index
:
opensim-SC_OLD
master
My fork of OpenSim for IG and MG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...
Justin Clark-Casey (justincc)
2011-07-19
3
-6
/
+6
*
comment out all kinds of debugging guff
Justin Clark-Casey (justincc)
2011-07-19
4
-44
/
+44
*
Fix undo for rotation of the root prim in a linkset on its own.
Justin Clark-Casey (justincc)
2011-07-19
2
-8
/
+15
*
Fix undo of rotation of single prims in a linkset
Justin Clark-Casey (justincc)
2011-07-19
2
-9
/
+11
*
Fix undo of prim group rotation.
Justin Clark-Casey (justincc)
2011-07-19
3
-24
/
+34
*
Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...
Justin Clark-Casey (justincc)
2011-07-19
2
-7
/
+11
*
Stop undo of just the root prim position in the linkset from shifting the who...
Justin Clark-Casey (justincc)
2011-07-19
4
-14
/
+20
*
fix undo when resizing of non-root individual prims in a linkset
Justin Clark-Casey (justincc)
2011-07-19
3
-4
/
+11
*
Fix undo for resizing linksets
Justin Clark-Casey (justincc)
2011-07-19
4
-41
/
+85
*
remove undo state storage in a few places where it's pointless
Justin Clark-Casey (justincc)
2011-07-19
2
-5
/
+1
*
Make various tweaks to undo code in an effort to get things working better.
Justin Clark-Casey (justincc)
2011-07-18
6
-56
/
+217
*
use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack.
Justin Clark-Casey (justincc)
2011-07-18
1
-1
/
+1
*
Use a standard generic system stack for the undo/redo stacks instead of our o...
Justin Clark-Casey (justincc)
2011-07-18
2
-2
/
+16
*
refactor: group all the undo/redo code in SOP into one place for easier code ...
Justin Clark-Casey (justincc)
2011-07-18
1
-59
/
+62
*
Replace ifs in SOG.GroupResize() with Math.Min()
Justin Clark-Casey (justincc)
2011-07-16
3
-14
/
+25
*
remove now unncessary parts of SceneObjectGroup.Resize()
Justin Clark-Casey (justincc)
2011-07-16
1
-21
/
+5
*
refactor: replace scale limiting code with more elegant Math.Min calls
Justin Clark-Casey (justincc)
2011-07-16
1
-12
/
+6
*
refactor: Push all part resize code down into SceneObjectPart.Resize()
Justin Clark-Casey (justincc)
2011-07-16
4
-56
/
+32
*
add test for resizing one part in a group
Justin Clark-Casey (justincc)
2011-07-16
2
-1
/
+36
*
refactor: make SceneObjectGroup.GroupScale() a property rather than a mehod
Justin Clark-Casey (justincc)
2011-07-16
2
-33
/
+38
*
minor: add a log warning if a sculpt/mesh async asset request returns no data
Justin Clark-Casey (justincc)
2011-07-16
1
-0
/
+4
*
refactor: remove pointless sender != null tests, etc, in AssetReceived, since...
Justin Clark-Casey (justincc)
2011-07-16
1
-6
/
+9
*
eliminate unused and redundant SceneObjectGroup.AssetReceived()
Justin Clark-Casey (justincc)
2011-07-16
1
-17
/
+0
*
fix build break from last commit
Justin Clark-Casey (justincc)
2011-07-16
1
-1
/
+1
*
Eliminate the pointless textured id argument to SculptTextureCallback
Justin Clark-Casey (justincc)
2011-07-16
1
-15
/
+6
*
minor: remove mono compiler warnings
Justin Clark-Casey (justincc)
2011-07-16
3
-4
/
+7
*
remove the need to supply SceneObjectGroup.GroupResize() with a localId.
Justin Clark-Casey (justincc)
2011-07-16
3
-132
/
+133
*
Add very basic test for resizing a scene object with one prim
Justin Clark-Casey (justincc)
2011-07-16
2
-1
/
+69
*
If resized shape is a mesh/sculpt, leave it to the mesh asset callback to tri...
Justin Clark-Casey (justincc)
2011-07-16
1
-2
/
+8
*
Fix physics proxy regeneration when a mesh with more than one submesh is resized
Justin Clark-Casey (justincc)
2011-07-16
4
-2
/
+25
*
use constants in llGetObjectDetails() rather than magic numbers
Justin Clark-Casey (justincc)
2011-07-16
1
-22
/
+21
*
change async parameter name in AddLocalPacketHandler since it becomes a reser...
Justin Clark-Casey (justincc)
2011-07-15
1
-2
/
+22
*
If object is an attachment, make llGetVel() return the avatar's speed rather ...
Justin Clark-Casey (justincc)
2011-07-15
2
-2
/
+16
*
minor: method doc for baked texture uploading
Justin Clark-Casey (justincc)
2011-07-15
2
-3
/
+17
*
Fix some local id issues in physics glue
root
2011-07-15
10
-68
/
+36
*
fix duplication of physical objects for physics engines that care about the i...
Robert Adams
2011-07-15
1
-6
/
+6
*
refactor: Move all callers of the obsoleted SychronousRestObjectPoster.BeginP...
Justin Clark-Casey (justincc)
2011-07-13
2
-5
/
+6
*
Add experimental module to check status of services that the simulator is con...
Justin Clark-Casey (justincc)
2011-07-13
1
-0
/
+119
*
Add a warning to URI config in GridCommon.ini.example not to add a slash to t...
Justin Clark-Casey (justincc)
2011-07-12
1
-1
/
+0
*
Port implementation of llCastRay() from Aurora.
Justin Clark-Casey (justincc)
2011-07-12
6
-33
/
+298
*
temporarily fix the build break with building the OdePlugin tests assembly.
Justin Clark-Casey (justincc)
2011-07-12
1
-2
/
+3
*
minor: remove whitespace to trigger another build
Justin Clark-Casey (justincc)
2011-07-12
1
-1
/
+0
*
When a mesh object is added to a scene, delay adding the physics actor until ...
Justin Clark-Casey (justincc)
2011-07-12
5
-29
/
+39
*
Fix permissions problem where newly uploaded meshes rezzed from inventory cou...
Justin Clark-Casey (justincc)
2011-07-11
3
-8
/
+4
*
minor Tack the prim name on the end of the "experimental mesh proxy generatio...
Justin Clark-Casey (justincc)
2011-07-11
1
-1
/
+1
*
Properly regenerate physics proxy when a mesh is resized.
Justin Clark-Casey (justincc)
2011-07-11
1
-0
/
+8
*
refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...
Justin Clark-Casey (justincc)
2011-07-11
2
-17
/
+49
*
When a sculpt/mesh texture is received by a part on a callback request, don't...
Justin Clark-Casey (justincc)
2011-07-11
5
-11
/
+26
*
comment out accidential ProcessTaints physics debug line left in code
Justin Clark-Casey (justincc)
2011-07-11
1
-1
/
+1
*
refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
2011-07-11
1
-6
/
+11
[next]