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* * Adds some rudimentary error handling to the physics debug drawstuff tool.Teravus Ovares2008-12-081-6/+16
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* * Fixes control issue at the root of the boat turning problem.Teravus Ovares2008-12-081-0/+18
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* Allow empty statements in LSL (; followed by ;). Fixes Mantis#2320Homer Horwitz2008-12-071-7665/+7735
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* * Tweaks physics so that linked prim are a single body. This will make ↵Teravus Ovares2008-12-075-83/+697
| | | | | | | | linked prim more stable and probably the last obstacle to vehicles physics wise. * Fixed a bug that caused physics proxies to be scattered when you link an object. * Single physical prim work exactly the same as before, just linked physical prim will have changed.
* Send the creation-date of items to the viewer. This fixes Mantis#2769.Homer Horwitz2008-12-061-2/+2
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* Change AllowScriptCrossings to be AllowScriptCrossing to match theMelanie Thielker2008-12-061-1/+1
| | | | | | .ini files already out there
* Fix an ArgumentNullException when moving a DotNet scripted object to the ↵idb2008-12-061-2/+2
| | | | next region
* Committing the missing bits to enable script crossing. Disabled by default.Melanie Thielker2008-12-052-1/+81
| | | | | | | | | For a script to successfully cross, both source and destination region must enable the feature. WARNING: Trusting binaries from other sims allows ARBITRARY REMOTE CODE EXECUTION for ANYONE! Please do not use except in ultimate trust scenarios!
* - Use the http-port that is now provided by the grid-server. If it isn't ↵Homer Horwitz2008-12-051-0/+5
| | | | | | | (because GridServer is too old), complain. Not used yet, but will be necessary for crossing regions correcly.
* Implementation of the llDetectedTouch* functionsidb2008-12-057-20/+124
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* Fixed Mantis #2756Tedd Hansen2008-12-051-1/+1
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* killing warnings, reformatting RemoteAdminPluginDr Scofield2008-12-051-1/+1
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* save file before commit is often usefulTedd Hansen2008-12-051-1/+1
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* Fix: removed m_log.InfoFormat("[OPENSIM MAIN]: GC Latency Mode: {0}", ↵Tedd Hansen2008-12-051-1/+2
| | | | GCSettings.LatencyMode.ToString());
* Garbage CollectorTedd Hansen2008-12-051-0/+4
| | | | | | * Enabled GC server * Enabled concurrent collections
* Mantis #2350idb2008-12-051-2/+3
| | | | | Move the DotNetEngine Unloading script debug message
* Actually remove the script when it's task inventory item is deleted, ratherMelanie Thielker2008-12-051-1/+1
| | | | | | than just stopping it.
* And fix it rightMelanie Thielker2008-12-051-1/+1
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* Mantis #2754Melanie Thielker2008-12-051-0/+4
| | | | | | Stop scripts that are removed from an object's inventory
* Allow no-copy attachments to be worn without losing themMelanie Thielker2008-12-051-3/+7
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* Yay for languages without default parameter valuesMelanie Thielker2008-12-051-1/+1
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* Stop trying to save attachment states on logout. That caused a predicatbleMelanie Thielker2008-12-051-10/+7
| | | | | | | loss of no copy attachments, as the client context/thread was terminating before the save could complete.
* * minor: Take out some of the test log output I accidentally left in a ↵Justin Clarke Casey2008-12-042-2/+2
| | | | couple of commits ago
* * Apply http://opensimulator.org/mantis/view.php?id=2750 with a small tweak.Justin Clarke Casey2008-12-041-2/+5
| | | | | | | * Initializes ODE only when a scene is grabbed rather than on plugin load. This means we don't initialize ode if that physics engine is not used, and it allows other ode use plugins to be used instead.
