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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
Files
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*
If logging a client out due to ack timeout, do this asynchronously rather tha...
Justin Clark-Casey (justincc)
2012-06-08
2
-10
/
+20
*
Add regression test for client logout due to ack timeout.
Justin Clark-Casey (justincc)
2012-06-08
4
-93
/
+103
*
Remove null checks at top of LLUDPServer.ProcessInPacket(). Neither packet n...
Justin Clark-Casey (justincc)
2012-06-08
1
-8
/
+1
*
Store already retrieve IClientAPI in IncomingPacket structure for later use r...
Justin Clark-Casey (justincc)
2012-06-08
2
-15
/
+16
*
Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTelepo...
Justin Clark-Casey (justincc)
2012-06-08
4
-82
/
+74
*
Go back to calling IncomingCloseAgent() in the "kick user" command for consis...
Justin Clark-Casey (justincc)
2012-06-08
2
-7
/
+1
*
Remove duplicate update of user count in Scene.IncomingCloseAgent()
Justin Clark-Casey (justincc)
2012-06-08
3
-14
/
+27
*
Fix bug with "kick user" reducing agent counts by 2 instead of 1.
Justin Clark-Casey (justincc)
2012-06-08
3
-22
/
+24
*
Record the fact that child agents can have asset transactions.
Justin Clark-Casey (justincc)
2012-06-07
4
-32
/
+26
*
Don't send kill object messages to clients when a child agent is closed.
Justin Clark-Casey (justincc)
2012-06-07
1
-18
/
+21
*
Log warning if we try to remove a UDP client that has already been removed.
Justin Clark-Casey (justincc)
2012-06-07
1
-0
/
+6
*
Allow the thread watchdog to accept an alarm method that is invoked if the ti...
Justin Clark-Casey (justincc)
2012-06-07
2
-8
/
+71
*
minor: Change log messages on Warp3DImageModule to show they are from this mo...
Justin Clark-Casey (justincc)
2012-06-06
1
-7
/
+9
*
Rename MapImageModule for Warp3D to Warp3DImageModule to match its class name...
Justin Clark-Casey (justincc)
2012-06-06
1
-0
/
+0
*
Actively dispose of Bitmaps in Warp3D image module and world map module once ...
Justin Clark-Casey (justincc)
2012-06-06
3
-215
/
+248
*
enabling all corners of a sim to be set in one call
SignpostMarv
2012-06-06
1
-1
/
+11
*
Ensure closure of bitmap and memory stream with using() statements in WorldVi...
Justin Clark-Casey (justincc)
2012-06-06
1
-7
/
+8
*
Stop accidentally reading 4 Int16s instead of 2 in SIZE section of Terragen f...
Justin Clark-Casey (justincc)
2012-06-05
1
-2
/
+0
*
minor: Add user feedback when executing fix-phantoms
Justin Clark-Casey (justincc)
2012-06-05
1
-0
/
+2
*
Allow fix-phantoms command to appear even if CombineContiguousRegions = false...
Justin Clark-Casey (justincc)
2012-06-05
1
-13
/
+11
*
Mantis 4597 AgentPaused packet is ignored.
Talun
2012-06-05
1
-3
/
+15
*
Remove unused ScenePresence list structure in llGetAgentList()
Justin Clark-Casey (justincc)
2012-06-05
1
-1
/
+0
*
Scale down per frame MS stats to match scaled simulator FPS stat.
Justin Clark-Casey (justincc)
2012-06-05
1
-1
/
+1
*
Start sending spare frame time MS viewer stat. Make frame time correctly dis...
Justin Clark-Casey (justincc)
2012-06-05
2
-78
/
+124
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-06-05
3
-38
/
+50
|
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*
Add replaceable region modules to the "show modules" command
BlueWall
2012-06-04
1
-29
/
+49
|
*
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2012-06-04
1
-1
/
+1
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*
Correct the delegate specification in EventManager.TriggerTerrainTainted. Loo...
Robert Adams
2012-06-04
1
-1
/
+1
|
*
|
Remove the "Profile" config as it's covered by the replaceable interface
Melanie
2012-06-04
1
-8
/
+0
|
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/
*
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Properly show per frame millisecond statistics per frame, not as amount of ti...
Justin Clark-Casey (justincc)
2012-06-04
1
-22
/
+41
|
/
*
Instead of updating sim stats root agent, child, objects and scripts accounts...
Justin Clark-Casey (justincc)
2012-06-01
2
-33
/
+14
*
Add optional total avatars, total prims and active prims stats to ODE plugin.
Justin Clark-Casey (justincc)
2012-06-01
1
-0
/
+21
*
If OdeScene.Near() returns no collision contacts, then exit as early as possi...
Justin Clark-Casey (justincc)
2012-06-01
1
-0
/
+4
*
Add optional stat for the other collision time per frame not spent in ODE nat...
Justin Clark-Casey (justincc)
2012-06-01
1
-1
/
+16
*
Add avatar forces calculation, prim force and raycasting per frame millisecon...
Justin Clark-Casey (justincc)
2012-06-01
1
-7
/
+46
*
Collection optional avatar and prim taint frame millisecond times
Justin Clark-Casey (justincc)
2012-06-01
1
-7
/
+36
*
Remove recent optional native collision frame milliseconds stat
Justin Clark-Casey (justincc)
2012-06-01
1
-13
/
+1
*
Add optional stat that records milliseconds spent notifying collision listene...
Justin Clark-Casey (justincc)
2012-06-01
1
-0
/
+14
*
Add avatar and prim update milliseconds per frame optional stats
Justin Clark-Casey (justincc)
2012-06-01
1
-7
/
+31
*
Add option native step frame ms stat
Justin Clark-Casey (justincc)
2012-06-01
1
-9
/
+21
*
Add total ODE frame time optional stat, as a sanity check on the main scene p...
Justin Clark-Casey (justincc)
2012-06-01
1
-7
/
+21
*
Break down native ODE collision frame time stat into native space collision a...
Justin Clark-Casey (justincc)
2012-06-01
1
-4
/
+22
*
Rename new collision stats to 'contacts' - there are/can be multiple contacts...
Justin Clark-Casey (justincc)
2012-06-01
1
-6
/
+6
*
Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin...
Justin Clark-Casey (justincc)
2012-06-01
1
-9
/
+4
*
minor: comment out currently unused OdeScene.sCollisionData
Justin Clark-Casey (justincc)
2012-06-01
1
-9
/
+9
*
Add ODE avatar and prim collision numbers if extra stats collection is enabled.
Justin Clark-Casey (justincc)
2012-06-01
1
-5
/
+34
*
Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the...
Justin Clark-Casey (justincc)
2012-06-01
1
-19
/
+13
*
Add an optional mechanism for physics modules to collect and return arbitrary...
Justin Clark-Casey (justincc)
2012-05-31
5
-60
/
+252
*
Add console command "teleport user" to allow teleport from the region console
Justin Clark-Casey (justincc)
2012-05-29
1
-0
/
+189
*
Fix collision filtering. The filter should be checked on the receiving part!
Melanie
2012-05-29
1
-9
/
+9
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