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* Next step in the presence module - some core plumbing included atMelanie Thielker2008-11-223-0/+33
| | | | | | no extra cost
* Increase IRC login timeout to 25 - it was 10 which was causing reconnect ↵Dahlia Trimble2008-11-221-1/+1
| | | | loops on slow responding servers.
* Adding region up/down notifications to the PresenceModule. MessagingMelanie Thielker2008-11-221-0/+42
| | | | | | Server portion remains to be implemented
* Change the presence event signaturesMelanie Thielker2008-11-221-2/+8
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* Check in the presence module skeletonMelanie Thielker2008-11-221-0/+100
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* Enclose the inter-region IM sending in a try-catch for now to find possibly ↵Homer Horwitz2008-11-221-178/+188
| | | | missed exceptions.
* - Add a warning if the agent data of the destination of an IM isn't foundHomer Horwitz2008-11-221-0/+6
| | | | | | - Add a warning if the region info of the region the user is in isn't found - Remove one possibility for a silently dropped IM.
* Removing some direct console output for outputting ImprovedInstantMessage ↵Homer Horwitz2008-11-221-1/+0
| | | | packets.
* Fix build breakMelanie Thielker2008-11-221-1/+1
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* Remove a redundant check and add checking for attachments in parcels thatMelanie Thielker2008-11-221-2/+2
| | | | | | have no entry set, part 1
* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-222-2/+2
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* First stage group permissions plumbingMelanie Thielker2008-11-224-0/+45
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* Mantis #2442Melanie Thielker2008-11-224-7/+18
| | | | | | Attempt to reinstate the Object Entry flag in parcel settings
* Introducing IPresenceModuleMelanie Thielker2008-11-211-0/+44
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* - No need to build a list of regions and then only the first one.Homer Horwitz2008-11-211-2/+4
| | | | | | | | - I first did lock on m_scenes for that access, but as m_scenes (currently) is only changed in Initialise (and locked there), and PostInitialise is called after the calls to Initialise, there shouldn't be a need to lock here. - Trying out git-svn dcommit. Hope this works.
* Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make allMelanie Thielker2008-11-2121-436/+436
| | | | | | the internals of the permissions module adapter sane
* * Comment out unused access time method in MSSQLJustin Clarke Casey2008-11-211-1/+0
| | | | | | * This should probably be being called in FetchAsset() instead as for all the other databases, but I lack the means to test MSSQL
* * refactor: Rip out SOP inventory from the partial into a separate classJustin Clarke Casey2008-11-2118-187/+240
| | | | | | | | * SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date
* * Extend sog delete to inventory test to crank the normally async sog ↵Justin Clarke Casey2008-11-212-2/+17
| | | | | | | | deleter by hand * After the crank, assert that the object has now been removed from the scene
* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-215-12/+11
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* * Largely revert the last revision and improve on the previous way of doing ↵Justin Clarke Casey2008-11-212-4/+12
| | | | | | | | | | things * Deleting the object before the async to inventory is bad since if OpenSim crashes (or is shutdown!) in the time inbetween, then the object is lost * Also now delete the object from the scene only after it has gone to inventory - in the old way there was still a race condition * This is still not ideal since the 'deleted' object remains in the scene and probably could be manipulated. But this is better than the alternative
* * On delete to inventory, actually remove the group from the scene before ↵Justin Clarke Casey2008-11-213-15/+21
| | | | | | | | | the async stage. * Last time I accidentally left the existing code in place that merely wiped the group from the client (but not the scene) * Put in an incomplete 'delete object o inventory' test to assert that this happens
* * minor: Remove comparison of UUID struct against null picked up as a warningJustin Clarke Casey2008-11-211-1/+1
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* * Improve and correct messages given to the user when permission is denied ↵Justin Clarke Casey2008-11-211-3/+8
| | | | | | | | for a particular OSSL function * I don't believe that the extra information given is anything that couldn't be worked out by trial and error
* Fully implement object return from the parcel dialogMelanie Thielker2008-11-217-195/+116
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* Allow selecting group objects and selecting objects by owner from theMelanie Thielker2008-11-211-0/+5
| | | | | | parcel dialog.
