Commit message (Collapse) | Author | Age | Files | Lines | |
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* | more attempted voodoo around .NET | Sean Dague | 2007-11-14 | 1 | -3/+2 |
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* | attempt to resolve Sqlite not working on .NET for terrain | Sean Dague | 2007-11-14 | 1 | -21/+24 |
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* | * Copied objects are now owned by the object copier (Next Owner) (however ↵ | Teravus Ovares | 2007-11-14 | 5 | -13/+48 |
| | | | | | | | next owner permissions are not applied yet) * In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself. The rest of the permissions functionality is still unchanged. Admin can delete any object.. etc. | ||||
* | * Should help avatar climb steps better | Teravus Ovares | 2007-11-14 | 1 | -22/+54 |
| | | | | | | | | * Reduced ground friction when an avatar is moving * Followed Dan's advice and moved the walk/run movement controller to target_velocity instead of on the total movement * Reduced PID_D power by 1/5th (80) * More avatar movement tweaks. | ||||
* | * Possibly resolved the excess sim lag. | Teravus Ovares | 2007-11-14 | 1 | -1/+2 |
| | | | | | * Warning: Only try on Linux, Windows builds still have a terrain database problem. | ||||
* | * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵ | Teravus Ovares | 2007-11-13 | 8 | -8/+83 |
| | | | | | | | manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done. | ||||
* | first pass on unlinking of objects. From Jay Clarke (IBM) | Sean Dague | 2007-11-13 | 7 | -14/+191 |
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* | Added "remove-region <region name>" console command that "should" remove the ↵ | MW | 2007-11-13 | 2 | -5/+16 |
| | | | | named region/scene. | ||||
* | working now. Needs cleanup, but I'll have to do that after the next meeting | Sean Dague | 2007-11-13 | 1 | -7/+16 |
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* | some changes to reduce memory significantly by not keeping all | Sean Dague | 2007-11-13 | 1 | -24/+36 |
| | | | | | | | terrain revisions in memory. Once I'm sure this is working, I'll purge out some of the crufty code here. | ||||
* | replaced exception when sitting and typing with rather amusing getting up ↵ | Jeff Ames | 2007-11-13 | 1 | -0/+12 |
| | | | | and sitting back down animation | ||||
* | Some work on cleanly removing Regions. | MW | 2007-11-13 | 6 | -30/+86 |
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* | Some work on being able to set/send a users Buddylist info. (added handling ↵ | MW | 2007-11-13 | 1 | -0/+4 |
| | | | | | | | code to LoginResponse). And as a test each user signing in will get the test account ("Mr OpenSim") as a friend (online/offline status will not currently show up) | ||||
* | * Fixed the walk vs fall animation. | Teravus Ovares | 2007-11-13 | 2 | -7/+71 |
| | | | | | * Tweaked a few things | ||||
* | * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence | Teravus Ovares | 2007-11-13 | 2 | -24/+59 |
| | | | | | | * Added glue to send it to the Physics Engines (in meters) * ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendy | ||||
* | added IDs for all built-in animations | Jeff Ames | 2007-11-13 | 1 | -1/+1 |
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* | * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. | Teravus Ovares | 2007-11-12 | 9 | -5/+78 |
| | | | | | * All thanks to unimplemented packet listing :D | ||||
* | * Added a lot of Glue to help with reporting proper collisions. | Teravus Ovares | 2007-11-12 | 6 | -28/+294 |
| | | | | | | | | | | * ODE - Fixed the iscolliding property to report a static true when colliding. * Added reporting of collisions to call UpdateMovementAnimations * Added Jump - air animation (with arms outstretched). * Added Fall Animations * ODE - Added a small amount of X, Y motion control while jumping or Falling * ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there. | ||||
* | fix compile issue on mono | Sean Dague | 2007-11-12 | 1 | -1/+1 |
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* | enable typing animation for chat, maybe | Jeff Ames | 2007-11-12 | 3 | -60/+91 |
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* | added verbose output of unhandled packets from the viewer | Jeff Ames | 2007-11-12 | 1 | -6/+8 |
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* | * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need ↵ | Teravus Ovares | 2007-11-12 | 2 | -4/+21 |
| | | | | | | | to uncomment the Meshmerizer in OpenSim.ini) * Fixes a geometry issue in ODE when using ZeroMesher | ||||
* | set svn:eol-style, reset default config | Jeff Ames | 2007-11-12 | 1 | -74/+74 |
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* | * Applied Gerhard's Meshing patch (Thanks! Gerhard) | Teravus Ovares | 2007-11-12 | 2 | -0/+84 |
