aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Eliminate some unnecessary polygonsDahlia Trimble2008-10-111-10/+25
|
* Fix an exception handling issue in XEngineMelanie Thielker2008-10-101-1/+1
|
* * minor: remove warningsJustin Clarke Casey2008-10-102-25/+25
|
* * minor: Remove highly experimental tags from oar loading and saving functionsJustin Clarke Casey2008-10-101-6/+0
|
* Committing diva's LandSnapshot update patch. Also included is a smallMelanie Thielker2008-10-102-131/+135
| | | | | | | | fix for the LandManagementModule. I changed LandSnapshot to use CachedUserInfo to take a load off the user server. Also, missing owner profiles are legit, warning removed.
* added a list of SurfaceTouchEventArgs to the IClientAPI.OnGrab event, for ↵MW2008-10-104-6/+21
| | | | the new surface touch parameters in 1.21 viewers.
* added a list of SurfaceTouchEventArgs to the IClientAPI.OnGrabUpdate event, ↵MW2008-10-103-3/+18
| | | | | | | for the new surface touch parameters in 1.21 viewers. TODO: add the touch args to OnGrabObject and OnDeGrabObject.
* very tiny change MW2008-10-101-3/+4
| | | | | | XmlIgnored the SceneObjectPart.SitTargetAvatar property, as (afaik) this is only used to indicate that a avatar is sitting (or about to sit) on the prim. And there are situations where it might not be cleared, like if a client crashes while sitting on the prim. Which results in that avatar's id getting stored in any xml backup or taking the prim into inventory. And then its always classed as a avatar is sitting on that prim.
* * Added NullReference check to EventQueueGetModule.Adam Frisby2008-10-101-2/+8
|
* * Fixed a potential threading issue with EventQueueGet leading to ↵Adam Frisby2008-10-101-5/+12
| | | | spontaneous crashes.
* * Just some OGP maintenance. Standards adherence type stuff. Teravus Ovares2008-10-101-7/+12
|
* Some more decruftingDahlia Trimble2008-10-101-108/+30
|
* Some decruftingDahlia Trimble2008-10-101-228/+46
|
* refactoring PrimMesher to add viewer compatable features and some code cleanupDahlia Trimble2008-10-103-91/+283
|
* A bit more estate fudgingMelanie Thielker2008-10-104-8/+16
|
* Add the beginnings of a sim health check (through remote admin)Melanie Thielker2008-10-102-0/+19
|
* Fixed renaming of in-prim items (Mantis #2366)Homer Horwitz2008-10-091-1/+3
|
* * Apply http://opensimulator.org/mantis/view.php?id=2373Justin Clarke Casey2008-10-091-73/+242
| | | | | | | * Many llSensor() improvements, though sensoring isn't perfect yet * thanks idb!
* * fix windows build break - it helps if one actually puts in using ↵Justin Clarke Casey2008-10-091-1/+3
| | | | statements and spells dlls correctly
* * minor: get rid of an unecessary casting and logic checkJustin Clarke Casey2008-10-091-10/+5
|
* * Apply http://opensimulator.org/mantis/view.php?id=2370Justin Clarke Casey2008-10-091-164/+16
| | | | | | | * Refactor lLMessageLinked() to use internal method GetLinkParts * thanks ralphos
* Clean up webmap-generation a bit:Homer Horwitz2008-10-091-17/+3
| | | | | | | - Remove some duplicated code - Avoid unnecessary allocation of variables/values if only used once anyway.
* * Fix http://opensimulator.org/mantis/view.php?id=2368Justin Clarke Casey2008-10-091-0/+9
| | | | | | * This returns to writing the OpenSim.ini using default values if it (or OpenSim.xml) isn't found
* Provide a sane value for DefaultScriptEngine (ScriptEngine.DotNetEngine)Melanie Thielker2008-10-091-2/+1
| | | | | | | rather then the previous invalid string "DotNetEngine". Remove the script_engine options, as it is not used anymore.
* * refactor: separate process of extracting packet from received data from ↵Justin Clarke Casey2008-10-091-34/+41
| | | | actually processing that packet
* * minor: initialize udp server in unit testJustin Clarke Casey2008-10-092-8/+8
|
* * Create project for LindenUDP ClientStack testsJustin Clarke Casey2008-10-091-0/+44
| | | | | | * No functional tests yet
* * minor: very small doc additionJustin Clarke Casey2008-10-091-1/+1
|
* * Fixes simstats reporter. I'm sure this issue caused all sorts of things ↵Teravus Ovares2008-10-091-2/+2
| | | | related to regionflags and capacity. I'm sorry, the object capacity that you dialed is not valid.. please check the number and dial again.
* * minor: remove compile warningJustin Clarke Casey2008-10-081-1/+1
|
* - Fix wrong order of max/min usage for clipping. Uses Util.Clamp nowHomer Horwitz2008-10-082-2/+4
| | | | | | - Add support for immediate switching of Music/Media URLs. Radio-scripts should work now.
