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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
Files
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Merge branch 'master' into bulletsim
Mic Bowman
2011-07-22
3
-30
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+39
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Generate the initial maptile asynchronously
Oren Hurvitz
2011-07-22
2
-15
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+17
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
root
2011-07-21
1
-14
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+0
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When handling SetAppearance packet, always save the appearance; not only if t...
Oren Hurvitz
2011-07-21
1
-5
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+5
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Fixed updating avatar appearance
Oren Hurvitz
2011-07-21
1
-10
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+17
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Merge branch 'master' into bulletsim
Dan Lake
2011-07-20
36
-620
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+1335
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Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts
Dan Lake
2011-07-20
1
-14
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+0
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Apply the localID to the Physics actor to prevent null calls later
Careminster Team
2011-07-19
1
-3
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+3
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Tidy up a superfluous AddPrimShape override in PhysicsScene
Careminster Team
2011-07-19
1
-1
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+0
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On all undo/redo operations, consistently lock the undo object for everything...
Justin Clark-Casey (justincc)
2011-07-19
1
-5
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+1
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If we store an undo, wipe anything already present on the redo stack
Justin Clark-Casey (justincc)
2011-07-19
1
-0
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+3
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stop redo throwing an exception if there is nothing to redo
Justin Clark-Casey (justincc)
2011-07-19
1
-10
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+13
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refator: simplify UndoState.Compare() code
Justin Clark-Casey (justincc)
2011-07-19
1
-20
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+9
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rip out pointless null checks in UndoState where part can never be null
Justin Clark-Casey (justincc)
2011-07-19
1
-81
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+72
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Fix undo when changing just the root prim's position in a linkset.
Justin Clark-Casey (justincc)
2011-07-19
3
-9
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+11
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refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...
Justin Clark-Casey (justincc)
2011-07-19
3
-6
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+6
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comment out all kinds of debugging guff
Justin Clark-Casey (justincc)
2011-07-19
4
-44
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+44
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Fix undo for rotation of the root prim in a linkset on its own.
Justin Clark-Casey (justincc)
2011-07-19
2
-8
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+15
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Fix undo of rotation of single prims in a linkset
Justin Clark-Casey (justincc)
2011-07-19
2
-9
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+11
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Fix undo of prim group rotation.
Justin Clark-Casey (justincc)
2011-07-19
3
-24
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+34
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Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...
Justin Clark-Casey (justincc)
2011-07-19
2
-7
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+11
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Stop undo of just the root prim position in the linkset from shifting the who...
Justin Clark-Casey (justincc)
2011-07-19
4
-14
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+20
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fix undo when resizing of non-root individual prims in a linkset
Justin Clark-Casey (justincc)
2011-07-19
3
-4
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+11
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Fix undo for resizing linksets
Justin Clark-Casey (justincc)
2011-07-19
4
-41
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+85
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remove undo state storage in a few places where it's pointless
Justin Clark-Casey (justincc)
2011-07-19
2
-5
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+1
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Make various tweaks to undo code in an effort to get things working better.
Justin Clark-Casey (justincc)
2011-07-18
6
-56
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+217
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use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack.
Justin Clark-Casey (justincc)
2011-07-18
1
-1
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+1
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Use a standard generic system stack for the undo/redo stacks instead of our o...
Justin Clark-Casey (justincc)
2011-07-18
2
-2
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+16
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refactor: group all the undo/redo code in SOP into one place for easier code ...
Justin Clark-Casey (justincc)
2011-07-18
1
-59
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+62
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Replace ifs in SOG.GroupResize() with Math.Min()
Justin Clark-Casey (justincc)
2011-07-16
3
-14
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+25
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remove now unncessary parts of SceneObjectGroup.Resize()
Justin Clark-Casey (justincc)
2011-07-16
1
-21
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+5
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refactor: replace scale limiting code with more elegant Math.Min calls
Justin Clark-Casey (justincc)
2011-07-16
1
-12
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+6
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refactor: Push all part resize code down into SceneObjectPart.Resize()
Justin Clark-Casey (justincc)
2011-07-16
4
-56
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+32
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add test for resizing one part in a group
Justin Clark-Casey (justincc)
2011-07-16
2
-1
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+36
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refactor: make SceneObjectGroup.GroupScale() a property rather than a mehod
Justin Clark-Casey (justincc)
2011-07-16
2
-33
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+38
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minor: add a log warning if a sculpt/mesh async asset request returns no data
Justin Clark-Casey (justincc)
2011-07-16
1
-0
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+4
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refactor: remove pointless sender != null tests, etc, in AssetReceived, since...
Justin Clark-Casey (justincc)
2011-07-16
1
-6
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+9
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eliminate unused and redundant SceneObjectGroup.AssetReceived()
Justin Clark-Casey (justincc)
2011-07-16
1
-17
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+0
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fix build break from last commit
Justin Clark-Casey (justincc)
2011-07-16
1
-1
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+1
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Eliminate the pointless textured id argument to SculptTextureCallback
Justin Clark-Casey (justincc)
2011-07-16
1
-15
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+6
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minor: remove mono compiler warnings
Justin Clark-Casey (justincc)
2011-07-16
3
-4
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+7
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remove the need to supply SceneObjectGroup.GroupResize() with a localId.
Justin Clark-Casey (justincc)
2011-07-16
3
-132
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+133
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Add very basic test for resizing a scene object with one prim
Justin Clark-Casey (justincc)
2011-07-16
2
-1
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+69
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If resized shape is a mesh/sculpt, leave it to the mesh asset callback to tri...
Justin Clark-Casey (justincc)
2011-07-16
1
-2
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+8
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Fix physics proxy regeneration when a mesh with more than one submesh is resized
Justin Clark-Casey (justincc)
2011-07-16
4
-2
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+25
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use constants in llGetObjectDetails() rather than magic numbers
Justin Clark-Casey (justincc)
2011-07-16
1
-22
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+21
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change async parameter name in AddLocalPacketHandler since it becomes a reser...
Justin Clark-Casey (justincc)
2011-07-15
1
-2
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+22
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If object is an attachment, make llGetVel() return the avatar's speed rather ...
Justin Clark-Casey (justincc)
2011-07-15
2
-2
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+16
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minor: method doc for baked texture uploading
Justin Clark-Casey (justincc)
2011-07-15
2
-3
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+17
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Fix some local id issues in physics glue
root
2011-07-15
10
-68
/
+36
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