| | | | | | | | | * Addition of Gerhard's ZeroMesher. * Addition of meshing OpenSim.ini parameter * Some modifications to the Meshmerizer * Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix. We'll switch it back after the memory locking issue is resolved. | ||||
* | Patch from Mathias Soeken (thanks Mathias!) to take care of the color | Dalien Talbot | 2007-11-11 | 4 | -3/+39 |
| | | | | | | | and alpha argument of the llSetText command. | ||||
* | Fixing null pointer exception from Mathias Soeken: | Dalien Talbot | 2007-11-11 | 1 | -2/+2 |
| | | | | | | | | | e.Scene is copied to locale variable scene and replaced when it is null, but in the LLVector3 constructor in the next line, e.Scene is used, so it can be null. | ||||
* | set svn:eol-style | Jeff Ames | 2007-11-11 | 8 | -1741/+1741 |
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* | fixed chatting while sitting | Jeff Ames | 2007-11-11 | 1 | -5/+9 |
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* | * adds flag in OpenSim.ini for disabling physical prim. Look at ↵ | Teravus Ovares | 2007-11-11 | 7 | -16/+23 |
| | | | | OpenSim.ini.example in the bin folder for an example. | ||||
* | removed OdePlugin/Meshing directory | Jeff Ames | 2007-11-10 | 6 | -1522/+0 |
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* | * Moves the Meshmerizer to a separate plugin | Teravus Ovares | 2007-11-10 | 17 | -64/+1963 |
| | | | | | | * Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory.... | ||||
* | * ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim ↵ | Teravus Ovares | 2007-11-10 | 1 | -1/+2 |
| | | | | left that blocks your way. | ||||
* | * Added an internal throttle on ODE physics updates | Teravus Ovares | 2007-11-09 | 5 | -5/+56 |
| | | | | | | * Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene. * Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator. | ||||
* | add a few more verbose bits | Sean Dague | 2007-11-09 | 1 | -0/+2 |
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* | turn back on verbose message for resending packets | Sean Dague | 2007-11-09 | 1 | -2/+2 |
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* | don't break if they haven't defined the Sun section of their config | Sean Dague | 2007-11-09 | 1 | -2/+10 |
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* | make Sun progression configurable for the Sim from OpenSim.ini | Sean Dague | 2007-11-09 | 1 | -2/+3 |
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* | * Moved BulletX off of the 'constant terse update' method. It now only ↵ | Teravus Ovares | 2007-11-09 | 3 | -8/+44 |
| | | | | | | | | sends terse updates when needed. * Removed the 'constant poll method' from SceneObjectPart.cs - It was bad :P * Updated some Masses in ODE to help large prim slow down by friction easier. | ||||
* | * Protip: Commit AFTER compiling. | Adam Frisby | 2007-11-09 | 1 | -1/+1 |
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* | * Added some code to prevent a spinlock. | Adam Frisby | 2007-11-09 | 1 | -3/+7 |
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* | * Tweaked how the throttle works. | Adam Frisby | 2007-11-09 | 1 | -1/+9 |
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* | * Tweaked throttle sizes. Throttle is now 256kbps outbound per client. | Adam Frisby | 2007-11-09 | 1 | -2/+3 |
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* | * Added some *VERY* experimental highly dodgy throttling of outbound packets ↵ | Adam Frisby | 2007-11-09 | 1 | -4/+31 |
| | | | | to help alleviate clients borking during massive amounts of updates. Needs work. | ||||
* | * Fixed Resending Terse Updates Message on the console causing CPU usage to ↵ | Teravus Ovares | 2007-11-09 | 1 | -2/+2 |
| | | | | spike when the network connection isn't 100% and fast. | ||||
* | * Stopped printing the prim's X cordinate difference from the last movement ↵ | Teravus Ovares | 2007-11-08 | 1 | -1/+1 |
| | | | | on the Console. | ||||
* | * Fixed occasional character drift caused by sim not sending the avatar's ↵ | Teravus Ovares | 2007-11-08 | 4 | -16/+111 |
| | | | | | | | | final resting velocity. * Added Smooth moving prim * Added event to PhysicsActor RequestPhysicsterseUpdate to allow physics plugins to be able to schedule a terse update. | ||||
* | fixed non-ASCII chat and IM | Jeff Ames | 2007-11-08 | 3 | -5/+6 |
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* | converted hard-coded chat type values to ChatTypeEnum | Jeff Ames | 2007-11-08 | 6 | -21/+21 |
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* | * Added Rotational Velocity reporting for Client Interpolation to Terse Updates | Teravus Ovares | 2007-11-08 | 9 | -29/+129 |
| | | | | | * Added Angular Velocity reporting for smooth-ish rotations on object collisions | ||||
* | get rid of the debug line, that's just going to drive everyone nuts | Sean Dague | 2007-11-07 | 1 | -1/+1 |
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