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* Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of LoadWorl...MW2007-11-285-36/+30
* * Disambiguation in the 'sim is restarting message' that tells you 'which' si...Teravus Ovares2007-11-281-2/+2
* * Restaring the sim works fine in grid mode now. Sims announce themselves to...Teravus Ovares2007-11-2810-43/+147
* build ThrottleCheck function to clear up bits of the throttleSean Dague2007-11-271-71/+27
* moved out nested class to it's own fileSean Dague2007-11-272-15/+44
* some variable renames to help me read the throttle codeSean Dague2007-11-273-68/+68
* Fixed bug, where the clients in a region weren't told to kill a user's avatar...MW2007-11-272-0/+12
* Remove unused function, one less warningSean Dague2007-11-271-7/+0
* Fixed an event in the events chain in inter-region communications.Teravus Ovares2007-11-276-70/+284
* MainMap workaround. Map still does not fill in automatically, but one click o...Brian McBee2007-11-261-1/+9
* * Disabled primitive count updates on Parcels for the moment, until we can mo...Adam Frisby2007-11-261-0/+4
* * Restarting regions with the estate tools works in sandbox mode. I'm still ...Teravus Ovares2007-11-268-25/+211
* Added Region name to the terrain texture description that gets sent to the as...Brian McBee2007-11-251-0/+2
* Added new configuration item to User Server: X and Y of region to send user t...Brian McBee2007-11-251-1/+2
* Rez new prims ON the ground, not halfway buried. Mantis 33.Brian McBee2007-11-251-4/+10
* * Added the ability to restart your individual sims from within them using th...Teravus Ovares2007-11-258-5/+287
* Ignore nullreferenceexception in removeclient. The avatar is already gone.Brian McBee2007-11-251-0/+5
* fixed order of map block requests to grid server. flipped map texture, as it ...Brian McBee2007-11-252-2/+17
* * Removed references to "new LLUUID()", replaced with LLUUID.Zero.Adam Frisby2007-11-242-2/+2
* * Added some bounds checks to the sendLandUpdate packet to deal with agents c...Adam Frisby2007-11-241-4/+4
* * Changed reference to NullReferenceException to System.NullReferenceExceptio...Teravus Ovares2007-11-241-1/+1
* Test storing terrain texture to grid assetserver on startup. Needed for main ...Brian McBee2007-11-241-1/+14
* * Added a way for the Region master user to kick individual users from their ...Teravus Ovares2007-11-246-21/+97
* Make remoting errors because of missing adjacent regions a little more user a...Brian McBee2007-11-241-20/+36
* * Hanling RequestGodlikePowers. On Request.. sends the sim owner's client the...Teravus Ovares2007-11-245-18/+59
* *Shared Modules have feelings too! -- Shared Region Modules that are found in...mingchen2007-11-242-2/+10
* * Added a nice 'The Region is going down.' message to the user when the sim o...Teravus Ovares2007-11-245-3/+60
* *Fixed bug causing parcel prim counts to stop updating.mingchen2007-11-231-0/+13
* *Fixed bug that resulted in most land settings being sent to the client. Medi...mingchen2007-11-231-1/+1
* * the export-map now takes 'CurrentOrFirst' Scene, not necessarily the Curren...lbsa712007-11-231-5/+4
* * added some functions for use in raytracing. They're kind of crappy now, so...Teravus Ovares2007-11-236-0/+224
* Fixed Terrain rescale commandBrian McBee2007-11-231-1/+1
* * Added more commentsTeravus Ovares2007-11-222-7/+10
* * Added another code path to skip the packet throttle queues when there's no ...Teravus Ovares2007-11-221-7/+73
* * Quelled a Log format exception in the logging routines.Teravus Ovares2007-11-222-5/+10
* Created a client driven packet throttler. The sim now respects the client's ...Teravus Ovares2007-11-223-21/+434
* * Added code to capture the draw distance setting from the client.Teravus Ovares2007-11-224-13/+113
* Fixed bug that can lead to infinitive loopsMW2007-11-211-0/+6
* * Did some initial work for prim crossing. Just glue so far.Teravus Ovares2007-11-2111-11/+321
* fix for mantis #2 from Justin Casey (IBM)Sean Dague2007-11-202-3/+12
* patch for llDie from Kurt Taylor (IBM)Sean Dague2007-11-201-1/+1
* per chi11ken: adding check for out-of-bounds avatars in POSBrian McBee2007-11-201-0/+18
* New improved POS! With slippery avatars and extra calculations.Brian McBee2007-11-201-0/+10
* fixed potential reference invalidation and array out of bounds exception in b...Jeff Ames2007-11-201-2/+4
* fixed array range out of bounds exception and reference invalidation under lo...Jeff Ames2007-11-201-21/+26
* Reverting my POS changes. I need to think this through a bit more.Brian McBee2007-11-201-14/+14
* *Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...Teravus Ovares2007-11-2011-352/+425
* POS physics. tweaking stair-climbing which broke with my last changeBrian McBee2007-11-201-12/+14
* POS physics: removed "stickiness" from avatars so they can slide along surfac...Brian McBee2007-11-201-10/+8
* put in changes to only keep the last terrain revision. The currentSean Dague2007-11-191-0/+14