Commit message (Collapse) | Author | Age | Files | Lines | |
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* | *Added the ability to run commands after all regions have started up | mingchen | 2007-08-15 | 1 | -0/+31 |
| | | | | | *By default, it is set to startup_commands.txt. Simply add a list of commands separated by a new line to be run or change the file by changing the path of a startup commands file in OpenSim.ini | ||||
* | More work on inventory, can now create other inventory types, like Clothes ↵ | MW | 2007-08-15 | 8 | -45/+63 |
| | | | | and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.] | ||||
* | * We now have a field of spinning objects. | lbsa71 | 2007-08-15 | 1 | -3/+7 |
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* | * Added more spinning parts to ComplexObject. | lbsa71 | 2007-08-15 | 1 | -6/+13 |
| | | | | | | * We now have CylinderShape * This commit dedicated to the birth of techno house. | ||||
* | * Again, FileSystemObject reports filename. | lbsa71 | 2007-08-15 | 4 | -7/+17 |
| | | | | | | * SimpleApp now featuring spinning box with spinning parts. * Damn. That's cool. | ||||
* | * Exploring Group/Part from an app perspective. | lbsa71 | 2007-08-15 | 5 | -9/+83 |
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* | * Applying ckrinke's LSL baseclass changes (Thanks!) | Adam Frisby | 2007-08-15 | 2 | -80/+114 |
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* | * Fixed bug with llModPow | Adam Frisby | 2007-08-15 | 1 | -6/+6 |
| | | | | | | | | | * Implemented llSleep * Implemented llGetEnergy (always returns 1.0) * Implemented llGetRegionName * Implemented llGetRegionTimeDilation (always returns 1.0) * Implemented llGetRegionFPS (always returns 10.0) | ||||
* | * New LSL functions | Adam Frisby | 2007-08-15 | 2 | -6/+17 |
| | | | | | | | | + llAsin / llAcos + llMD5String + llModPow + llGetUnixTime | ||||
* | * Division of parcel boundaries occurs in double space rather than decimal. | Adam Frisby | 2007-08-15 | 1 | -2/+2 |
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* | Temporary fix for the region crossing crash, Although we need to start to ↵ | MW | 2007-08-15 | 3 | -4/+6 |
| | | | | change and improve how we handle caps. | ||||
* | * Permissions! - You can now only perform certain functions (such as editing ↵ | Adam Frisby | 2007-08-15 | 7 | -47/+208 |
| | | | | | | | | | | | | | other peoples objects) if you have permission to do so. * Moved OnPermissionError to EventManager - now triggers a standard blue alert. * Terraforming now requires permission via the permissions manager. [Defaults to admin-only] * Permissions manager is now substantiated in Scene * Buttload of new permissions added. * Estate manager operations now require various levels of permission to operate * OGS1 now produces 'summary reports' for a commsManager of each scene it maintains connections for. Reduces grid network traffic for ping checks. * Added new "permissions true" / "permissions false" console command to enable or disable permissions. | ||||
* | Partial fix for the permissions on edited notecards/scripts (now you might ↵ | MW | 2007-08-14 | 1 | -0/+1 |
| | | | | still see the messages next to the items of no copy or whatever, but they shouldn't stop you doing thing like reading etc) | ||||
* | Minor change to LSL_BaseClass adding pseudocode to World.SimChat | Tedd Hansen | 2007-08-14 | 1 | -2/+13 |
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* | Added public RegionInfo RegionsInfo property to SceneBase (so scripts can ↵ | MW | 2007-08-14 | 1 | -0/+5 |
| | | | | access it). | ||||
* | preliminary support for editing notecards and scripts. | MW | 2007-08-14 | 2 | -11/+43 |
| | | | | | Although there seems to sometimes be a problem of when you login again, old notecards and scripts will have their permissions messed up and you won't be able to even view their text. This seems to be related to the client's cache, and if you clear your client's cache, on the next login they should be fine again. [I have a couple of ideas about what might be causing this so hopefully will have it fixed soon.] | ||||
* | krinkec's updates to ll* interface and functions | Tedd Hansen | 2007-08-14 | 5 | -218/+342 |
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* | Can now create some new empty inventory items (like notecards and scripts) ↵ | MW | 2007-08-14 | 1 | -1/+1 |
| | | | | from the create menu in the inventory window. Although currently you can't update/edit them (and have those changes saved). | ||||
* | Start of inventory items, when you upload a texture the data will now be ↵ | MW | 2007-08-14 | 4 | -26/+64 |
| | | | | | | | stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.) Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly). | ||||
* | Correct caps of Default.lsl for Linux. Thanks again krinkec. :) | Tedd Hansen | 2007-08-14 | 2 | -2/+2 |
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* | Removed some debugging. Removed *.lso from project include in prebuild.xml. | Tedd Hansen | 2007-08-14 | 2 | -3/+3 |
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* | llSay() works again. Cleanup of debug messages. | Tedd Hansen | 2007-08-14 | 5 | -9/+9 |
