Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Change misleading placeholder error messages for attempts to persist ↵ | Justin Clarke Casey | 2008-01-21 | 1 | -2/+2 |
| | | | | non-script items to prim inventory | ||||
* | Attempt to catch animation fubar on region crossing that causes client hang. ↵ | Brian McBee | 2008-01-21 | 1 | -1/+11 |
| | | | | Mantis 319. | ||||
* | * Scripts edited within a prim will now be persisted correctly | Justin Clarke Casey | 2008-01-21 | 4 | -4/+7 |
| | | | | | | | * On restart the latest save will be restored rather than the very first dragged in scripts * Also add previously missed out database commits to separate prim inventory commit path (sigh) | ||||
* | Method rename | Justin Clarke Casey | 2008-01-21 | 1 | -3/+5 |
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* | * Make object persistence more granular by separating prim and prim ↵ | Justin Clarke Casey | 2008-01-21 | 6 | -27/+64 |
| | | | | inventory persistence | ||||
* | Small bug in ResetScript | Tedd Hansen | 2008-01-21 | 2 | -11/+1 |
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* | * And, so did the UDPServer Verboseness | Teravus Ovares | 2008-01-21 | 1 | -16/+7 |
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* | Surround the "non implemented" in an else clause if face is inappropriate for: | Charles Krinke | 2008-01-21 | 1 | -16/+34 |
| | | | | | | llSetColor, llSetAlpha, llGetColor, llSetTexture, llOffsetTexture, llRotateTexture & llGetTexture | ||||
* | * Stopped Physical Object saving on SQLite got commented out in my last ↵ | Teravus Ovares | 2008-01-21 | 1 | -4/+16 |
| | | | | commit.. un commenting it out now. | ||||
* | * Added hooks for logout to all IUserService and all that implement it. | Teravus Ovares | 2008-01-20 | 3 | -1/+31 |
| | | | | | | | * Added a Logout message with a name on the console * Added a *fixme* message to figure out why the current agent session is null * After updating you may notice that there's a login <user> and also a logout<user> | ||||
* | Graceful failure of teleport to unavailable regions might actually work now. | Brian McBee | 2008-01-20 | 3 | -10/+32 |
| | | | | | I blame all bugs on the age of my brain cells. | ||||
* | Check if remote simulator is up before attempting teleport. Teleport to a ↵ | Brian McBee | 2008-01-20 | 4 | -26/+71 |
| | | | | remote region should now fail gracefully if remote simulator is down. | ||||
* | * Found and fixed a situation where a neighbor region would come up send a ↵ | Teravus Ovares | 2008-01-20 | 1 | -2/+6 |
| | | | | notice and would be tagged as 'too far away' when it was right next door. | ||||
* | * Announcing the alternative prim early adoption program.. Adding regular ↵ | Teravus Ovares | 2008-01-19 | 2 | -5/+90 |
| | | | | | | | spheres to the physical prim mix. * Be advised.. these are not ellipsoids.. these are spheres. | ||||
* | Most is back in its original state :) Hope I didn't break anything... *looks ↵ | Tedd Hansen | 2008-01-19 | 1 | -7/+8 |
| | | | | innocent* | ||||
* | removed additional debugging, added temp mega-debugging to StoreLandObject | Tedd Hansen | 2008-01-19 | 3 | -27/+0 |
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* | More debugging | Tedd Hansen | 2008-01-19 | 2 | -10/+8 |
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* | Added exception handler to LandManager IncomingLandObjectFromStorage | Tedd Hansen | 2008-01-19 | 1 | -2/+13 |
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* | Getting closer to that crash .. :) | Tedd Hansen | 2008-01-19 | 1 | -1/+6 |
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* | More debugging | Tedd Hansen | 2008-01-19 | 3 | -0/+16 |
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* | checking return code may make failed teleports fail more gracefully. | Brian McBee | 2008-01-19 | 1 | -17/+19 |
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* | More debugging in hunt for that random startup crash | Tedd Hansen | 2008-01-19 | 1 | -0/+4 |
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* | one more try before I leave | Tedd Hansen | 2008-01-19 | 1 | -6/+6 |
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* | "compile before commit, AND check compile result" - forgot a ; | Tedd Hansen | 2008-01-19 | 1 | -1/+1 |
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* | Still hunting, added debug output | Tedd Hansen | 2008-01-19 | 1 | -3/+10 |
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* | * Potential fix to the 'can't run a script anymore bug' | Teravus Ovares | 2008-01-19 | 1 | -6/+7 |
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* | Added block for scenario: global exception handler called in loop when ↵ | Tedd Hansen | 2008-01-18 | 2 | -5/+10 |
| | | | | | | | exception happens inside global exception handler Added InnerException to output | ||||
* | * Return of the avatar wobble. | Teravus Ovares | 2008-01-18 | 1 | -35/+43 |
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* | Why don't you try compiling before you commit? | Tedd Hansen | 2008-01-18 | 1 | -2/+2 |
| | | | | | No, I don't need to. I'm good, my code never fails! | ||||
