aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region (follow)
Commit message (Collapse)AuthorAgeFilesLines
* BulletSim: remove chatty debug message from previous commit.Robert Adams2013-09-201-3/+3
|
* BulletSim: add position and rotation update for child prim physics update ↵Robert Adams2013-09-201-0/+20
| | | | events. Normally, physics engines do not return updates for child prims so, under normal operation, this code should never execute. Will only be used when using flexible linkset linkages.
* BulletSim: pass both root and child BSPhysObjects to Extension function. ↵Robert Adams2013-09-203-35/+41
| | | | Update routines to use the new parameters list from above change.
* BulletSim: add ID parameter to TaintedObject calls so logging will include ↵Robert Adams2013-09-208-70/+89
| | | | LocalID of object which created the taint.
* BulletSim: Extension parameters passed through the classes made to pass just ↵Robert Adams2013-09-205-35/+98
| | | | and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier.
* BulletSim: adjust avatar capsule height calculation to be closer to defined ↵Robert Adams2013-09-202-7/+12
| | | | SL heights. Correct BSParam avatar height defaults to be what's in OpenSimDefaults.ini.
* BulletSim: add extended physics function physGetLinkType(linkNum). Add ↵Robert Adams2013-09-204-23/+163
| | | | implementation of physChangeLinkParams() in BSLinksetConstraint.
* BulletSim: change ExtendedPhysics constants to 'const' so they can be used ↵Robert Adams2013-09-202-28/+50
| | | | as case variables in switch statements.
* BulletSim: add physChangeLinkParams to set individual parameters on link ↵Robert Adams2013-09-206-167/+324
| | | | constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings).
* BulletSim: update C++ HACD parameters to values that handle enclosed hollow ↵Robert Adams2013-09-201-8/+8
| | | | spaces better. This shouldn't affect many since this HACD routine is off by default.
* BulletSim: add physChangeLinkSpring to change linkset link to be a spring ↵Robert Adams2013-09-205-14/+198
| | | | constraint. Add implementation to create spring constraint. Send up property updates for linkset children at the end of flexible linkset links. The simulator probably doesn't do the right thing yet.
* BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate ↵Robert Adams2013-09-202-14/+14
| | | | the linkset physics at next PostTaint time. Replace the existing calls to ScheduleRebuild to be calls to Refresh(). This allows external routines to make changes to parameters and then cause the linkset to rebuild.
* BulletSim: initial implementation of physChangeLinkFixed that resets a ↵Robert Adams2013-09-203-10/+105
| | | | linkset's link back to a fixed, non-moving connection.
* BulletSim: move linkset extension operations into BSPrimLinkable where they ↵Robert Adams2013-09-202-31/+42
| | | | should be.
* BulletSim: add unmanaged and XNA functions for hinge, slider and spring ↵Robert Adams2013-09-203-2/+241
| | | | constraints.
* BulletSim: complete linkage of spring constraint into linkset constraint.Robert Adams2013-09-203-15/+77
|
* BulletSim: add spring constraint to linkset constraint types.Robert Adams2013-09-201-0/+85
|
* BulletSim: add API and calls for spring constraint parameters.Robert Adams2013-09-203-0/+82
|
* BulletSim: fixes for change linkset implementation of physical linksets.Robert Adams2013-09-205-18/+50
|
* Change collision logic in SceneObjectPart so land_collision will happen.Robert Adams2013-09-201-6/+3
| | | | | The previous logic would generate land_collision_start and land_collision_end but would not generate the land_collision itself.
* Restore group membership check for HG users in QueryAccess.Diva Canto2013-09-052-9/+11
|
* Stop "show client stats" from throwing an exception if somehow ↵Justin Clark-Casey (justincc)2013-09-041-1/+8
| | | | | | | | Scene.m_clientManager still retains a reference to a dead client. Instead, "show client stats" now prints "Off!" so that exception is not thrown and we know which entries in ClientManager are in this state. There's a race condition which could trigger this, but the window is extremely short and exceptions would not be thrown consistently (which is the behaviour observed). It should otherwise be impossible for this condition to occur, so there may be a weakness in client manager IClientAPI removal.
