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* BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.Robert Adams2013-03-261-52/+64
* Implement a pref to turn on the simulator ExportSupported feature entry.Melanie2013-03-261-0/+6
* Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie2013-03-2621-16/+40
* BulletSim: new algorithm for vertical attraction which uses quaternionRobert Adams2013-03-251-3/+45
* BulletSim: small tweaks and formatting in the parameter fetching code.Robert Adams2013-03-251-5/+16
* BulletSim: fix possible race condition where an prim's asset can be requested...Robert Adams2013-03-253-11/+24
* BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hu...Robert Adams2013-03-252-14/+74
* Start recording inter-region teleport attempts, aborts, cancels and failures ...Justin Clark-Casey (justincc)2013-03-251-10/+109
* Fix teleporting into the non-SW 256x256 corner of a megaregion, though curren...Justin Clark-Casey (justincc)2013-03-231-0/+7
* Add "show borders" command to show the borders of a region.Justin Clark-Casey (justincc)2013-03-236-11/+54
* Following on from 476a7d3e (which wasn't enough), make chat across regions on...Justin Clark-Casey (justincc)2013-03-221-56/+31
* Take out a testing sleep I accidentally left in the teleport code from last c...Justin Clark-Casey (justincc)2013-03-221-2/+0
* At strategic points in the teleport process, if the client has simultaneously...Justin Clark-Casey (justincc)2013-03-222-10/+69
* Implement chat across region borders since we can tell if avatars in neighbou...Justin Clark-Casey (justincc)2013-03-221-1/+1
* minor: On teleport, signal a child agent before we send the viewer TeleportFi...Justin Clark-Casey (justincc)2013-03-211-5/+5
* On a teleport, lock m_agentsInTransit whilst we grab the value to check for c...Justin Clark-Casey (justincc)2013-03-212-5/+12
* minor: disable logging on regression TestCrossOnSameSimulator() that I accide...Justin Clark-Casey (justincc)2013-03-201-1/+1
* minor: don't bother with the pause before rezzing attachments if we are runni...Justin Clark-Casey (justincc)2013-03-201-1/+15
* On the later forms of teleport failure, tell the user if this was because vie...Justin Clark-Casey (justincc)2013-03-204-40/+150
* Insert a short delay on the simulator side rezzing of attachments in order to...Justin Clark-Casey (justincc)2013-03-201-1/+1
* Fix "show attachments" command probably broken in commit addab12 (Wed Jan 2 2...Justin Clark-Casey (justincc)2013-03-201-10/+7
* Force a viewer object update for attachments at the end of the final Scene.Co...Justin Clark-Casey (justincc)2013-03-201-0/+9
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-03-201-1/+1
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| * BulletSim: change 'degenerate mesh' message from Error to Debug because thereRobert Adams2013-03-191-1/+1
* | Prevent multiple instances of the same item ID being appended to an AvatarApp...Justin Clark-Casey (justincc)2013-03-192-4/+12
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* For those people collecting and comparing logfiles from servers scatteredRobert Adams2013-03-191-1/+1
* BulletSim: code to generate a higher resolution terrain mesh. ParameterRobert Adams2013-03-194-18/+189
* BulletSim: add terrain contact processing threshold parameter. Initialize con...Robert Adams2013-03-194-1/+23
* Process default attachment point in AttachObjectInternal before we check whet...Justin Clark-Casey (justincc)2013-03-191-27/+27
* Fix tests for multiattachMelanie2013-03-182-6/+6
* Merge branch 'master' into newmultiattachMelanie2013-03-1839-580/+1466
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| * Improve rejection of any attempt to reattach an object that is already attached.Justin Clark-Casey (justincc)2013-03-182-31/+194
| * Fix recent regression where an item worn to an attachment point that was alre...Justin Clark-Casey (justincc)2013-03-182-89/+153
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2013-03-172-16/+22
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| | * BulletSim: add INI parameter for angular banking timescale fudge parameter.Robert Adams2013-03-162-7/+12
| | * BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Gra...Vegaslon2013-03-161-16/+17
| * | Make the LSL memory functions virtual so script engines can override them if ...Melanie2013-03-151-3/+3
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| * BulletSim: Tweak vertical angular attraction to remove double VehicleOrientat...Vegaslon2013-03-151-1/+1
| * Fix server statistics always reporting zero for total network bytes in/out.Robert Adams2013-03-152-34/+58
| * Add example code to DOExampleModule to pull data from that previously saved b...Justin Clark-Casey (justincc)2013-03-152-5/+29
| * Add ParentGroup.HasGroupChanged = true setting to DAExampleModule as this is ...Justin Clark-Casey (justincc)2013-03-151-0/+2
| * refactor: make llGetLinkName() and llGetLinkKey() use a common GetLinkEntity(...Justin Clark-Casey (justincc)2013-03-151-84/+80
| * minor: remove mono compiler warnings in LSL_Api.csJustin Clark-Casey (justincc)2013-03-141-3/+3
| * Log same environment information to Robust log as is already done for simulat...Justin Clark-Casey (justincc)2013-03-142-4/+1
| * refactor: minor cleanup in osGetAvatarList()Justin Clark-Casey (justincc)2013-03-141-2/+1
| * Fix bug in osCauseHealing() if called with an avatar ID for an avatar that is...Justin Clark-Casey (justincc)2013-03-141-13/+9
| * minor: Use more compact libomv primitive constructors in osNpcGetPos() and os...Justin Clark-Casey (justincc)2013-03-141-6/+3
| * Fix minor race conditions in OSSL_Api functions where a parcel could be misid...Justin Clark-Casey (justincc)2013-03-141-6/+4
| * refactor: Use LSL_Vector(Vector3) constructor in llCastRay()Justin Clark-Casey (justincc)2013-03-141-1/+1
| * refactor: Use ILandChannel.GetLandObject(Vector3) in LSL_Api rather than havi...Justin Clark-Casey (justincc)2013-03-141-41/+21