Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Tiny change to print out a warning in a situation which almost guaranteeably ↵ | Justin Clarke Casey | 2008-02-11 | 1 | -3/+20 |
| | | | | never occurs anyway | ||||
* | Documenting and minor tweaks | Justin Clarke Casey | 2008-02-11 | 1 | -0/+4 |
| | |||||
* | * Renamed and moved avatar appearance config keys. Everyone who has ↵ | Tedd Hansen | 2008-02-11 | 1 | -2/+2 |
| | | | | | | | | appearance persistence needs to set new params for it (check OpenSim.ini.example) New keys "appearance_persist" and "appearance_connection_string" are now under [Startup]. * Reorganized OpenSim.ini slightly | ||||
* | reverted the last three commits | MW | 2008-02-11 | 1 | -1/+0 |
| | |||||
* | yet another small change (as part of my fight back against Teravus over ↵ | MW | 2008-02-11 | 1 | -1/+1 |
| | | | | taking me in the number of commits) | ||||
* | another small change | MW | 2008-02-11 | 1 | -1/+1 |
| | |||||
* | small change | MW | 2008-02-11 | 1 | -0/+1 |
| | |||||
* | * Added some connection debugging | lbsa71 | 2008-02-11 | 1 | -1/+1 |
| | |||||
* | * some refactoring on permissions | lbsa71 | 2008-02-11 | 5 | -108/+84 |
| | | | | | * temporary re-introduced the weird 'flip-back' behaviour, but debugging it; will remove it if I don't find anything. | ||||
* | Unhandled exception handler hookup is now the first thing to happen when ↵ | Tedd Hansen | 2008-02-11 | 1 | -2/+3 |
| | | | | OpenSim starts | ||||
* | * Changed child_get_tasks to see_into_this_sim_from_neighbor. | Teravus Ovares | 2008-02-11 | 5 | -23/+21 |
| | | | | | | * Turned on see_into_this_sim_from_neighbor by default. * Fix Race Condition with parts being added to a group while the simulator is starting up. | ||||
* | * um, Prim crossings? Experimental. | Teravus Ovares | 2008-02-11 | 6 | -79/+156 |
| | | | | | * Backup your database just in case. | ||||
* | state_entry is now executed on state change. | Tedd Hansen | 2008-02-10 | 2 | -1/+18 |
| | |||||
* | We now support LSL state | Tedd Hansen | 2008-02-10 | 5 | -7/+9 |
| | |||||
* | The very beginnings of attachments (no detachments! :) | Dalien Talbot | 2008-02-10 | 6 | -15/+187 |
| | |||||
* | Bugfix to state command: | Tedd Hansen | 2008-02-10 | 1 | -2/+6 |
| | | | | | "state default;" rewrite to "state ("default");" | ||||
* | Bugfix on that last Quaternion/Vector patch | Tedd Hansen | 2008-02-10 | 1 | -2/+2 |
| | |||||
* | Untested bugfix in state support | Tedd Hansen | 2008-02-10 | 1 | -4/+7 |
| | | | | | | Replaced (?<s1>(?![a-zA-Z_]+)\s*)" + @"([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){ with (?<s1>(?![a-zA-Z_]+)\s*)" + @"(state\s+)?([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){ Lets see what happens now... :) | ||||
* | Added support for function calls as values in LSL-specific <0,0,0> and ↵ | Tedd Hansen | 2008-02-10 | 1 | -2/+2 |
| | | | | <0,0,0,0> Quaternion and Vector | ||||
* | Implements llListStatistics() and a bunch-o-LSL_Types.list statistical ↵ | alondria | 2008-02-10 | 3 | -4/+282 |
| | | | | methods. Added LIST_STAT_HARMONIC_MEAN in addition to LL's LIST_STAT_* | ||||
* | * This updates adds locking capability. Thanks, lbsa71 for pointing out my ↵ | Teravus Ovares | 2008-02-10 | 4 | -66/+49 |
| | | | | bitmasking error of the objectflags! It's still a little bit wonky when you check the checkbox, however it 'takes' and doesn't break anything. | ||||
* | Removed some ScriptEngine config debugging. | Tedd Hansen | 2008-02-10 | 3 | -0/+36 |
| | | | | | | | | Added experimental console command to: * unload module (note: module probably doesn't support it) * load module Not visible in help (needs testing first). | ||||
* | * Added support for delinking individual prim from a linkset. | Teravus Ovares | 2008-02-10 | 2 | -3/+34 |
| | |||||
* | Implemented llGetParcelFlags() and llGetRegionFlags(). I don't think the ↵ | alondria | 2008-02-10 | 1 | -4/+2 |
| | | | | RegionFlags are currently implemented within EstateSettings, thus this is always 0. | ||||
* | Implements llGetObjectMass() | alondria | 2008-02-10 | 1 | -1/+5 |
| | |||||
* | Thank you very much, Hashbox for : | Charles Krinke | 2008-02-10 | 3 | -4/+17 |
| | | | | | | | Add scene-debug command to Enable/Disable scripting, collision, and physics from console. | ||||
* | * Refactored permissions handling to extract info out of permisisons block ↵ | lbsa71 | 2008-02-10 | 2 | -180/+171 |
| | | | | | | | | in ClientView * Changed some uint constants to Enum values | ||||
* | * Adding more broken objectflags to the list here. Touch was also broken. ↵ | Teravus Ovares | 2008-02-10 | 1 | -0/+13 |
