that...Diva Canto2013-07-241-7/+2
* One more thing to test in order to let CompleteMovement go up the stack.Diva Canto2013-07-241-2/+3
* Minor adjustment on timings of waits.Diva Canto2013-07-242-6/+21
* Changed the RegionHandshake packet to the Unknown queue, so that it is sent w...Diva Canto2013-07-241-1/+1
* This commit message intentionally left blank (last commit was idiotic)Diva Canto2013-07-241-1/+2
* Improve the opening test in CompleteMovement, to account for multiple flags b...Diva Canto2013-07-241-1/+1
* More on putting TP V1 as it wasDiva Canto2013-07-241-16/+16
* Minor improvements on TP V1 trying to make it exactly as it was before.Diva Canto2013-07-241-15/+17
* New Teleport protocol (V2), still compatible with V1 and older. (version of t...Diva Canto2013-07-245-74/+310
* Further tweaks on TPs: not sending the callback URL and instead waiting 15sec...Diva Canto2013-07-243-28/+35
* EXPERIMENTAL: yet another variation of ES/EAC/TPFinishDiva Canto2013-07-241-39/+39
* Amend previous commit.Diva Canto2013-07-241-4/+4
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-07-241-2/+2
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| * For unknown user issue, bump GUN7 to GUN8 and UMMAU3 to UMMAU4 to assess what...Justin Clark-Casey (justincc)2013-07-231-2/+2
* | Added config var that we all thought was already there: see_into_region. (Not...Diva Canto2013-07-241-34/+45
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* Don't touch the Current Outfit folder also on coming back homeDiva Canto2013-07-231-1/+9
* Restoring landing on prims, which had been affected by the edit beams commit.Diva Canto2013-07-231-0/+19
* In renaming the folders for hypergriding, don't rename the Current Outfit fol...Diva Canto2013-07-231-1/+1
* Don't post Link asset types back to the home gridDiva Canto2013-07-233-8/+11
* BulletSim: Turn on center-of-mass calculation by default.Robert Adams2013-07-232-5/+7
* Revert "Revert "BulletSim: Add logic to linksets to change physical propertie...Robert Adams2013-07-233-7/+59
* Revert "Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimL...Robert Adams2013-07-231-2/+15
* Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are e...Robert Adams2013-07-232-12/+33
* Revert "Revert "BulletSim: move collision processing for linksets from BSPrim...Robert Adams2013-07-235-18/+121
* Revert "Revert "Add experimental stubs for an extension function interface on...Robert Adams2013-07-232-0/+15
* Revert "Revert "BulletSim: freshen up the code for constraint based linksets.""Robert Adams2013-07-233-23/+64
* Add proper method doc and comments to m_dataPresentEvent (from d9d9959)Justin Clark-Casey (justincc)2013-07-231-2/+13
* Add clientstack.InboxPacketsCount stat. This records the number of packets w...Justin Clark-Casey (justincc)2013-07-231-0/+13
* Add clientstack.OutgoingUDPSendsCount stat to show number of outbound UDP pac...Justin Clark-Casey (justincc)2013-07-232-3/+22
* Record raw number of UDP receives as clientstack.IncomingUDPReceivesCountJustin Clark-Casey (justincc)2013-07-232-1/+20
* Add AverageUDPProcessTime stat to try and get a handle on how long we're taki...Justin Clark-Casey (justincc)2013-07-232-2/+56
* Added check for user movement specification before discarding an incomingRobert Adams2013-07-222-42/+42
* Revert "BulletSim: freshen up the code for constraint based linksets."Robert Adams2013-07-223-64/+23
* Revert "Add experimental stubs for an extension function interface on both"Robert Adams2013-07-222-15/+0
* Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"Robert Adams2013-07-225-121/+18
* Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."Robert Adams2013-07-222-33/+12
* Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable"Robert Adams2013-07-221-15/+2
* Revert "BulletSim: Add logic to linksets to change physical properties for"Robert Adams2013-07-223-59/+7
* BulletSim: Add logic to linksets to change physical properties forRobert Adams2013-07-223-7/+59
* BulletSim: change BSDynamics to expect to be passed a BSPrimLinkableRobert Adams2013-07-221-2/+15
* BulletSim: only create vehicle prim actor when vehicles are enabled.Robert Adams2013-07-222-12/+33
* BulletSim: move collision processing for linksets from BSPrimLinkableRobert Adams2013-07-225-18/+121
* Add experimental stubs for an extension function interface on bothRobert Adams2013-07-222-0/+15
* BulletSim: freshen up the code for constraint based linksets.Robert Adams2013-07-223-23/+64
* Minor cosmetic changes.Diva Canto2013-07-211-27/+23
* Minor aesthetic change to make things more clear.Diva Canto2013-07-211-1/+2
* The quaternion delta was a bit to high, now that the head rotation is out of ...Diva Canto2013-07-211-1/+1
* EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif...Diva Canto2013-07-214-26/+10
* Filter certain viewer effects depending on distance between the avatar that i...Diva Canto2013-07-211-7/+25