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* * Properly guard against the possibility that CopyInventoryItem doesn't get ↵Justin Clarke Casey2008-02-201-5/+16
| | | | an asset back from the cache
* * Eliminate AssetCache.CopyAsset()Justin Clarke Casey2008-02-201-32/+26
| | | | | | | * Resolve a bad logic bug in AssetCache.GetAsset() * This may make some asset related things work better (possibly getting main map images will now be improved).
* Treads command lists threads, but not thread name (yet)Tedd Hansen2008-02-201-7/+9
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* * Only count download requests for assets which are not already waiting for ↵Justin Clarke Casey2008-02-204-15/+16
| | | | | | | | | data from the asset server * This should stop the constant increase in the download requests statistics * If you see stat numbers for download requests which are far from what you'd expect, please report
* div+Tedd Hansen2008-02-202-1/+14
| | | | | threads console command will list all threads. This + yesterdays naming threads patch will give a good overview of what threads we have running.
* * Found the land bug, yayTeravus Ovares2008-02-202-5/+17
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* Minor cleanup.Jeff Ames2008-02-20119-266/+188
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* * Fixed a long standing race condition in physics events. Could this be ↵Teravus Ovares2008-02-201-3/+3
| | | | the source of the null on multicast_void: error?
* llSetTimerEvent updated to use ticks instead of DateTime for internal timing.Tedd Hansen2008-02-203-24/+41
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* * Report 'asset not found' situations back to UserTextureDownloadServiceJustin Clarke Casey2008-02-203-7/+26
| | | | | | | * This fixes some of the 'runaway downloads' problem but not all of it * Also fix up logging messages so texture requests are reported as such rather than as assets
* llSetTimerEvent was setting seconds as milliseconds causing major problems ↵Tedd Hansen2008-02-202-2/+2
| | | | in timed scripts...
* * re-enabled AssetNotFound codelbsa712008-02-201-77/+80
| | | | | | * turned script asset fetching asynchronous
* Fixed big bug in AgentAssetTransactions, now don't seem to be getting any ↵MW2008-02-201-4/+4
| | | | AbortXfer packets. And the "saving data" message in the client on logout seems to have gone. (So that message was all my fault.)
* some changes to the initialising of AgentAssetTransactionModule to see if ↵MW2008-02-201-9/+23
| | | | they help with the xfer/grey avatar problems.
* small changeMW2008-02-201-0/+11
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* * Added a few more packets to ClientView. Added tendons to the Skeletal ↵Teravus Ovares2008-02-203-15/+297
| | | | Groups Module, made it shared to save on threads.
* * Fixed xml loading bug (the xml was scheduled for update before added to a ↵lbsa712008-02-203-5/+3
| | | | | | | | scene) * Fixed ClickAction situation on the same note (properties shouldn't cause big changes) * Added some more debug output to AssetCache
* * Cleanup of some memory consuming items on ScenePresence.Close().Teravus Ovares2008-02-205-10/+78
| | | | | | * Untangled a tangly shutdown loop for the ScenePresence. * Suggested to the Garbage Collector that this may be a good time to >.>, <.< *gasp* collect the memory.
* * Made a quickupdate method to run through only entities that have scheduled ↵Teravus Ovares2008-02-204-1/+55
| | | | | | | | | themselves for updates looking for changes. This runs 10 times a second. * Set the massively slow UpdateEntities method to run every 2 seconds instead of 10 times a second. This method runs through *all* of the entities can calls the virtual update(). * Documented some of the code in the scene.Update method.
* Doc correctionJustin Clarke Casey2008-02-191-1/+1
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* * Add documentationJustin Clarke Casey2008-02-193-16/+112
| | | | | | | | * The reason why pending downloads tick ever upwards is because missing assets are never signalled to the TextureSender * Rectifying this is not straightfoward, but this will constitute the next patch. * This does not explain the memory leak.
* Putting in eyecatcher lines on OpenSim start as we had previously. This ↵Justin Clarke Casey2008-02-191-1/+5
| | | | makes it easier to pick out a restart of OpenSim in an appended log file
* From: Michael Osias <mosias@us.ibm.com>Sean Dague2008-02-1910-197/+576
| | | | | | | | This patch implements the llSendRemoteData command and fixes mantis 552, and possibly 586.
* * Adds limited support for each hollow type for the supported prim., Cube ↵Teravus Ovares2008-02-191-124/+192
| | | | | | | with a triangle hollow, Cube with a cylinder hollow, cylinder with a triangle hollow, etc. * More work needs to be done here as several of the profileshape/hollow combinations are rotationally offset from where they render in the client.
* Playing "Name that thread". Adding names and isbackground=true to all ↵Tedd Hansen2008-02-194-6/+22
| | | | threads so it will be easier to debug.
* *rawfile fix.Teravus Ovares2008-02-191-1/+1
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* * This patch adds Prism support to the Meshmerizer. Prism is one of the ↵Teravus Ovares2008-02-192-1/+211
| | | | object types in the drop down on the object tab. Positive tapers are slightly incorrect(prim sinks into ground a tiny bit). Everything else that's supported works as expected. Hollow, cut, negative tapers, top shear.
