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* Merge branch 'groups-core-contrib' of git://github.com/mcortez/opensim into ↵Sean Dague2009-08-075-134/+235
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| * Merge branch 'master' into groups-core-contribMichael Cortez2009-08-068-50/+64
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| * | Fixing comments re: INI file.Michael Cortez2009-08-061-3/+3
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| * | Continue with renaming of Groups module componentsMichael Cortez2009-08-053-27/+29
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| * | Fixes mono Add-In references for the OptionalModules add-in so that groups ↵Michael Cortez2009-08-055-5/+6
| | | | | | | | | | | | doesn't throw errors, and so that the add-in is correctly reported as "OptionalModules" rather then as "SampleMoney"
| * | Begin refactoring XmlRpcGroups to a more generic Groups module that allows ↵Michael Cortez2009-08-054-106/+201
| | | | | | | | | | | | for replaceable Groups Service Connectors.
* | | * Implements MRM's Stop() interface member.Adam Frisby2009-08-072-0/+10
| | | | | | | | | | | | * MRM Scripts should do appropriate cleanup within this event, to allow for clean shutdowns and script updates. This means unbinding from events you are listening to, and releasing any resources.
* | | Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensimMelanie2009-08-072-1/+7
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| * | | HGAuthenticationService must be a singleton, because it has in-memory state. ↵Diva Canto2009-08-061-1/+1
| | | | | | | | | | | | | | | | This makes this singleton register with IScene, so that other parts can retrieve its reference.
| * | | Added ToXml2() to ISceneObject, so that components other than regions can ↵Diva Canto2009-08-061-0/+6
| | | | | | | | | | | | | | | | use this abstraction.
* | | | Revert the XEngine memleak patch, it causes premature GC.Melanie2009-08-0711-73/+68
|/ / / | | | | | | | | | | | | This matches behavior seen with an earlier attempt to do this, apparently the sponsor mechanism does't work in Mono
* | | |From: James J Greensky <jame.j.greensky@intel.com>Melanie2009-08-0611-68/+73
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |Date: Wed, 5 Aug 2009 09:51:52 -0700 |Subject: [PATCH] Closed two major memory leaks for scripted objects | |Two major memory leaks for the scripted objects were fixed |- One leak had to do with remoting acrossing app domains. When a script and | its controlling agent communicate across an application boundary, it calls | functions on a stub proxy object that then invokes the remote method on | the object in the other app domain. These stub objects (two for each script) | were setup to have infinate lifetimes and were never being garbage collected. |- The second leak was the result of adding a scene object part instance method | to a scene event and never removing it. This cause the event's delegate list | to maintain a link to that object which is then never freed as the scene event | object is never destroyed. Patch applied, please direct feedback to me. Possible issue: Longtime idle scripts like vendors may fail.
* | | goose pandaJustin Clark-Casey (justincc)2009-08-061-3/+1
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* | | Disable all IAR tests for now due to possible failure-causing race conditionJustin Clark-Casey (justincc)2009-08-061-3/+3
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* | Allow arbitrary wildcards in config includes. Things likeMelanie2009-08-061-3/+4
| | | | | | | | | | Include-Modules = "addin-modules/*/config/*.ini" will now work. Adds Util.Glob, which will resolve a globbed path into a string list.