* - removed some unnecessary conversions (double -> double)Homer Horwitz2008-10-081-2/+2
|
* * minor: Comment out initial regularly occuring EventQueueGet log debug ↵Justin Clarke Casey2008-10-081-11/+9
| | | | message for now, as previously discussed with Ter
* * On deselection of objects, stop every object id passed triggering an ↵Justin Clarke Casey2008-10-081-27/+20
| | | | | | | | | | | update for the entire group * This was not a problem with objects consisting of less than 30 prims, since the extra schedules would be ignored * However, above approximately 30 prims extra schedules would actually occur. * For instance, a 140 prim object would end up triggering approximately 2500 ObjectUpdates to every avatar in range rather than 140 * Hopefully, this change will improve client responsiveness on deselect and was one of the reasons that the AgentThrottle restriction started causing problems yesterday.
* Mantis#2354. Thank you kindly, Tglion for a patch that:Charles Krinke2008-10-082-0/+25
| | | | | | | | | The average-value of modify.ModifyBlock.Height in LLClientView.cs:4170 seem to be incorrect or it isn't the average? Mhhh... So the terrain build -> Flaten Sphere is unuseable. I have put in a patch that contains a workaround while the main problem is not solved.
* * Re-enables map item requests.Teravus Ovares2008-10-081-51/+261
| | | | | | | | * Puts remote requests in a single worker thread * Worker thread only starts when there are agents to serve * When there are no agents to serve, it shuts down * A good example of how to deal with threads in non-shared modules so they don't end up consuming threads per regions
* warning squashingDr Scofield2008-10-081-3/+3
|
* Add some permissions checks and fixesMelanie Thielker2008-10-084-11/+72
|
* Mantis#2352. Thank you kindly, Jonc for a patch that:Charles Krinke2008-10-081-2/+4
| | | | | | | | | If prim is part of SOG, then ask the SOG to update the position, rather than asking the part itself. Ghosted child prims should no longer result from llSetPos. Not sure if this is the right approach for all cases , would appreciate feedback on the patch.
* Mantis#1906. Thank you kindly, Idb for a patch that:Charles Krinke2008-10-081-18/+1
| | | | | | Removed cache accesses to obtain sensed object/avatar name, it is already available.
* Fix friendly errors in DNE as wellMelanie Thielker2008-10-081-11/+10
|
* Adapt tests to new friendly errors and correct line numbersMelanie Thielker2008-10-071-2/+2
|
* Restore "friendly errors" to the XEngineMelanie Thielker2008-10-074-30/+23
|
* * Comment out debug throttle output that I had accidentally left inJustin Clarke Casey2008-10-071-0/+2
|
* * Temporarily revert r6714 which changed agent throttle number interpretationJustin Clarke Casey2008-10-071-6/+8
| | | | | | * I suspect the restriction stopped the very large number of packet resends that occur on certain operations, which led to other failures.
* * Disabling mapitem requests for surrounding regions as it's probably using ↵Teravus Ovares2008-10-071-6/+6
| | | | up a lot of threads right now when regions are inaccessable
* * Apply http://opensimulator.org/mantis/view.php?id=2345Justin Clarke Casey2008-10-071-16/+12
| | | | | | | * Bring llSetLinkTexture into line with llSetLinkColor and lLSetLinkPrimitiveParams() implementations * Thanks ralphos
* * Apply http://opensimulator.org/mantis/view.php?id=1207Justin Clarke Casey2008-10-0718-117/+177
| | | | | | | * Implmements llModifyLand() and a check for the "Allow others to terraform flag" * Thanks tglion!
* From: chris yeoh <yeohc@au1.ibm.com>Dr Scofield2008-10-071-16/+13
| | | | | | | | | | | | | | | | | The attached patch fixes mantis bug 2312 (llGetPos() returns incorrect values for child prims where the root prim is rotated). Regression tests still pass. Incidentally AbsolutePosition which was used before looks a little suspicious to me as its always going to return the wrong value if the root prim is rotated. GetWorldPosition does take the rotation into account, but AbsolutePosition is used in a lot of places. Though i don't understand why there is both GetWorldPosition as well as AbsolutePosition so I've left the latter alone. [i also cleaned up some indent problems, --- dr scofield]
* From: chris yeoh <yeohc@au1.ibm.com>Dr Scofield2008-10-071-2/+3
| | | | | | | | | | | | | | | | Attached is a patch for LLGround which was just plain broken and could cause a runtime error. It now returns valid data with valid input (ie the offset does not take the position off the edge of the sim), but a runtime error will occur if invalid data is given. On invalid data the LL servers return the ground height based on a valid point closest to the effective position calculated using the supplied offset. Is the OpenSim convention to replicate the LL servers as closely as possible? If so I can submit an additional patch to replicate the LL behaviour.