* A bit more prominent sign of start up completion :-) thanks HashBox for the ↵Dalien Talbot2008-02-181-0/+15
| | | | ASCII!
* Committing ahzz's patch #619 - Description:Teravus Ovares2008-02-181-10/+24
| | | | | | | | Patch provided by Openlifegrid.com Adds locks around clientCircuits and clientCircuits_reverse Adds existance check on adding to clientCircuits for clients resending UseCircuit packet. Adds locks around Clientmanager.m_clients for add/remove/tryGet calls
* * Probably fixed the corner freeze bug. On uninitialized avatar, ODEPlugin ↵Teravus Ovares2008-02-181-3/+9
| | | | was trying to set the height of avatar to 127m, which you can imagine is a bit /wrong\
* * Output XmlRpc error message if user server gets a fault response from the ↵Justin Clarke Casey2008-02-181-1/+3
| | | | | | | | | region server on login * This will make it more obvious if one accidentally starts one's region server in standalone rather than grid mode but then tries to login to a grid (as I am wont to do) * We are now sending back a fault code (-32601) if no xmlrpc method is found rather than an ordinary message
* * Fixed a land manager exception or two with Math.Max(255,Math.Min(0,val))Teravus Ovares2008-02-182-9/+65
| | | | | * Trapped a few more into little self contained boxes with padlocks on them.
* * Make RegionProfileData.RequestSimProfileData staticJustin Clarke Casey2008-02-181-1/+1
| | | | | | * Minor documentation bits
* * Since default loglevel is debug, I'm commenting out the resending x packet ↵Teravus Ovares2008-02-181-2/+2
| | | | lines instead. If you want to see them, uncomment the lines, alternatively open up the simulator statistics in the client to get a 'bytes unacked' which is the same information, just compressed so it doesn't lag the simulator and make it harder to pick out useful debug information from the console.
* * Putting the resending x packet into debug mode only. Set your loglevel ↵Teravus Ovares2008-02-181-1/+1
| | | | to debug to see them or pull up the simulator statistics in the client to see the 'un acked packet bytes'.
* a new attempt at converting to the right typesSean Dague2008-02-181-1/+1
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* Attempt to fix casting issue introduced by RegionSize constant. I think thisSean Dague2008-02-181-1/+1
| | | | | | should actually all be uints, but this will hopefully let people log in again.
* * Allow create user on standalone even if authentication is off, in case the ↵Justin Clarke Casey2008-02-181-9/+3
| | | | | | | | creator wants to see a starting region for a user * This also resolves mantis 601
* More exception checks and crash hintsTedd Hansen2008-02-182-12/+28
| | | | | If no scriptengine is specified then don't try to load any.
* bring back some script engine debugging, hoping this will help track down ↵Sean Dague2008-02-183-18/+18
| | | | the randoms segfaults
* Patch from Michael Osias IBM (jimbo2120)Justin Clarke Casey2008-02-185-0/+50
| | | | | | | | In his own words: If a prim becomes a listener or remote channel and the script is deleted, it cannot become a listener or channel again with a new script. This patch fixes that.
* Small change to the IAgentAssetTransactions file that Chi11ken added for me ↵MW2008-02-181-2/+2
| | | | | | | (thanks Chi11ken). when I forgot to commit it on saturday. [The ComsmsManager will die]
* * Thanks to Ahzz, more verbose error messages on the console and possibly a ↵Teravus Ovares2008-02-182-34/+58
| | | | fix to the b*stard Sakai issue.
* * Added /even more/ debugging messages to the UDP server to help people in ↵Teravus Ovares2008-02-182-8/+72
| | | | resolving the Sakai issue. A few locks a few fixes, nothing that'll solve the problem in itself though.
* Thank you very much Ahzzmandius for adding the supportCharles Krinke2008-02-184-0/+71
| | | | | | to purge the avatars inventory "Trash" folder using the bizarre tortoiseSVN method of diff/patch.
* Thank you very much, Hashbox for:Charles Krinke2008-02-184-9/+21
| | | | | | | | | | Changed the public IsAdministrator back to protected, now checks Config to see whether it is allowed to run or not. Defaults to false (not allowed). To use add the following to OpenSim.ini [LL-Functions] AllowosConsoleCommand=true
* ODE: Tired of floating above the ground after crossing a border? Boy have I ↵Teravus Ovares2008-02-188-10/+11
| | | | got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
* Thank you Hashbox for adding the Charles Krinke2008-02-174-4/+20
| | | | | osConsoleCommand Feature to ll-functions.
* * Last bit of cleanup now. As long as you keep physical prim off, you ↵Teravus Ovares2008-02-171-11/+13
| | | | | | | should have a reasonably stable experience with ODE again. * Physical prim at the simulator edge still seems to have the occasional issue.
* * Various ODE CleanupsTeravus Ovares2008-02-172-64/+83
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