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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
Files
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...
*
Clean up logging calls using String.Format explicitly
Jeff Ames
2008-02-10
19
-166
/
+157
*
*Neb try this update. It might fix it.. it might also cause no parcel to ...
Teravus Ovares
2008-02-09
1
-5
/
+11
*
* added count of texture data bytes and asset bytes
lbsa71
2008-02-09
1
-0
/
+6
*
* added two new commands (for debug/disaster recovery)
lbsa71
2008-02-09
1
-0
/
+10
*
Added undocumented "modules list" command, lists shared region modules.
Tedd Hansen
2008-02-09
1
-1
/
+15
*
Applied patch from mirceakitsune to fix #502 (lower land does the same as rai...
Jeff Ames
2008-02-09
1
-1
/
+1
*
* Fixed nebadon's UserServer crash bug from yesterday.
Teravus Ovares
2008-02-09
3
-2
/
+40
*
* Adds Top Shear support to the Meshmerizer for the Cube prim and the Cylinde...
Teravus Ovares
2008-02-09
4
-2
/
+87
*
* Tweaked timing of rapid mesh requests. Helps a race condition.
Teravus Ovares
2008-02-09
1
-2
/
+13
*
* Change logger to handle [<entry>] where <entry> contains non alphabetic cha...
Justin Clarke Casey
2008-02-09
1
-1
/
+1
*
* In the most basic situations, ClientView and ScenePresence no longer leak m...
Justin Clarke Casey
2008-02-09
4
-12
/
+18
*
Mostly debugging verbosity which I shall very shortly comment out.
Justin Clarke Casey
2008-02-09
3
-3
/
+15
*
* Fixed a situation in ODE where it didn't call the mesher on a cube when you...
Teravus Ovares
2008-02-08
1
-0
/
+3
*
* Added Taper support to the Meshmerizer for Cube and Cylinder.
Teravus Ovares
2008-02-08
3
-14
/
+83
*
Still chasing logout memory leak. Putting in small changes and temporary lig...
Justin Clarke Casey
2008-02-08
4
-7
/
+24
*
* Finished Cylinder in the Meshmerizer. Hollow and Path cut work for it now. ...
Teravus Ovares
2008-02-08
1
-42
/
+44
*
refactor - remove unused m_children from EntityBase
Justin Clarke Casey
2008-02-08
2
-24
/
+4
*
Minor refactoring
Justin Clarke Casey
2008-02-08
1
-19
/
+15
*
Minor ScenePresence related refactoring
Justin Clarke Casey
2008-02-08
2
-18
/
+30
*
* Dun-dun-dun. JavaScript scripting now actually works. :)
Adam Frisby
2008-02-08
1
-3
/
+2
*
* Made some terrain functions faster computationally.
Adam Frisby
2008-02-08
2
-16
/
+8
*
* Adding console spam to help track 'The Steve Bug'.
Adam Frisby
2008-02-08
2
-5
/
+18
*
change counter from 3 => 2 based on feedback from mirceakitsune on mantis
Sean Dague
2008-02-08
1
-1
/
+1
*
From: Kurt Taylor <krtaylor@us.ibm.com>
Sean Dague
2008-02-08
1
-1
/
+12
*
small bit of refactoring,
MW
2008-02-08
2
-4
/
+11
*
* Removed a statement that crashes the Meshmerizer if you don't have a specif...
Teravus Ovares
2008-02-08
1
-1
/
+1
*
* Okay, fixed the path cut offset, however the inner wall isn't properly 'cut...
Teravus Ovares
2008-02-08
1
-2
/
+2
*
* This update adds limited support for Cylinder meshed prim in the Meshmerize...
Teravus Ovares
2008-02-08
3
-1
/
+312
*
* Fix: Send Parcel data on region crossing.
Teravus Ovares
2008-02-08
2
-0
/
+3
*
Missed one event message that needed to be
Charles Krinke
2008-02-08
1
-8
/
+9
*
Make timer events from scripts a little less chatty.
Charles Krinke
2008-02-08
2
-12
/
+16
*
Maybe VB.Net will compile now... who knows ;)
Tedd Hansen
2008-02-07
1
-8
/
+8
*
Same VB.Net patch done right.
Tedd Hansen
2008-02-07
1
-4
/
+9
*
VB.Net compiler might work on Windows now.
Tedd Hansen
2008-02-07
1
-1
/
+1
*
* Fixed negative child agents in the sim stats.
Teravus Ovares
2008-02-07
1
-0
/
+6
*
* This update contains a bucket-full of network optimizations.
Teravus Ovares
2008-02-07
5
-7
/
+52
*
* didn't save :P so, this is the other half to my last commit
Teravus Ovares
2008-02-07
1
-1
/
+20
*
Update version numbers to 0.5
Jeff Ames
2008-02-07
2
-2
/
+2
*
* Added the Scripted objectflag if there is a script running in a prim. Remov...
Teravus Ovares
2008-02-07
3
-2
/
+21
*
* Allow terrain load-tile for RAW files
Justin Clarke Casey
2008-02-06
1
-1
/
+57
*
* Chasing down memory leak where memory used by a client is not returned on c...
Justin Clarke Casey
2008-02-06
4
-9
/
+49
*
* Marking off which uses of catch (Exception e) is legit and which are not, f...
Adam Frisby
2008-02-06
5
-12
/
+12
*
* Added debug message to try track down Mantis#305.
Adam Frisby
2008-02-06
1
-0
/
+1
*
Consolidated LoadAnims and AvatarAnimations constructor.
Jeff Ames
2008-02-06
3
-40
/
+9
*
* Fixed script count incrementer. Was decrementing but only incrementing wh...
Teravus Ovares
2008-02-06
1
-2
/
+2
*
* Put the script run limiter on the SceneObjectPart as otherwise you can drop...
Teravus Ovares
2008-02-06
1
-13
/
+15
*
* Added the ability to start and stop all scripts in the simulator using the ...
Teravus Ovares
2008-02-06
4
-4
/
+76
*
Cleaned up some unreachable code warnings.
Jeff Ames
2008-02-06
1
-10
/
+0
*
Fixed typo in Mag() (Thanks lc_tuco for pointing this out)
Jeff Ames
2008-02-06
1
-1
/
+1
*
* Added Active Scripts to report the number of scripts running to Sim Stats
Teravus Ovares
2008-02-06
8
-13
/
+441
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