* * Put in the code necessary to allow inventory transfer of whole folders ↵Justin Clarke Casey2008-12-046-40/+365
| | | | | | | | (and their contents) between agents, not just single items * However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets
* Minor formatting cleanup.Jeff Ames2008-12-031-3/+3
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* Fixes Mantis#2744: Permissions returned false for resetting scripts inHomer Horwitz2008-12-031-0/+6
| | | | | non-root SOPs. Now, they will use the SOG the SOP belongs to.
* From: Christopher Yeoh <cyeoh@au1.ibm.com>Dr Scofield2008-12-031-1/+4
| | | | | | | | The attached patch fixes the bug where llCreateLink will cause a null dereference if the avatar who gave link permission for the object is no longer logged in.
* Reinstate closing the EQ when the UDP circuit disconnects. This will likelyMelanie Thielker2008-12-031-9/+6
| | | | | | also reinstate the texture issue, which needs ot be fixed another way.
* Make a couple log4net instances static readonly.Jeff Ames2008-12-032-2/+2
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* Update svn properties.Jeff Ames2008-12-032-2511/+2511
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* Remove a line of debug info in XEngine that i missedMelanie Thielker2008-12-031-1/+1
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* Remove the bandaid (fast rip)Melanie Thielker2008-12-032-19/+19
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* Apply Diva's bandaid to OpenSim's scraped knee.Melanie Thielker2008-12-032-19/+19
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* * Apply http://opensimulator.org/mantis/view.php?id=2741Justin Clarke Casey2008-12-021-1/+1
| | | | | | | * Fix llTriggerSound() * Thanks Godfrey!
* Remove some of the XEngine chattinessMelanie Thielker2008-12-022-4/+4
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* Made BaseOpenSimServer.ShutdownSpecific() public. As the ↵MW2008-12-021-1/+1
| | | | OpenSimBase.Shutdown() includes a Environment.Exit(0); which is not always wanted when shutting down, like from a windows service.
* Fix Mantis#2527. Permissions returned false for editing non-root SOPs. Now,Homer Horwitz2008-12-011-0/+8
| | | | | they will use the SOG the SOP belongs to (as it was for the root-SOP already).
* don't close eventqueues when you leave a region. This really does seemSean Dague2008-12-011-2/+10
| | | | | | | | | to fix the A -> B -> A issue. Because the code is very reuse friendly, it shouldn't cause much additional memory bloat in the sims. I'm sure this isn't the right fix, but it is progress, and confirms that the close path while leaving a region is part of the issue.
* * minor: A few tiny bits of documentation and log message cleanup before ↵Justin Clarke Casey2008-12-014-7/+10
| | | | starting something different
* * minor: remove 2 mono compiler warningsJustin Clarke Casey2008-12-012-2/+2
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* fix the "I get no textures if I teleport back to a region I've been inSean Dague2008-12-011-2/+4
| | | | | | | | | | before" issue. This involves the EventQueueGet module so I'm not sure this is the right fix but it appears to work. When the ScenePresence leaves force a close on it. The reuse of the queues doesn't seem to be working, so the forced close causes a new one the next time in. This does appear to work.
* attempt to modify the event queue for greater debuggingSean Dague2008-12-011-0/+2
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* Mantis #2729Melanie Thielker2008-12-011-0/+10
| | | | | | Add a check for script reset permissions to the permissions module
* Make the permissions module hook CanResetScript suitable for useMelanie Thielker2008-12-012-4/+4
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* Remove duplicated avatar height calculation in lsl functions.idb2008-12-014-36/+37
| | | | | Use height calculation in Basic Physics and Physics of Simplicity so that avatars larger than the default walk with straight legs and shorter walk on the ground.
* Mantis #2584 (again)Melanie Thielker2008-11-305-22/+87
| | | | | | Next step of diva's TP fixes and HG support
* Mantis #2716 Null when linking across objects across two regions.idb2008-11-301-0/+4
| | | | | Now silently fails to link prims in different regions.
* Fix prim crossings, again.Melanie Thielker2008-11-301-2/+5
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* Revert r7548 and r7549 until someone with prebuild-fu can help structure the ↵Dahlia Trimble2008-11-302-0/+2511
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