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* Added viewer's channel, mac, and id0 to agent circuit data. Also moved ↵Diva Canto2010-10-031-5/+17
| | | | client ip address to agent circuit data, so that it's always there.
* Fix a comment markerMelanie2010-10-041-1/+1
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* Add linden prim renderer and update libOMVMelanie2010-10-043-20/+35
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* I really have to say it again and again: e.Message is NOT enough data forMelanie2010-10-031-2/+1
| | | | | | troubleshooting. It MUST be combined with e.StackTrace, or e.ToString() must be used. Fix one more instance of that cr.p
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-10-031-21/+34
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| * Attempt at fixing mantis #5057 -- CPU pinned high with HGAssetBroker.Diva Canto2010-10-021-21/+34
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* | Adapt to core changesMelanie2010-10-031-1/+1
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* | Addign the new / renamed files for previous commitMelanie2010-10-038-0/+2655
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* | Initial port of the Warp3D map tile rendererMelanie2010-10-037-1292/+4
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* So, the client can have an old idea of the object properties for the object ↵Melanie2010-10-021-0/+24
| | | | when it goes to buy. This can cause a problem in the buy process. Additionally Hazim mentioned that the buy packets are spoofable. The core modules are the crowing glory example of best practice :P, so therefore, setting the example here, Validate Client sent Buy Data. WebAppSecurity 101, Never trust a client. Validate Validate Validate! Or you'll have problems whether intentional or not.
* Reapplying the parts of the prior revert that were not derived from theMelanie2010-10-023-5/+5
| | | | original patch
* Revert "Forward-port 0.6 fix"Melanie2010-10-023-17/+5
| | | | This reverts commit 90b51dc7d67507e27c4baa529e979de19dce8de1.
* Replace CalculateMass with a more accurate version, contributed by Ubit.Melanie2010-10-021-234/+219
| | | | Thank you.
* Prevent dropping someone else's attachmentsMelanie2010-09-301-0/+3
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* Forward-port 0.6 fixMelanie2010-09-303-5/+17
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* Fix an inventory fetch issueMelanie2010-09-301-0/+3
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* Cleanup: Removed an unreferenced variable from ActivityDetector.csJohn Hurliman2010-09-291-11/+1
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* Part two of the previous commit, making IGridUserService.LoggedOut() more ↵John Hurliman2010-09-293-5/+5
| | | | flexible without changing current behavior
* Made IGridUserService.SetLastPosition() more flexible to allow different ↵John Hurliman2010-09-293-6/+11
| | | | possible implementations. This doesn't change any behavior or any Robust code, but it simplifies the SimianGrid connector by using the standard OpenSim interface for setting last position now
* Restrict top colliders / top scripts to estate managersMelanie2010-09-271-0/+3
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* Prevent setting arbitrary groups on your objects.Melanie2010-09-271-0/+3
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* Fix build breakMelanie2010-09-271-37/+38
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* Quash the region ID on intersim messages. That prevents people from determiningMelanie2010-09-271-1/+1
| | | | another avatars location
* if you can't edit a prim's inventory, you don't need to see the asset ids.Melanie2010-09-271-3/+11
| | | | | | Prevents stealing IDs of animations, sounds and textures from prim inventories. Prevents copybot from gathering the wearable UUIDs needed for pirating things from vendors.
* Restrict inventory items added in a transaction to folder belongingMelanie2010-09-271-0/+6
| | | | to the connected client.
