index
:
opensim-SC_OLD
master
My fork of OpenSim for IG and MG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
BulletSim: add ini file and command line parameters to control
Robert Adams
2012-12-11
4
-8
/
+22
*
BulletSim: set mass for single prim linksets when going physical. This fixes ...
Robert Adams
2012-12-11
1
-1
/
+8
*
BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy...
Robert Adams
2012-12-10
2
-5
/
+7
*
BulletSim: Fix crash on the destruction of physical linksets.
Robert Adams
2012-12-10
12
-38
/
+155
*
BulletSim: some comments about rebuilding linksets (having to recompute and r...
Robert Adams
2012-12-09
1
-3
/
+6
*
BulletSim: adjust friction and restitution based on material type.
Robert Adams
2012-12-09
2
-5
/
+17
*
HGAssetMapper: Get wasn't really working. It's true that some assets are copi...
Diva Canto
2012-12-09
1
-3
/
+35
*
Switched the order by which foreign inventory and foreign assets are brought ...
Diva Canto
2012-12-09
1
-6
/
+4
*
UserManagementModule: search the local cache for names too.
Diva Canto
2012-12-09
2
-1
/
+11
*
BulletSim: set material properties for static objects. Move Linkset.MakeStati...
Robert Adams
2012-12-08
2
-11
/
+24
*
BulletSim: fix small problem with setting size/scale of native shapes which c...
Robert Adams
2012-12-08
1
-6
/
+9
*
BulletSim: update comments and add more to TODO list.
Robert Adams
2012-12-08
2
-4
/
+10
*
Re-enable code disabled in f605a62 to allow a TaskInventoryAccepted message t...
Justin Clark-Casey (justincc)
2012-12-08
1
-70
/
+68
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-12-07
6
-358
/
+461
|
\
|
*
BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,
Robert Adams
2012-12-06
2
-83
/
+130
|
*
BulletSim: update and add to the TODO list.
Robert Adams
2012-12-06
1
-31
/
+56
|
*
BulletSim: add detail logging detail flag so I don't have to comment and unco...
Robert Adams
2012-12-06
1
-27
/
+34
|
*
BulletSim: only check position sanity if the prim is physical -- the user can...
Robert Adams
2012-12-06
1
-3
/
+1
|
*
BulletSim: add values for material friction and restitution. Fix line endings...
Robert Adams
2012-12-06
1
-191
/
+185
|
*
BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle...
Robert Adams
2012-12-06
1
-14
/
+28
|
*
BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...
Robert Adams
2012-12-06
2
-20
/
+38
*
|
Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the ai...
Justin Clark-Casey (justincc)
2012-12-07
1
-1
/
+3
|
/
*
Instead of printing script errors out to console, put to debug log so that we...
Justin Clark-Casey (justincc)
2012-12-06
1
-1
/
+11
*
minor: Fix more compiler warnings in CoreModules tests by properly overriding...
Justin Clark-Casey (justincc)
2012-12-05
5
-5
/
+16
*
Add engine-wide events queued and events processed numbers to output of "xeng...
Justin Clark-Casey (justincc)
2012-12-05
1
-1
/
+14
*
Remove some mono warnings in script tests, chiefly where SetUp() wasn't prope...
Justin Clark-Casey (justincc)
2012-12-05
5
-7
/
+13
*
Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking c...
Justin Clark-Casey (justincc)
2012-12-05
3
-4
/
+15
*
For now, sort "show scripts" output in descending order sorted by events proc...
Justin Clark-Casey (justincc)
2012-12-05
1
-3
/
+21
*
Add IScriptInstance.EventsProcessed stat so that we can record this informati...
Justin Clark-Casey (justincc)
2012-12-05
3
-0
/
+10
*
In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of constru...
Justin Clark-Casey (justincc)
2012-12-05
1
-2
/
+1
*
On XEngine.ProcessEventHandler(), instead of creating a new CultureInfo on ev...
Justin Clark-Casey (justincc)
2012-12-05
1
-2
/
+1
*
minor: also comment out the debug log message which reports searching for chi...
Justin Clark-Casey (justincc)
2012-12-04
1
-2
/
+2
*
minor: Comment out "Delivering IM to..." messages for now.
Justin Clark-Casey (justincc)
2012-12-04
1
-3
/
+3
*
minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.
Justin Clark-Casey (justincc)
2012-12-04
1
-4
/
+11
*
Bug fix in OfflineMessageModule. Mantis #6446
Diva Canto
2012-12-04
1
-1
/
+1
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
BlueWall
2012-12-03
14
-287
/
+578
|
\
|
*
BulletSim: Reduce idle region physics overhead where there are MANY
Robert Adams
2012-12-03
7
-80
/
+95
|
*
BulletSim: rework angular corrections to remove any hybrid code and compute a...
Robert Adams
2012-12-03
4
-111
/
+115
|
*
BulletSim: add stubs for generalization of preStep actions. Will eventually r...
Robert Adams
2012-12-03
2
-3
/
+22
|
*
BulletSim: begin tracking a TODO list. There just are so many things to remem...
Robert Adams
2012-12-03
1
-0
/
+112
|
*
BulletSim: revert angular vertical attraction from motor to code. The motor c...
Robert Adams
2012-12-03
1
-47
/
+19
|
*
BulletSim: format vehicle detail logging messages so vehicle changs are group...
Robert Adams
2012-12-03
2
-17
/
+17
|
*
BulletSim: localize vehicle property setting so the vehicle prim is only upda...
Robert Adams
2012-12-03
1
-33
/
+128
|
*
BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...
Robert Adams
2012-12-01
4
-10
/
+15
|
*
BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...
Robert Adams
2012-11-29
3
-48
/
+73
|
*
BulletSim: add copyright header where it is missing. Remove some unnecessary ...
Robert Adams
2012-11-29
2
-3
/
+31
|
*
BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...
Robert Adams
2012-11-29
4
-10
/
+26
|
*
BulletSim: reverse direction of hover correction. Removes problem with vehicl...
Robert Adams
2012-11-29
1
-8
/
+8
*
|
XmlRpcGridRouter
BlueWall
2012-12-03
4
-19
/
+77
|
/
*
BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_B...
Robert Adams
2012-11-28
1
-3
/
+15
[next]