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* BulletSim: properly free references to simple convex hull shapes. Didn'tRobert Adams2013-05-061-8/+37
* Step 3: Commit the Avination XEstate estate comms handlerMelanie2013-05-073-0/+767
* Step 2: commit the IEstateModuleInterface changes neededMelanie2013-05-071-1/+2
* Step one of estate settings sharing - port the Avination Estate module (compl...Melanie2013-05-075-27/+71
* BulletSim: apply linear and angular friction in vehicle coordinatesRobert Adams2013-05-061-6/+6
* BulletSim: remove friction calcuation from BSMotor and move linear andRobert Adams2013-05-067-67/+47
* BulletSim: simplify parameter specification by reducing the number ofRobert Adams2013-05-062-191/+94
* BulletSim: extend BSActorLockAxis to allow locking linear movement inRobert Adams2013-05-063-10/+28
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-05-0644-1761/+1986
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| * Merge branch 'master' into bulletsim4Robert Adams2013-05-034-20/+47
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| | * Fix possible race condition with local region cache if a region was added aft...Justin Clark-Casey (justincc)2013-05-031-15/+28
| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-05-031-0/+6
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| | * | On startup, start scenes after we're set up all local scenes, rather than sta...Justin Clark-Casey (justincc)2013-05-033-5/+19
| * | | BulletSim: zero vehicle motion when changing vehicle type.Robert Adams2013-05-036-26/+18
| * | | BulletSim: prims with no cuts created with single convex hull shape.Robert Adams2013-05-024-2/+99
| * | | BulletSim: Rebuild physical body if physical shape changes for mesh and hull.Robert Adams2013-05-024-24/+73
| * | | Merge branch 'master' into bulletsim4Robert Adams2013-05-021-2/+9
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| | * | Fix inventory issueBlueWall2013-05-011-0/+6
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| | * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2013-05-014-9/+10
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| | * | Fix the long standing bug of items being delivered to lost and found or trash...Melanie2013-05-011-2/+3
| * | | BulletSim: fix crash when mesh asset wasn't available when meshingRobert Adams2013-05-012-10/+19
| * | | BulletSim: rework LinksetCompound to work with new BSShape system.Robert Adams2013-05-011-106/+40
| * | | Merge branch 'master' into bulletsim4Robert Adams2013-05-0110-97/+492
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| | * | Add in-code exaplanation for the change in cancellation signalling in STP 2.2...Justin Clark-Casey (justincc)2013-05-011-2/+0
| | * | Update SmartThreadPool to latest version 2.2.3 with a major and minor change.Justin Clark-Casey (justincc)2013-05-014-9/+12
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| | * Fix CAPS to work like they should - do not send caps to the viewer if they're...Melanie2013-04-302-2/+13
| | * BulletSim: fix error messages created while an avatar has no initialRobert Adams2013-04-301-0/+3
| | * minor: Eliminate warning in LLimageManagerTests by properly calling through t...Justin Clark-Casey (justincc)2013-04-291-0/+2
| | * Add TestRejectGivenFolder() and TestAcceptGivenFolder() regression testsJustin Clark-Casey (justincc)2013-04-292-5/+198
| | * Add regression test for inventory item give, reject and subsequent trash fold...Justin Clark-Casey (justincc)2013-04-291-0/+256
| | * Add regression test for offer, accept and subsequent receiver delete of an it...Justin Clark-Casey (justincc)2013-04-291-80/+3
| | * Fix bug where an agent that declined an inventory offer and subsequently empt...Justin Clark-Casey (justincc)2013-04-291-2/+8
| * | BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working...Robert Adams2013-04-305-17/+50
| * | BulletSim: Add non-static BSShape.GetReference for getting another referenceRobert Adams2013-04-292-32/+102
| * | BulletSim: LinksetCompound work to disable collision for root andRobert Adams2013-04-291-14/+30
| * | BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams2013-04-2920-152/+152
| * | BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...Robert Adams2013-04-2911-282/+282
| * | BulletSim: first cut at new linksetCompound shape building.Robert Adams2013-04-291-63/+27
| * | BulletSim: fix crash when creating new hull.Robert Adams2013-04-291-13/+14
| * | BulletSim: code for creating the avatar capsule shape.Robert Adams2013-04-291-0/+13
| * | BulletSim: massive refactor of shape classes. Removed shape specific code fro...Robert Adams2013-04-2920-1050/+290
| * | BulletSim: complete BSShape classes.Robert Adams2013-04-293-19/+316
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| * Some more pieces of Avination's ban system - if an avatar isn't allowed on anyMelanie2013-04-291-7/+88
* | Minor reordering of operations on NewUserConnection. The agent circuit needs ...Diva Canto2013-05-061-5/+17
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* Unbreak the sample money moduleMelanie2013-04-271-0/+2
* Small oversight in EconomyDataRequest - this would have affected everyone NOT...Melanie2013-04-271-2/+0
* Change EconomyDataRequest signature to use an IClientAPI rather than UUID. Th...Melanie2013-04-252-12/+7
* Change copyright notice on DynamicMenuModule to proper BSDMelanie2013-04-251-5/+26
* UUIDGatherer now includes UUIDs which reference texture assets used as materialsdahlia2013-04-241-0/+66
* Make the kicked user's avie truly disappear when it's god-kicked.Diva Canto2013-04-241-2/+1