* When receiving intersim IM, don't let the spoof protection bombMelanie2010-09-261-1/+2
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* Consistency patch: use Path.Combine() instead of + and eliminate the needMelanie2010-09-263-8/+9
| | | | for a trailing slash on exports/
* Typo fixesMelanie2010-09-262-7/+7
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* adding configurable j2kDecodeCache pathBlueWall2010-09-264-8/+18
| | | | | | | | allowing the decoded sculpt map cache path to be defined in the configuration files. Use DecodedSculpMapPath in the [Startup] section to set the path. The default is still ./bin/j2kDecodeCache
* Add configurable path to script engine assembliesBlueWall2010-09-264-15/+25
| | | | | | | | | Adding ability to place script engine assemblies outside the codebase directories. Uses new [XEngine] option: ScriptEnginesPath = "path_to_assemblies" Signed-off-by: Melanie <melanie@t-data.com>
* Prevent spoofing the agent name on text IMMelanie2010-09-251-1/+2
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* Fix a minor economy issueMelanie2010-09-251-1/+4
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* Add prim name to OdePrim Error and Warning messages.Justin Clark-Casey (justincc)2010-09-251-42/+45
| | | | This aims to make it easier to identify and remove rogue prims that are causing ODE to fall over.
* Add UUID to physics prim name parameter so that diagnostic messages can be ↵Justin Clark-Casey (justincc)2010-09-252-3/+3
| | | | | | made more useful. If a separate UUID parameter is better for the future then this can be added later on.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-253-116/+128
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| * Added delay for llSetPrimitiveParams() and llSetLinkPrimitiveParams() ↵Kevin Cozens2010-09-241-100/+104
| | | | | | | | | | | | | | | | | | | | functions per the LSL wiki. Signed-off-by: Melanie <melanie@t-data.com> This patch also fixes a large amount of trailing whitespace. While this is beneficial, it should really be in a separate patch that fixes whitespace only. Just good practice.
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-09-215-15/+45
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| * | Fix a typoMelanie2010-09-211-3/+3
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| * | Refactor script create permission into the perms moduleMelanie2010-09-212-15/+23
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* | | If the uuid gatherer fails to find the asset containing gesture metadata, ↵Justin Clark-Casey (justincc)2010-09-241-0/+7
| |/ |/| | | | | | | | | | | then simply return rather than generating an exception This matches existing behaviour, though better diagnostics for missing assets may be good later on. This addresses http://opensimulator.org/mantis/view.php?id=4977
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-217-129/+137
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| * | Clarify help text for use of file paths with console command "create region".Marck2010-09-181-1/+1
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| * | Stop broadcasting non 0/DEBUG ChatTypeEnum.Region messages to all avatarsJustin Clark-Casey (justincc)2010-09-181-3/+1
| | | | | | | | | | | | This allows non public/debug region wide messages to be sent to scripts but not be broadast to avatars
| * | For all Flotasm group module XMLRPC calls, correct parameter ↵Justin Clark-Casey (justincc)2010-09-171-9/+2
| |/ | | | | | | | | | | requestingAgentID to RequestingAgentID This was stopping the get group member roles call from working, and may have affected other things
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-09-174-35/+111
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| | * Send kill packets for avatars, tooMelanie2010-09-171-0/+4
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| | * Revert "* Changed 11 calls for session info to the more optimized API method"root2010-09-173-35/+107
| | | | | | | | | | | | | | | This reverts commit 5dc9ea2f2487804d788b4b80d40d91bd792de4c2. Also makes online indicators and IM more robust
| * | Applying the llParseString2List() patch from #5036 that Melanie claims was ↵John Hurliman2010-09-171-81/+22
| |/ | | | | | | already applied
* | If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ↵Justin Clark-Casey (justincc)2010-09-212-2/+41
|/ | | | | | | | scene, remove the old uuid reference from m_parts as well as adding the new one. The separate remove and set operations is SOG.set_UUID() are both locked under m_parts.SyncRoot since they are logically atomic (though this isn't such an issue if the SOG isn't part of a scene) Added unit test for this behaviour. Also changed the second m_parts.AddOrReplace() to m_parts.Add(). As the old reference is now removed we never end up replacing an identical uuid. And if we replace a uuid that's already there (from a child part) then this is an error.
* Fixed a regression in SOG.Copy()John Hurliman2010-09-161-1/+1
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