* Allow one to specify a DefaultHGRegion flag in [GridService] in order to ↵Justin Clark-Casey (justincc)2013-09-042-0/+25
| | | | | | | | | | allow different default regions for HG and direct grid logins. This requires a new GridService.GetDefaultHypergridRegions() so ROBUST services require updating but not simulators. This method still returns regions flagged with just DefaultRegion after any DefaultHGRegions, so if no DefaultHGRegions are specified then existing configured defaults will still work. Immediate use is for conference where we need to be able to specify different defaults However, this is also generally useful to send experienced HG users to one default location and local users whose specified region fails (e.g. no "home" or "last") to another.
* Fix exception thrown after a region has been restarted through scheduling.Justin Clark-Casey (justincc)2013-09-041-10/+22
| | | | | This exception was very likely harmless since it occurred after the restart had taken place, but still misleading. Thanks to SCGreyWolf for the code change suggestion in http://opensimulator.org/mantis/view.php?id=6747, though I did this in a slightly different way.
* Fix a printing of exception error in InventoryArchiveModule that onlyRobert Adams2013-09-041-1/+1
| | | | printed the error message and not the call stack.
* minor: shortern warning messages in EntityTransferModule when UpdateAgent() ↵Justin Clark-Casey (justincc)2013-09-041-4/+4
| | | | fails
* Remove old and unused ScenePresence.RestoreInCurrentScene()Justin Clark-Casey (justincc)2013-09-041-5/+0
|
* Refactor: merge SceneGraph.AddScenePresence() into ↵Justin Clark-Casey (justincc)2013-09-041-28/+6
| | | | | | CreateAndAddChildScenePresence() since the former was only ever called from the latter This allows us to remove dead code relating to adding root agents directly to the scenegraph, which never happens.
* Fix bug where users teleporting to non-neighbour regions could continue to ↵Justin Clark-Casey (justincc)2013-09-025-15/+85
| | | | | | | | hear chat from their source region for some time after teleport completion. This occurs on v2 teleport since the source region now waits 15 secs before closing the old child agent, which could still receive chat. This commit introduces a ScenePresenceState.PreClose which is set before the wait, so that ChatModule can check for ScenePresenceState.Running. This was theoretically also an issue on v1 teleport but since the pause before close was only 2 secs there, it was not noticed.
* Comment out warning about agent updating without valid session ID for now.Justin Clark-Casey (justincc)2013-09-021-4/+4
| | | | This causes extreme console spam if a simulator running latest master and one running 0.7.5 have adjacent regions occupied by avatars.
* Also check user authorization if looking to upgrade from a child to a root ↵Justin Clark-Casey (justincc)2013-08-271-0/+13
| | | | | | agent. Relevant if a child agent has been allowed into the region which should not be upgraded to a root agent.
* Potential fix for access control bug on login introduced with SeeIntoRegion ↵Diva Canto2013-08-261-1/+1
| | | | commit.
* For a Hypergrid user, delay estate access checks until NewUserConnection() ↵Justin Clark-Casey (justincc)2013-08-261-2/+6
| | | | | | | | | | so that they work. This is necessary because the hypergrid groups checks (as referenced by estates) require an agent circuit to be present to construct the hypergrid ID. However, this is not around until Scene.NewUserConnection(), as called by CreateAgent() in EntityTransferModule. Therefore, if we're dealing with a hypergrid user, delay the check until NewUserConnection()/CreateAgent() The entity transfer impact should be minimal since CreateAgent() is the next significant call after NewUserConnection() However, to preserve the accuracy of query access we will only relax the check for HG users.
