Commit message (Collapse) | Author | Age | Files | Lines | |
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* | First attempt at fixing mantis #4641. It's better but there are now some ↵ | Diva Canto | 2010-03-31 | 4 | -11/+28 |
| | | | | | | issues with permissions. (looks like my commit is going to touch CM files, I'm going to let it do it - eof only) | ||||
* | Add missing licenses. Change relicensed LightShare module to proper BSD | Melanie | 2010-03-31 | 3 | -6/+79 |
| | | | | licensing. | ||||
* | Adding the LightShare module and scripting API. This code was written by | Melanie | 2010-03-31 | 5 | -0/+925 |
| | | | | TomMeta and was contributed by Meta7. | ||||
* | Committing the LightShare code, which was developed by TomMeta of Meta7. | Melanie | 2010-03-31 | 9 | -8/+57 |
| | | | | | This allows scripts to set WindLight parameters for clients connecting to a region. Currently, this is only supported by the Meta7 viewer. | ||||
* | minor: commented out code removal | Justin Clark-Casey (justincc) | 2010-03-30 | 1 | -1/+0 |
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* | Completely prevent full update packets being sent after kill object packets | Justin Clark-Casey (justincc) | 2010-03-30 | 1 | -6/+43 |
| | | | | | If a full update is sent after the kill, the object remains as in the linden viewer but in an undeletable and unowned state until relog This patch prevents this by recording kills in LLClientView | ||||
* | fix build break. First argument of GetGroupRecord is not a uuid | Justin Clark-Casey (justincc) | 2010-03-29 | 1 | -1/+1 |
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* | Remove a redundant method body | Melanie | 2010-03-29 | 1 | -21/+1 |
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* | Stab one bug. When joining an estate with a new region, make sure it's also | Melanie | 2010-03-28 | 1 | -0/+2 |
| | | | | used on first run and not only later. | ||||
* | May fix mantis #4613 | Diva Canto | 2010-03-27 | 1 | -1/+2 |
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* | * Fixed a dictionary value retrieval in GroupsModule | John Hurliman | 2010-03-26 | 1 | -2/+3 |
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* | * Fixed a bug with null value handling in WebUtil.BuildQueryString() | John Hurliman | 2010-03-26 | 1 | -2/+4 |
| | | | | | * Changed the null check back in estate manager setup but fixed the case for an existing account being found * Implemented SetPassword() in the SimianGrid auth connector | ||||
* | Fixed a backwards null check that was preventing estate owner from being set ↵ | John Hurliman | 2010-03-26 | 1 | -2/+2 |
| | | | | and a misleading error message (in grid mode it tries to get a user, not create one) | ||||
* | replace recent IModule.GetGroup() with better GetGroupRecord(string name) | Justin Clark-Casey (justincc) | 2010-03-26 | 3 | -27/+36 |
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* | minor: some debugging information and spacing changes to group module | Justin Clark-Casey (justincc) | 2010-03-25 | 4 | -8/+8 |
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* | add get group by name method to IGroupsModule | Justin Clark-Casey (justincc) | 2010-03-25 | 3 | -13/+53 |
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* | fix unit tests broken by commit dcf18689b9ab29d4ceb2348bb56fc1f77a7a8912 | Justin Clark-Casey (justincc) | 2010-03-25 | 1 | -1/+1 |
| | | | | can't prompt for estate owner in unit tests | ||||
* | minor: Print out port that http servers are using | Justin Clark-Casey (justincc) | 2010-03-25 | 2 | -9/+9 |
| | | | | do this in callers so that we know who is setting up these things | ||||
* | First stage of the new interactive region creation. This will allow creation | Melanie | 2010-03-23 | 2 | -1/+120 |
| | | | | | | | of a region and joining it to an existing estate or creating a new estate, as well as creating an estate owner if in standalone, and assigning estate owners. In Grid mode, existing users must be used. MySQL ONLY!!!! so far, as I can't develop or test for either SQLite or MSSQL. | ||||
* | Remove the reading of estate_settings.xml and the associated processing of | Melanie | 2010-03-22 | 2 | -2/+2 |
| | | | | | defaults. Adding code to facilitate estate creation / managemment as part of first time start up | ||||
* | Fix a nullref in permissions when returning objects via right-click | Melanie | 2010-03-20 | 1 | -2/+2 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2010-03-19 | 6 | -102/+112 |
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| * | Flesh out the new permission method | Melanie | 2010-03-18 | 1 | -4/+95 |
