| Commit message (Collapse) | Author | Age | Files | Lines |
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Implementation of same in TerrainChannel.cs.
Check for bounds in TerrainChannel[x,y] to prevent array access exceptions.
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the Util functions for converting world addresses to region addresses
and converting region handles to locations.
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to wrong position in third-person and mouselook"
Reverting to place on separate branch
This reverts commit ff4e7de7769b7eaa1b4fd3917e59f362b708226a.
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Reverting to place on new branch
This reverts commit ed1029712a85206430fee1d4897d473517728dab.
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is Vector3.Zero"
This reverts commit 9bdd3dc7de46507b490a2eae5160123a28133d63.
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been specified as well."
Revert to place on separate branch for now
This reverts commit 70e651a8d1d0c2a48c4f26cd1c70bee098c11a57.
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targets."
This reverts commit 78649eb0999a5f97cc541c94ec98d1d06ed957cb.
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Reverting for now to place on separate branch
This reverts commit 65304260af283211443a2872c46f6609d3e45649.
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Need to take into account rotation of linked prim now that we are always specifying sits wrt the root prim
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I forgot that m_post is being set inconsistently between non-explicit and explicit ragets
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specified as well.
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Original commit is ff4e7de7
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Vector3.Zero
As far as I can see it's valid to change the eye offset even if you aren't changing the at target.
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TestRepeatSameDrawContainingImageReusingTexture() and TestRepeatSameDrawContainingImage() if localhost has a webserver set up.
Use 0.0.0.0 instead of localhost
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position in third-person and mouselook
We now specify sits as offsets from the root prim, as the viewer expects.
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again as "non-shared"
Addresses http://opensimulator.org/mantis/view.php?id=6860
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syntax error
This was the case before any of the recent changes
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take a single integer, generate a syntax error on LSL script compile rather than an exception later on.
This applies to events changed, collision, collision_start, collision_end, on_rez, run_time_permissions, sensor, touch, touch_start, touch_end
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and timer LSL events generate a syntax error if inappropriately given arguments.
This matches behaviour seen on the LL grid and a previous change for state_entry.
These are all the events which should take no arguments
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(UUID)null
Patch from http://opensimulator.org/mantis/view.php?id=6843
Thanks Kira.
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Thanks to Kira for this patch from http://opensimulator.org/mantis/view.php?id=6845
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console the full details of that parcel.
Using "land show" without a land ID still outputs a summary of parcels in the region
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Objects statistic by 1 instead of by the number of prims removed.
Unlike LL, OpenSimulator currently uses this stat to record the number of prims in the physics simulation, even when they are at rest.
Added regression test for this case.
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rather than using Constants.RegionSize. This allows loading and saving
of terrain heightmaps that match the size of non-legacy sized regions.
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land object bitmaps. This fixes creation of child presences and the
editing of parcels.
Also lots of commented out debugging messages.
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state_entry() generates a syntax error.
Same for other events to follow at a later date.
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Routines in Util to compute region world coordinates from region coordinates
as well as the conversion to and from region handles. These routines have
replaced a lot of math scattered throughout the simulator.
Should be no functional changes.
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handle variable sized regions. Many changes for both the region and parcels.
Most of the constant "4" (for the 4x4 parcel units) have been replaced
with symbols and math.
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This records how many packets were indicated to be resends by clients
Not 100% reliable since clients can lie about resends, but usually would indicate if clients are not receiving UDP acks at all or in a manner they consider timely.
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generate syntax error as seen on the LL grid
This is done through the parser and so generates the same syntax error message if any parameters are wrongly specified for this event.
We were already enforcing event names in the parser.
This is only for state_entry so far as an initial test of the approach - appears to work correctly.
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j2kDecodeCache folder should be cleared after updating to this revision so that sculpts containing alpha can be re-decoded and successfully meshed.
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first added a few commits ago
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UploadBakedTextureModule
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This allows one to monitor the total number of messages resent to clients over time.
A constantly increasing stat may indicate a general server network or overloading issue if a fairly high proportion of packets sent
A smaller constantly increasing stat may indicate a problem with a particular client-server connection, would need to check "show queues" in this case.
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particle system functionality. Note that this does *not* complete required server side changes for implementing the new particle system
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