* | Remove bad assembly identification tagMelanie2009-08-051-3/+0
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* | Disable TestReplicateArchivePathToUserInventory() pending more investigationJustin Clark-Casey (justincc)2009-08-051-1/+1
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* | Reinstate TestLoadIarV0_1ExistingUsers(), removing unnecessary waitJustin Clark-Casey (justincc)2009-08-051-11/+12
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* | insert a little more debug info for TestReplicateArchivePathToUserInventory()Justin Clark-Casey (justincc)2009-08-051-1/+6
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* | Remove waiting in TestReplicateArchivePathToUserInventory() since local ↵Justin Clark-Casey (justincc)2009-08-052-3/+5
| | | | | | | | | | | | inventory loading is synchronous Insert a little more debugging info in case the occasional failure reoccurs
* | Recomment TestReplicateArchivePathToUserInventory() for now due to ↵Justin Clark-Casey (justincc)2009-08-051-6/+11
| | | | | | | | occasional test fail
* | reinstate TestSaveIarV0_1()Justin Clark-Casey (justincc)2009-08-051-1/+1
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* | remove some more mono compiler warningsJustin Clark-Casey2009-08-052-7/+7
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* | * Remove some mono compiler warningsJustin Clark-Casey2009-08-055-22/+22
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* | reinstate TestReplicateArchivePathToUserInventory()Justin Clark-Casey2009-08-051-1/+1
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* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey2009-08-041-12/+12
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| * trying to fix rare timer related exception.dr scofield (aka dirk husemann)2009-08-041-12/+12
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* | * Small commented out debug message for module loading, partly to test my ↵Justin Clark-Casey2009-08-041-0/+2
|/ | | | ability to commit with git
* Slight change to state management for attach scheduling.Alan Webb2009-08-043-13/+11
| | | | Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
* This change adds support for the attach event in scripts.Alan Webb2009-08-045-0/+41
| | | | | | | | | | | | | | | | | | | [1] Added a new OnAttach event to Scene/EventManager [2] Hooked up existing attach event handler in XEngine. [3] Modified SceneGraph and Scene.Inventory to trigger attach events at the appropriate places. I was forced to distribut the changes across two files because of the way attach processing is distributed across the two files. [4] In the case of RezSingleAttachmentFromInventory it is necessary to handle event scheduling in a special way. There is no synchronous path available, so the fact that this object is attached, and who it is attached to, is cached when the ScriptInstance is created. When the script is started, the attached handler is driven after on_rez (but before changed, this should be reviewed). Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
* starting to refactor path generation out of prim extrusiondahlia2009-08-031-2/+18
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* Revert the #3899 patch and it's two follow upsMelanie2009-08-043-49/+32
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* Update a misspelled nameMelanie2009-08-041-1/+1
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* Change the freeswitch out connector (which is pointless) to an in connectorMelanie2009-08-041-59/+44
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* Add the region module shell for the new freeswitch serviceMelanie2009-08-041-0/+128
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* Add plumbing for the SceneObjectDeleter to wait for the script engine toMelanie2009-08-0410-3/+72
| | | | allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
* If the FreeSwitch context is unset or "public", then accept any context.Melanie2009-08-041-1/+1
| | | | This restores the "out of the box" functionality.
* Output the Freeswitch context received and the context set up in theMelanie2009-08-041-1/+1
| | | | debugging message so a mismatch can be corrected more easily
* * Tweak the caps manager so that the NPCAvatar works again.Teravus Ovares2009-08-015-13/+52
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* Add copyright header. Formatting cleanup.Jeff Ames2009-08-011-1/+1
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* * Fix a locking issue in the EventQueueTeravus Ovares2009-07-311-10/+22
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* * Fixed another potential httpserver leak.Teravus Ovares2009-07-301-2/+4
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* Thank you, dmiles, for a patch that allows more differentiated scriptMelanie Thielker2009-07-301-7/+26
| | | | | | permissions for YP scripts.
* Flag certain meshes to avoid vertex list compaction. This should help speed ↵Dahlia Trimble2009-07-301-0/+2
| | | | up meshing time at startup.
* * Remove and comment out old and unneeded parts of the old TextureDownload ↵Teravus Ovares2009-07-302-48/+39
| | | | | | | | | and UserTextureDownloadService modules. * These have been mostly replaced by the PriorityQueue sender in LLClientView (it was still using threads and poll processing!) * Thread Reduction! * Might have been sending more image packets then necessary previously, texture times 2. We'll see if this reduces the texture packet load.
* * An attempt to fix mantis #3953Teravus Ovares2009-07-292-3/+7
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* Thank you, coyled, for a patch to change Flotsamcache path generationMelanie Thielker2009-07-291-4/+4
| | | | | | to avoid directory overflow.
* Patch from Kai Ludwig: Fix prim drawing on maptile.Melanie Thielker2009-07-291-3/+3
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* * Adds the ability to have a thread efficient long poll service (such as the ↵Teravus Ovares2009-07-291-13/+80
| | | | | | | | | eventqueue) * If this doesn't melt the Http Server, this will significantly reduce the number of threads in use on regions with many users. * Adds AddPollServiceHTTPHandler, and RemovePollServiceHTTPHandler to BaseHttpServer * Generic enough to be used for many long poll services, not only the EventQueue.
* Add the missing block to the alert messageMelanie Thielker2009-07-281-0/+2
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