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* | ScriptEngine: Some error handling, logs to logger | Tedd Hansen | 2007-08-14 | 11 | -428/+68 |
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* | More inventory work, should be able to now create new inventory folders and ↵ | MW | 2007-08-14 | 4 | -3/+41 |
| | | | | | | | them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.] The test is to make sure that it hasn't broke grid mode at all. | ||||
* | Start of Inventory service, currently only (partially) functional in ↵ | MW | 2007-08-14 | 6 | -10/+121 |
| | | | | | | | | standalone mode and using sqlite). In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response. More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window. | ||||
* | Disabled ScriptEngine until I add error handling tomorrow | Tedd Hansen | 2007-08-13 | 1 | -4/+4 |
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* | Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵ | Tedd Hansen | 2007-08-13 | 10 | -20/+29 |
| | | | | now works, but llSay only outputs to server console. | ||||
* | Added Scene.ConvertLocalIDToFullID() method. | MW | 2007-08-13 | 3 | -1/+33 |
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* | added Sample OnObjectGrab event to SceneEventManager for script engines to ↵ | MW | 2007-08-13 | 3 | -0/+17 |
| | | | | subscribe to. | ||||
* | Changed ScriptLoader to use Path.combine. | MW | 2007-08-13 | 1 | -1/+2 |
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* | (DotNet) ScriptEngine is now loaded and added to Scene during startup. | Tedd Hansen | 2007-08-13 | 6 | -3/+123 |
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* | Setting culture for startup thread to invariant. Config now read correctly ↵ | Tedd Hansen | 2007-08-13 | 1 | -0/+6 |
| | | | | on alternate regional settings. | ||||
* | Some more work on SceneObjectGroup | MW | 2007-08-13 | 1 | -5/+10 |
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* | krinkec's updates to ll* interface and functions | Tedd Hansen | 2007-08-13 | 2 | -242/+382 |
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* | oops , guess I should include the new files next time | MW | 2007-08-13 | 2 | -2/+113 |
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* | Separated Login Service from usermanager, which helps to clean up the code a ↵ | MW | 2007-08-13 | 2 | -105/+10 |
| | | | | bit and also should help to integrate the inventory server (when it is wrote/finished). | ||||
* | Added the SetPartText access method to SceneObjectGroup to set the text of ↵ | MW | 2007-08-13 | 1 | -17/+35 |
| | | | | member SceneObjectParts. | ||||
* | The Welcome message /message of the day shown in the client during login, ↵ | MW | 2007-08-13 | 4 | -12/+24 |
| | | | | can now be set from the .INI file for standalone mode (change the standalone_welcome = "Welcome to OpenSim" line). | ||||
* | Deleted some unused code. | MW | 2007-08-13 | 1 | -27/+0 |
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* | Partial Linking of prim groups should work (its partial as currently only ↵ | MW | 2007-08-13 | 4 | -60/+201 |
| | | | | | | | the root prim of the child group will actually get linked, working on linking the rest now). Multiple prim groups are now stored in the sqlite database and are reloaded correctly. | ||||
* | ScriptEngine successfully compiles script, we are now even further than LSO was. | Tedd Hansen | 2007-08-12 | 3 | -10/+35 |
| | | | | | Also added C# script support. | ||||
* | ScriptManager now uses LSL-compiler. | Tedd Hansen | 2007-08-12 | 2 | -19/+21 |
| | | | | | LSL_BuiltIn_Commands_TestImplementation.cs no longer needs updating. | ||||
* | LSL_BaseClass now receives scene during init | Tedd Hansen | 2007-08-12 | 2 | -24/+6 |
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* | LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users ↵ | Tedd Hansen | 2007-08-12 | 3 | -13/+365 |
| | | | | won't have to reference every internal command by object. | ||||
* | Code comments and cleanup, correct datatypes for key, vector, rotation, ↵ | Tedd Hansen | 2007-08-12 | 7 | -114/+99 |
| | | | | (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc | ||||
* | Script now compiles unsuccessfully | Tedd Hansen | 2007-08-12 | 3 | -30/+146 |
| | | | | | (unknown datatypes, no references) | ||||
* | LSL ScriptEngine now only needs to inherit from BaseClass and we will be ↵ | Tedd Hansen | 2007-08-12 | 2 | -0/+47 |
| | | | | MUCH closer to complete LSL support than we were yesterday. | ||||
* | Initial LSL to C# converter, not working yet! | Tedd Hansen | 2007-08-12 | 1 | -0/+156 |
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* | Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so ↵ | MW | 2007-08-11 | 3 | -17/+16 |
| | | | | that we can tell what prims belong to the same SceneObjectGroup. If sdague has a different method in mind when he gets back then he can change it then. | ||||
* | Applied danx0r 's ODE patch [mantis issue 263] | MW | 2007-08-11 | 1 | -20/+21 |
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