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* Sqlite datastore should now save the textures and extraparams data (used by ↵MW2007-08-1911-91/+472
| | | | | | | | | | | | | sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already]. Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
* Code comments on recent changes in EventQueueManagerTedd Hansen2007-08-192-12/+48
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* Sped up EventQueueManager response time (scripts now respond quickly). Added ↵Tedd Hansen2007-08-191-39/+117
| | | | support for multiple threads executing events on objects, but only one thread on one script at the time (to utilize MultiCore/hyperthreading CPU's).
* Added event method invoke cache to Executor. "Bind once, Invoke multiple ↵Tedd Hansen2007-08-193-39/+70
| | | | times". Will speed up script event execution considerable. But at the cost of some memory (will be optimized later with RuntimeXHandle).
* Moved script loading from ScriptManager to AppDomainManager. Now increases ↵Tedd Hansen2007-08-192-33/+36
| | | | scripts loaded count in AppDomain properly.
* More prep work for adding prims to ODE physicsBrian McBee2007-08-194-33/+96
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* Did I forget to add IScript.cs? Yes I did...Tedd Hansen2007-08-181-0/+12
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* Moved in-AppDomain event execution from Script to ↵Tedd Hansen2007-08-188-137/+107
| | | | OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
* starting to add bits and pieces to physics prims that we will eventually ↵Brian McBee2007-08-184-11/+33
| | | | need for collisions. not hooked in yet.
* Added (theoretical) AppDomain cleanup code.Tedd Hansen2007-08-181-17/+89
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* Scripts are working again. Scripts are now loaded into limited AppDomains ↵Tedd Hansen2007-08-184-53/+98
| | | | | | | (no security yet). *phew* that only took me 12 hours of coding...
* Script loads into separate AppDomain without errors. Events and llFunctions ↵Tedd Hansen2007-08-183-4/+5
| | | | not working yet.
* Moved OpenSim.Region.ScriptEngine.Common.dll from bin\ScriptEngine\ to bin\ ↵Tedd Hansen2007-08-182-4/+7
| | | | folder - hopefully solves compile problem on Linux.
* LSL Compiler now only referring required assemblies (DotNetEngine and ↵Tedd Hansen2007-08-187-277/+341
| | | | Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken.
* Working on AppDomains. Scripting is now officially broken. :]Tedd Hansen2007-08-188-60/+64
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* Moved LSL_BuiltIn_Commands_Interface.cs to a separate library ↵Tedd Hansen2007-08-187-14/+534
| | | | (OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs).
* Started on AppDomains for ScriptEngine. Moved llFunctions in ↵Tedd Hansen2007-08-189-457/+563
| | | | LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.
* When teleporting to distant region, you can now go to the point you want to ↵Brian McBee2007-08-181-1/+2
| | | | go to, instead of the default 128,128
* llstrenglength (thanks ldvoipeng!)Brian McBee2007-08-181-1/+13
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* lsl test cases, and llregioncorner (thanks Dalien!)Brian McBee2007-08-181-1/+1
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* * Applied dalien's terrain help patch (thanks!)Adam Frisby2007-08-171-1/+9
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* * Added new terrain-sim <simname> <terrain commands...> function to run ↵Adam Frisby2007-08-172-1/+20
| | | | | | | terrain commands on a specific sim. * Made arguments for terrain save grdmap optional. Uses defaultstripe if no argument specified.
* Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen2007-08-1710-24/+29
| | | | | Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
* Removed RAIL test from startup for now...Tedd Hansen2007-08-172-1/+3
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* Added RAIL.dllTedd Hansen2007-08-172-1/+42
| | | | | | Updated DotSets.dll and Mono.PEToolkit.dll Started on microthreading - currently display exception during startup
* krinkec's updates to ll* interface and functions.Tedd Hansen2007-08-172-7/+14
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* *Moved network_servers_info.xml into OpenSim.ini under [Network]mingchen2007-08-171-5/+7
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* * Added support for the IMG-format loader to terrain's load-tile function.Adam Frisby2007-08-161-0/+41
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* * Now sending manager, host and root host to Script in constructor.lbsa712007-08-1615-50/+147
| | | | | | | | * Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
* Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict ↵MW2007-08-164-6/+23
| | | | | | | with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new). When you take prims into inventory (or delete them), they should now be removed from the prim datastore, so they no longer reappear in-world when you restart opensim.
* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-1621-78/+148
| | | | | | * This meant introducing AbsolutePosition on all objects (since SimChat wants that)
* Deleted old inventoryCache.csMW2007-08-169-358/+28
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* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ↵MW2007-08-168-65/+201
| | | | if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
* Can now set the plugins for standalone mode's Inventory database (default ↵MW2007-08-163-9/+40
| | | | sqlite) and for its user database (default DB4o). Currently changing the user plugin to MySql should work (if you have MySql setup (should be same as for grid mode). There is also a MySql provider for the inventory but not 100% certain if that is finished and functional (will need to check with Adam on that).
* The 'Party Party Groupie Groupie Life is a game' commit:lbsa712007-08-159-27/+117
| | | | | | | * Added prototypical MoneyBalance support * Finalized konceptual touch wiring * Turned SimpleApp into a tedious harvesting game.
* compile error removed :)Tedd Hansen2007-08-151-8/+0
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* Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) ↵Tedd Hansen2007-08-154-436/+774
| | | | and double (instead of float).
* *Added the ability to run commands after all regions have started upmingchen2007-08-151-0/+31
| | | | | *By default, it is set to startup_commands.txt. Simply add a list of commands separated by a new line to be run or change the file by changing the path of a startup commands file in OpenSim.ini
* More work on inventory, can now create other inventory types, like Clothes ↵MW2007-08-158-45/+63
| | | | and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
* * We now have a field of spinning objects.lbsa712007-08-151-3/+7
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* * Added more spinning parts to ComplexObject.lbsa712007-08-151-6/+13
| | | | | | * We now have CylinderShape * This commit dedicated to the birth of techno house.
* * Again, FileSystemObject reports filename.lbsa712007-08-154-7/+17
| | | | | | * SimpleApp now featuring spinning box with spinning parts. * Damn. That's cool.
* * Exploring Group/Part from an app perspective.lbsa712007-08-155-9/+83
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* * Applying ckrinke's LSL baseclass changes (Thanks!)Adam Frisby2007-08-152-80/+114
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* * Fixed bug with llModPowAdam Frisby2007-08-151-6/+6
| | | | | | | | | * Implemented llSleep * Implemented llGetEnergy (always returns 1.0) * Implemented llGetRegionName * Implemented llGetRegionTimeDilation (always returns 1.0) * Implemented llGetRegionFPS (always returns 10.0)
* * New LSL functionsAdam Frisby2007-08-152-6/+17
| | | | | | | | + llAsin / llAcos + llMD5String + llModPow + llGetUnixTime
* * Division of parcel boundaries occurs in double space rather than decimal.Adam Frisby2007-08-151-2/+2
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* Temporary fix for the region crossing crash, Although we need to start to ↵MW2007-08-153-4/+6
| | | | change and improve how we handle caps.
* * Permissions! - You can now only perform certain functions (such as editing ↵Adam Frisby2007-08-157-47/+208
| | | | | | | | | | | | | other peoples objects) if you have permission to do so. * Moved OnPermissionError to EventManager - now triggers a standard blue alert. * Terraforming now requires permission via the permissions manager. [Defaults to admin-only] * Permissions manager is now substantiated in Scene * Buttload of new permissions added. * Estate manager operations now require various levels of permission to operate * OGS1 now produces 'summary reports' for a commsManager of each scene it maintains connections for. Reduces grid network traffic for ping checks. * Added new "permissions true" / "permissions false" console command to enable or disable permissions.
* Partial fix for the permissions on edited notecards/scripts (now you might ↵MW2007-08-141-0/+1
| | | | still see the messages next to the items of no copy or whatever, but they shouldn't stop you doing thing like reading etc)