| | | | | It might be smarter to just rebuild the whole objectflags before sending it to the client >.< | ||||
* | * A lot of ugly permissions updates. | Teravus Ovares | 2008-02-10 | 3 | -51/+182 |
| | | | | | | | | | | ** Created SendFullUpdateToAllClientsExcept(LLUUID) so that permission updates /appear/ to apply immediately ** Separated out the ObjectFlags and the Permission Flags. They're related but not the same ** Added a hack routine to add *back* the objectflags to the client flags because the client hates the way we're doing object permissions ** Updated the clientflags routine to properly tell the client when they can't edit admin objects (objects owned by the sim administrator) even when they're an estate manager(why? >.< argh!) ** Fixed a null sim administrator/estate manager/user from causing permissions to return false even when it should return true. ** Re-added ObjectModify hack to allow collaboration with the allow anyone to move checkbox until we get group permissions done. | ||||
* | Clean up logging calls using String.Format explicitly | Jeff Ames | 2008-02-10 | 19 | -166/+157 |
| | |||||
* | *Neb try this update. It might fix it.. it might also cause no parcel to ↵ | Teravus Ovares | 2008-02-09 | 1 | -5/+11 |
| | | | | be sent. | ||||
* | * added count of texture data bytes and asset bytes | lbsa71 | 2008-02-09 | 1 | -0/+6 |
| | |||||
* | * added two new commands (for debug/disaster recovery) | lbsa71 | 2008-02-09 | 1 | -0/+10 |
| | | | | | | | | 'show assets' shows the current state of the asset cache (number of cached assets, requests, et c) 'clear-assets' forcibly re-initializes the asset cache thereby freeing all cached items. 'clear-assets' is not to be used lightly, as it probably introduces mem inconsistencies and doubling up of textures. | ||||
* | Added undocumented "modules list" command, lists shared region modules. | Tedd Hansen | 2008-02-09 | 1 | -1/+15 |
| | |||||
* | Applied patch from mirceakitsune to fix #502 (lower land does the same as ↵ | Jeff Ames | 2008-02-09 | 1 | -1/+1 |
| | | | | raise land) | ||||
* | * Fixed nebadon's UserServer crash bug from yesterday. | Teravus Ovares | 2008-02-09 | 3 | -2/+40 |
| | | | | | | * Made Estate tools work for estate managers without needing to request admin status First * Added code to make the Simulator version to be reported in the About box of the client | ||||
* | * Adds Top Shear support to the Meshmerizer for the Cube prim and the ↵ | Teravus Ovares | 2008-02-09 | 4 | -2/+87 |
| | | | | Cylinder prim. | ||||
* | * Tweaked timing of rapid mesh requests. Helps a race condition. | Teravus Ovares | 2008-02-09 | 1 | -2/+13 |
| | |||||
* | * Change logger to handle [<entry>] where <entry> contains non alphabetic ↵ | Justin Clarke Casey | 2008-02-09 | 1 | -1/+1 |
| | | | | | | | | | characters * Change logger to not print extra line if [<entry>] <text> like string is not logged * Remove more of my previous chatty debugging statements | ||||
* | * In the most basic situations, ClientView and ScenePresence no longer leak ↵ | Justin Clarke Casey | 2008-02-09 | 4 | -12/+18 |
| | | | | | | | | | memory * However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks). I need better measurement techniques * Removed most of my debugging gawp | ||||
* | Mostly debugging verbosity which I shall very shortly comment out. | Justin Clarke Casey | 2008-02-09 | 3 | -3/+15 |
| | | | | | | Just want to try this out on windows quickly. | ||||
* | * Fixed a situation in ODE where it didn't call the mesher on a cube when ↵ | Teravus Ovares | 2008-02-08 | 1 | -0/+3 |
| | | | | you tapered if you didn't have a cut or a hollow. | ||||
* | * Added Taper support to the Meshmerizer for Cube and Cylinder. | Teravus Ovares | 2008-02-08 | 3 | -14/+83 |
| | | | | | | * Removed the hull verbosity | ||||
* | Still chasing logout memory leak. Putting in small changes and temporary ↵ | Justin Clarke Casey | 2008-02-08 | 4 | -7/+24 |
| | | | | light verbosity to this end | ||||
* | * Finished Cylinder in the Meshmerizer. Hollow and Path cut work for it now. ↵ | Teravus Ovares | 2008-02-08 | 1 | -42/+44 |
| | | | | Enjoy the new physics-friendly prim type. | ||||
* | refactor - remove unused m_children from EntityBase | Justin Clarke Casey | 2008-02-08 | 2 | -24/+4 |
| | |||||
* | Minor refactoring | Justin Clarke Casey | 2008-02-08 | 1 | -19/+15 |
| | |||||
* | Minor ScenePresence related refactoring | Justin Clarke Casey | 2008-02-08 | 2 | -18/+30 |
| | |||||
* | * Dun-dun-dun. JavaScript scripting now actually works. :) | Adam Frisby | 2008-02-08 | 1 | -3/+2 |
| | |||||
* | * Made some terrain functions faster computationally. | Adam Frisby | 2008-02-08 | 2 | -16/+8 |
| |