Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Minor formatting cleanup. | Jeff Ames | 2008-12-09 | 1 | -2/+2 |
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* | * Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect. | Teravus Ovares | 2008-12-09 | 11 | -2/+63 |
| | | | | | | * Warning! Physics API change. This means that the NBodySimulation needs to be updated! * PhysicsActor -> void SetVolumeDetect(int) needs to go into classes that use PhysicsActor as their base class. | ||||
* | clean up some old debugging code | Dahlia Trimble | 2008-12-09 | 1 | -43/+0 |
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* | * Added primitive exception logging capabilities. | Adam Frisby | 2008-12-09 | 1 | -9/+20 |
| | | | | | | | * Disabled by default (see OpenSim.ini.example for how to enable) * Saves exceptions to a folder on disk (default "crashes") when enabled. * These reports can then be uploaded or posted to help debug an error. | ||||
* | Remove null checks on structs | idb | 2008-12-09 | 1 | -6/+6 |
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* | * Adds some rudimentary error handling to the physics debug drawstuff tool. | Teravus Ovares | 2008-12-08 | 1 | -6/+16 |
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* | * Fixes control issue at the root of the boat turning problem. | Teravus Ovares | 2008-12-08 | 1 | -0/+18 |
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* | Allow empty statements in LSL (; followed by ;). Fixes Mantis#2320 | Homer Horwitz | 2008-12-07 | 1 | -7665/+7735 |
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* | * Tweaks physics so that linked prim are a single body. This will make ↵ | Teravus Ovares | 2008-12-07 | 5 | -83/+697 |
| | | | | | | | | linked prim more stable and probably the last obstacle to vehicles physics wise. * Fixed a bug that caused physics proxies to be scattered when you link an object. * Single physical prim work exactly the same as before, just linked physical prim will have changed. | ||||
* | Send the creation-date of items to the viewer. This fixes Mantis#2769. | Homer Horwitz | 2008-12-06 | 1 | -2/+2 |
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* | Change AllowScriptCrossings to be AllowScriptCrossing to match the | Melanie Thielker | 2008-12-06 | 1 | -1/+1 |
| | | | | | | .ini files already out there | ||||
* | Fix an ArgumentNullException when moving a DotNet scripted object to the ↵ | idb | 2008-12-06 | 1 | -2/+2 |
| | | | | next region | ||||
* | Committing the missing bits to enable script crossing. Disabled by default. | Melanie Thielker | 2008-12-05 | 2 | -1/+81 |
| | | | | | | | | | For a script to successfully cross, both source and destination region must enable the feature. WARNING: Trusting binaries from other sims allows ARBITRARY REMOTE CODE EXECUTION for ANYONE! Please do not use except in ultimate trust scenarios! | ||||
* | - Use the http-port that is now provided by the grid-server. If it isn't ↵ | Homer Horwitz | 2008-12-05 | 1 | -0/+5 |
| | | | | | | | (because GridServer is too old), complain. Not used yet, but will be necessary for crossing regions correcly. | ||||
* | Implementation of the llDetectedTouch* functions | idb | 2008-12-05 | 7 | -20/+124 |
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* | Fixed Mantis #2756 | Tedd Hansen | 2008-12-05 | 1 | -1/+1 |
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* | killing warnings, reformatting RemoteAdminPlugin | Dr Scofield | 2008-12-05 | 1 | -1/+1 |
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* | save file before commit is often useful | Tedd Hansen | 2008-12-05 | 1 | -1/+1 |
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* | Fix: removed m_log.InfoFormat("[OPENSIM MAIN]: GC Latency Mode: {0}", ↵ | Tedd Hansen | 2008-12-05 | 1 | -1/+2 |
| | | | | GCSettings.LatencyMode.ToString()); | ||||
* | Garbage Collector | Tedd Hansen | 2008-12-05 | 1 | -0/+4 |
| | | | | | | * Enabled GC server * Enabled concurrent collections | ||||
* | Mantis #2350 | idb | 2008-12-05 | 1 | -2/+3 |
| | | | | | Move the DotNetEngine Unloading script debug message | ||||
* | Actually remove the script when it's task inventory item is deleted, rather | Melanie Thielker | 2008-12-05 | 1 | -1/+1 |
| | | | | | | than just stopping it. | ||||
* | And fix it right | Melanie Thielker | 2008-12-05 | 1 | -1/+1 |
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* | Mantis #2754 | Melanie Thielker | 2008-12-05 | 1 | -0/+4 |
| | | | | | | Stop scripts that are removed from an object's inventory | ||||
* | Allow no-copy attachments to be worn without losing them | Melanie Thielker | 2008-12-05 | 1 | -3/+7 |
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* | Yay for languages without default parameter values | Melanie Thielker | 2008-12-05 | 1 | -1/+1 |
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* | Stop trying to save attachment states on logout. That caused a predicatble | Melanie Thielker | 2008-12-05 | 1 | -10/+7 |