* | Nope, that didn't do it - trying lock on performParcelPrimCountUpdate instead | Tedd Hansen | 2008-01-18 | 1 | -8/+8 |
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* | Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ↵ | Tedd Hansen | 2008-01-18 | 1 | -8/+12 |
| | | | | can get rid of that annoying startup crash... | ||||
* | * Physics update to perhaps help people who have capsules that have capsized | Teravus Ovares | 2008-01-18 | 1 | -1/+1 |
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* | On reflection, HasGroupChanged is more appropriate | Justin Clarke Casey | 2008-01-18 | 3 | -15/+15 |
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* | Change SOP.HasChanged to HasPrimChanged in preparation for further changes | Justin Clarke Casey | 2008-01-18 | 3 | -13/+17 |
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* | * Fixed bug where 'taskOwnerId' would always be null in PermissionManager, ↵ | lbsa71 | 2008-01-18 | 2 | -18/+21 |
| | | | | hence always retuning false on GenericObjectPermission. | ||||
* | * Friction reduction update. | Teravus Ovares | 2008-01-18 | 1 | -3/+3 |
| | | | | | * It's a known fact that the greater the friction the more computationally intensive a physics simulation with it is.... | ||||
* | * ODE Physics update. fixed weird rotation of the avatar surrogate. | Teravus Ovares | 2008-01-18 | 3 | -27/+44 |
| | | | | | | | | * Set the avatar's radius to 0.37m, I think this gives the *best* balance between spaces the avatar can fit, and the ability to climb steps * Fixed a few things * Tweaked some more * Played with gravity (-9.8m/s) | ||||
* | Added data structure to be passed through event execution queue so that ↵ | Tedd Hansen | 2008-01-17 | 9 | -47/+85 |
| | | | | events can use llDetect*-commands to find information about event. | ||||
* | * Added llApplyImpulse in the global frame. The object must be physical ↵ | Teravus Ovares | 2008-01-17 | 4 | -1/+72 |
| | | | | before this'll do anything. Be careful with this function as it's easy to loose prim. | ||||
* | * added ForEachPart helper | lbsa71 | 2008-01-17 | 1 | -2/+16 |
| | | | | | * added SetOwnerId that... sets.. OwnerId... on all parts. | ||||
* | * Added and implemented the LSL changed event. | Teravus Ovares | 2008-01-17 | 5 | -6/+81 |
| | | | | | | | * An example changed event syntax is at: http://opensimulator.org/wiki/Changed_Event_Example * You can use this to trigger actions in your script if someone sits on your object_rez * You can use this to figure out all of the CHANGED_ constants except for CHANGED_REGION, CHANGED_TELEPORT, and CHANGED_ALLOW_DROP | ||||
* | * Fixed standing up so that you're at the new position of the prim if you ↵ | Teravus Ovares | 2008-01-16 | 1 | -3/+6 |
| | | | | | | | move the prim and then stand up! * Enter llSetPos elevators and conveyors n' stuff.! | ||||
* | Added (experimental) terrain elevate command to allow whole terrain to be ↵ | Tedd Hansen | 2008-01-16 | 2 | -0/+33 |
| | | | | elevated with positive or negative values | ||||
* | * Fix mantis 345 - it is now possible to duplicate prims directly in the ↵ | Justin Clarke Casey | 2008-01-16 | 4 | -97/+133 |
| | | | | | | | | | region again without breakage * This includes their inventories * Also, this revision properly synchronizes prim inventory crud. | ||||
* | * Fixed a packet counting issue that I introduced | Teravus Ovares | 2008-01-16 | 3 | -30/+36 |
| | | | | | | | | * Fixed a bunch of goofy math for calculating the sim stats counters * Made most of the sim stats counters additive so it's easy to change the sim stats interval * Changed the sim stats send interval to 3 seconds | ||||
* | * Store task inventory when an object is taken into agent inventory | Justin Clarke Casey | 2008-01-16 | 7 | -60/+98 |
| | | | | | | | | * This means that you can take an object from a region and rez it somewhere else, with its inventory intact. * As for earlier, at this stage only scripts can be placed in inventory * This isn't an efficient implementation, a better one will probably need to come along soonish | ||||
* | First part of changing prim's permission flags to use the correct enum ↵ | MW | 2008-01-16 | 3 | -59/+53 |
| | | | | (libsl PermissionMask) | ||||
* | * Slowed down the sim stats update to once every 5 seconds because the ↵ | Teravus Ovares | 2008-01-16 | 2 | -24/+29 |
| | | | | | | | | network accounting required it... with it being the lowest updated stat. * Time dilation is off now.. because it's the additive of the 0.91 * 10 (adds a second) / 5( the number of seconds since the last update) which results in 0.41td as common * Slowing down the network accounting update will probably fix the red issue. | ||||
* | * fixed a race condition where several UDP-generated threads would collide ↵ | lbsa71 | 2008-01-16 | 1 | -19/+18 |
| | | | | | | | on accessing AckList * introduced __TryGetValue__ (learn to love it!) instead of ugly ifs and catch | ||||
* | * Reverted bugfx that really should go into separate commit | lbsa71 | 2008-01-16 | 1 | -18/+19 |
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