* minor: remove mono compiler warning from LLClientViewJustin Clark-Casey (justincc)2013-08-231-4/+0
|
* Stop "handle sit user name" command from trying to sit avatars on objects ↵Justin Clark-Casey (justincc)2013-08-221-0/+3
| | | | which have sit positions but are attachments
* Stop error messages being misleadingly generated when on client connection ↵Justin Clark-Casey (justincc)2013-08-221-2/+19
| | | | | | activity timeout, a root connection triggers a CloseAgent to a neighbour region which has already closed the agent due to inactivity. Also separates out log messages to distinguish between close not finding an agent and wrong auth token, and downgrades former to debug and latter to warn
* Stop "sit user name" and "stand user name" console commands from trying to ↵Justin Clark-Casey (justincc)2013-08-221-2/+8
| | | | sit/stand avatars already sitting/standing
* Don't allow users to attempt to sit on objects in a child region without ↵Justin Clark-Casey (justincc)2013-08-212-0/+29
| | | | | | | going to that region first. If this is attempted, they get a "Try moving closer. Can't sit on object because it is not in the same region as you." message instead, which is the same as current ll grid. Sitting on ground is okay, since viewer navigates avatar to required region first before sitting.
* * Fix some threading issues in BulletXNA (the managed bullet library), this ↵teravus2013-08-202-3/+48
| | | | | | should better allow you to run it in multiple region scenarios (but why would you really want to do that?) Source in OpenSimLibs. * Fixed a null ref during shutdown.
* Add --regex options to "sit user name" and "stand user name" console ↵Justin Clark-Casey (justincc)2013-08-201-50/+81
| | | | | | | commands to sit/stand many avatars at once. Currently, first name and last name are input separate but are concatenated with a space in the middle to form a regex. So to sit all bots with the first name "ima", for instance, the command is "sit user name --regex ima .*"
* Add experimental "sit user name" and "stand user name" console commands in ↵Justin Clark-Casey (justincc)2013-08-201-0/+180
| | | | | | | SitStandCommandsModule. "sit user name" will currently only sit the given avatar on prims which have a sit target set and are not already sat upon. Chiefly for debug purposes.
* Allow updating the wearable type of wearables that have a type of 0.Melanie2013-08-181-4/+16
| | | | This will allow viewers to fix broken wearables as they detect them.
* Remove mono compiler warnings from UserProfilesModuleJustin Clark-Casey (justincc)2013-08-171-19/+16
|
* minor: remove mono compiler warning from AttachmentsModuleJustin Clark-Casey (justincc)2013-08-171-2/+1
|
* minor: remove mono compiler warnings from ScenePresenceJustin Clark-Casey (justincc)2013-08-171-4/+3
|
* Add ScenePresenceTeleportTests.TestSameSimulatorIsolatedRegionsV2() ↵Justin Clark-Casey (justincc)2013-08-174-7/+69
| | | | | | regression test for v2 transfers. Also adjusts names of teleport setup helpers in EntityTransferHelpers
* Add TestSameSimulatorNeighbouringRegionsV2() regression test for v2 entity ↵Justin Clark-Casey (justincc)2013-08-161-2/+87
| | | | transfer protocl
* refactor: Make ↵Justin Clark-Casey (justincc)2013-08-161-1/+1
| | | | AttachmentModulesTests.TestSameSimulatorNeighbouringRegionsTeleportV2 use already available TestClient handle rather than retrieving it via the ScenePresence
* Packet headers are not zero-encoded so don't try to zero-decode these in ↵Justin Clark-Casey (justincc)2013-08-161-16/+9
| | | | | | | | PacketPool.GetType() Instead adjusts code with that from Packet.BuildHeader(byte[], ref int, ref int):Header in libomv This stops packet decoding failures with agent UUIDs that contain 00 in their earlier parts (e.g. b0b0b0b0-0000-0000-0000-000000000211) Thanks to lkalif for pointing this out.
* Try to make "slow down" message that one could receive on rapid teleporting ↵Justin Clark-Casey (justincc)2013-08-151-1/+2
| | | | | | | | more informative to the user. This message is seen on V2 if one attempts to quickly re-teleport from a source region where one had previously teleported to a non-neighbour and back within 15 secs. The solution here is for the user to wait a short while. This message can also be seen on any teleport protocol if one recieves multiple teleport attempts simultaneously. Probably still useful here to help identify misbehaving scripts.