* Plumb in the list if user IDs to the land module to allow selectionMelanie Thielker2008-11-214-8/+16
| | | | | | of objects by owner name
* Prevent a null reference when giving items.Melanie Thielker2008-11-211-0/+6
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* * refactor: change some method names and doc in the physics plugin managerJustin Clarke Casey2008-11-203-15/+17
| | | | | | * move the directory choice for plugins outside into RegionApplicationBase
* * Allow physics dlls to be loaded separately, rather than just the contents ↵Justin Clarke Casey2008-11-203-13/+40
| | | | | | | | of bin/Physics * This is primarily to see if not loading ODE in the unit tests will allow them to proceed, though the option of separate loading is probably a good thing in itself
* * Add a scratch test for removing a client from a sceneJustin Clarke Casey2008-11-202-2/+19
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* * Add forgotton tag to existing remove scene object testJustin Clarke Casey2008-11-202-0/+27
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* * Add enough infrastructure code to run an extremely basic and flaky add ↵Justin Clarke Casey2008-11-207-7/+1003
| | | | root agent scene test
* From: Christopher Yeoh <cyeoh@au1.ibm.com>Sean Dague2008-11-203-6/+9
| | | | | | | | | | | | | | | | | Attached is a patch which fixes mantis bug 2645 where scripts in child prims freeze after being unlinked from the root prim. This got introduced some time after the 0.6 freeze. Have checked test suites pass even after nant clean ;-) http://opensimulator.org/mantis/bug_update_page.php?bug_id=2645 Also removes a redundant ResetIDs call Regards, Chris
* * Add just enough to allow the scene presences test to establish a new user ↵Justin Clarke Casey2008-11-196-9/+69
| | | | connection (though not yet an actual ScenePresence)
* Guard against a strange nullref in ODEMelanie Thielker2008-11-191-0/+5
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* Mantis#2638. Thank you kindly, Sacha Magne for a patch that:Charles Krinke2008-11-194-5/+52
| | | | | | Implementing "Play sound inworld". Currently a WIP .
* Mantis#2656. Thank you kindly, Nlin for a patch that:Charles Krinke2008-11-192-2/+53
| | | | | | Attached patch implements llCollisionSound. Thanks T. Sado.
* Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the newMelanie Thielker2008-11-1916-297/+301
| | | | | | libOMV.
* Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker2008-11-1922-545/+430
| | | | | | | | | release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
* Ensure that the physics representation of a deleted object is also removedMelanie Thielker2008-11-191-1/+1
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* Fix deleting object that have been persisted already from the DBMelanie Thielker2008-11-192-1/+6
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* Patch from jhurliman. Fixing the texture decoding issues in progressiveMelanie Thielker2008-11-184-5/+1
| | | | | | texture sending. Grain of salt not included.
* Remove perts of jhurliman's AD security patch that had slipped inMelanie Thielker2008-11-181-8/+0
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* Prevent a nullref when building new prims while others watchMelanie Thielker2008-11-182-1/+3
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* Apply JHurliman's texture sender patchMelanie Thielker2008-11-181-10/+43
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* * Added and removed debug information relating to client connectionsAdam Frisby2008-11-184-3/+11
| | | | | | * Minor client fixes * Added the ability for a client to login without a UserProfile, allowing certain alternate clients to connect to the region.
* Prevent the texture downloader from locking a null object when a downloadMelanie Thielker2008-11-171-0/+3
| | | | | | hits bad data
* Make newly created prims be the correct groupMelanie Thielker2008-11-175-9/+10
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* Make texture decode errors nonfatal. The texture send is simply droppedMelanie Thielker2008-11-171-25/+33
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