| | | | | | | | loss of no copy attachments, as the client context/thread was terminating before the save could complete. | ||||
* | * minor: Take out some of the test log output I accidentally left in a ↵ | Justin Clarke Casey | 2008-12-04 | 2 | -2/+2 |
| | | | | couple of commits ago | ||||
* | * Apply http://opensimulator.org/mantis/view.php?id=2750 with a small tweak. | Justin Clarke Casey | 2008-12-04 | 1 | -2/+5 |
| | | | | | | | * Initializes ODE only when a scene is grabbed rather than on plugin load. This means we don't initialize ode if that physics engine is not used, and it allows other ode use plugins to be used instead. | ||||
* | * Put in the code necessary to allow inventory transfer of whole folders ↵ | Justin Clarke Casey | 2008-12-04 | 6 | -40/+365 |
| | | | | | | | | (and their contents) between agents, not just single items * However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets | ||||
* | Minor formatting cleanup. | Jeff Ames | 2008-12-03 | 1 | -3/+3 |
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* | Fixes Mantis#2744: Permissions returned false for resetting scripts in | Homer Horwitz | 2008-12-03 | 1 | -0/+6 |
| | | | | | non-root SOPs. Now, they will use the SOG the SOP belongs to. | ||||
* | From: Christopher Yeoh <cyeoh@au1.ibm.com> | Dr Scofield | 2008-12-03 | 1 | -1/+4 |
| | | | | | | | | The attached patch fixes the bug where llCreateLink will cause a null dereference if the avatar who gave link permission for the object is no longer logged in. | ||||
* | Reinstate closing the EQ when the UDP circuit disconnects. This will likely | Melanie Thielker | 2008-12-03 | 1 | -9/+6 |
| | | | | | | also reinstate the texture issue, which needs ot be fixed another way. | ||||
* | Make a couple log4net instances static readonly. | Jeff Ames | 2008-12-03 | 2 | -2/+2 |
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* | Update svn properties. | Jeff Ames | 2008-12-03 | 2 | -2511/+2511 |
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* | Remove a line of debug info in XEngine that i missed | Melanie Thielker | 2008-12-03 | 1 | -1/+1 |
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* | Remove the bandaid (fast rip) | Melanie Thielker | 2008-12-03 | 2 | -19/+19 |
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* | Apply Diva's bandaid to OpenSim's scraped knee. | Melanie Thielker | 2008-12-03 | 2 | -19/+19 |
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* | * Apply http://opensimulator.org/mantis/view.php?id=2741 | Justin Clarke Casey | 2008-12-02 | 1 | -1/+1 |
| | | | | | | | * Fix llTriggerSound() * Thanks Godfrey! | ||||
* | Remove some of the XEngine chattiness | Melanie Thielker | 2008-12-02 | 2 | -4/+4 |
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* | Made BaseOpenSimServer.ShutdownSpecific() public. As the ↵ | MW | 2008-12-02 | 1 | -1/+1 |
| | | | | OpenSimBase.Shutdown() includes a Environment.Exit(0); which is not always wanted when shutting down, like from a windows service. | ||||
* | Fix Mantis#2527. Permissions returned false for editing non-root SOPs. Now, | Homer Horwitz | 2008-12-01 | 1 | -0/+8 |
| | | | | | they will use the SOG the SOP belongs to (as it was for the root-SOP already). | ||||
* | don't close eventqueues when you leave a region. This really does seem | Sean Dague | 2008-12-01 | 1 | -2/+10 |
| | | | | | | | | | to fix the A -> B -> A issue. Because the code is very reuse friendly, it shouldn't cause much additional memory bloat in the sims. I'm sure this isn't the right fix, but it is progress, and confirms that the close path while leaving a region is part of the issue. | ||||
* | * minor: A few tiny bits of documentation and log message cleanup before ↵ | Justin Clarke Casey | 2008-12-01 | 4 | -7/+10 |
| | | | | starting something different | ||||
* | * minor: remove 2 mono compiler warnings | Justin Clarke Casey | 2008-12-01 | 2 | -2/+2 |
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* | fix the "I get no textures if I teleport back to a region I've been in | Sean Dague | 2008-12-01 | 1 | -2/+4 |
| | | | | | | | | | | before" issue. This involves the EventQueueGet module so I'm not sure this is the right fix but it appears to work. When the ScenePresence leaves force a close on it. The reuse of the queues doesn't seem to be working, so the forced close causes a new one the next time in. This does appear to work. | ||||
* | attempt to modify the event queue for greater debugging | Sean Dague | 2008-12-01 | 1 | -0/+2 |
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* | Mantis #2729 | Melanie Thielker | 2008-12-01 | 1 | -0/+10 |
| | | | | | | Add a check for script reset permissions to the permissions module | ||||
* | Make the permissions module hook CanResetScript suitable for use | Melanie Thielker | 2008-12-01 | 2 | -4/+4 |
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