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| * | Unify a previous refactor of object return with the older solution. We | Melanie | 2010-03-18 | 6 | -102/+21 |
| | | | | | | | | really don't need two methods doing the same thing, but differently. | ||||
* | | Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵ | Dan Lake | 2010-03-19 | 20 | -38/+38 |
| | | | | | | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files. | ||||
* | | Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵ | Dan Lake | 2010-03-19 | 19 | -479/+348 |
|/ | | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). | ||||
* | Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵ | Dan Lake | 2010-03-17 | 10 | -233/+258 |
| | | | | | | eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences. | ||||
* | Removed the unused use_async_when_possible config variable | John Hurliman | 2010-03-16 | 3 | -19/+2 |
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* | Fixed several unhandled exceptions and performance issues with ↵ | John Hurliman | 2010-03-16 | 4 | -52/+60 |
| | | | | PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time | ||||
* | Get the local inner simulation service object to the handler so that there ↵ | Diva Canto | 2010-03-15 | 2 | -0/+10 |
| | | | | is no possibility of cascading requests when failures happen. | ||||
* | Restoring LoadPlugin as it was before. Justin's last change made it throw. | Diva Canto | 2010-03-15 | 2 | -2846/+2846 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2010-03-15 | 8 | -2921/+2961 |
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| * | flip UVs for profile faces | dahlia | 2010-03-13 | 1 | -1/+1 |
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| * | add a null check in ScenePresence constructor | dahlia | 2010-03-13 | 1 | -1/+2 |
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| * | correct some references which could produce erroneous prim face numbers | dahlia | 2010-03-12 | 1 | -2202/+2201 |
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| * | some improvements to sculptmap alpha handling and LOD | dahlia | 2010-03-12 | 1 | -627/+645 |
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| * | refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵ | Justin Clark-Casey (justincc) | 2010-03-12 | 5 | -37/+57 |
| | | | | | | | | AttachmentsModule | ||||
| * | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-03-12 | 5 | -47/+192 |
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| * | | refactor: move RezSingleAttachmentFromInventory() from SceneGraph to ↵ | Justin Clark-Casey (justincc) | 2010-03-12 | 5 | -58/+60 |
| | | | | | | | | | | | | AttachmentsModule | ||||
* | | | * UuidGatherer now tracks asset types for assets it discovers. The asset ↵ | John Hurliman | 2010-03-15 | 7 | -33/+47 |
| |/ |/| | | | | | | | | | types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file | ||||
* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2010-03-12 | 5 | -44/+56 |
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| * | refactor: move client invoked AttachObject from SceneGraph to AttachmentsModule | Justin Clark-Casey (justincc) | 2010-03-12 | 4 | -44/+53 |
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| * | start laoding griduser local connector, though it isn't invoked by anything yet | Justin Clark-Casey (justincc) | 2010-03-12 | 1 | -0/+3 |
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* | | * Added a better check to the SimianGrid connectors to test if they are ↵ | John Hurliman | 2010-03-12 | 5 | -47/+192 |
|/ | | | | | | enabled or not. This method should work equally well with standalone or robust mode * Applying #4602 from Misterblu to add collision detection to BulletDotNET | ||||
* | Fix tests broken in 88771aeed3d45e60a18aa9a810eeb37b8e5def12 | Justin Clark-Casey (justincc) | 2010-03-12 | 2 | -18/+13 |
| | | | | | | Adds MockUserAccountService and connects it up Stops services being carried over between tests since this leads to hard to find bugs Improves information and error reporting when loading plugins | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2010-03-10 | 23 | -83/+455 |
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| * | Reintroduce a check that was dropped from permissions | Melanie | 2010-03-10 | 1 | -1/+1 |
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| * | Formatting cleanup. Add copyright notices. | Jeff Ames | 2010-03-10 | 14 | -37/+64 |
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| * | Changed a cryptic debug message and a wrong comment | Diva Canto | 2010-03-09 | 1 | -1/+1 |
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| * | Fixed caching of user accounts. | Diva Canto | 2010-03-09 | 3 | -32/+42 |
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