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My fork of OpenSim for IG and MG, called SledjChisl.
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If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then cont...
Justin Clark-Casey (justincc)
2013-01-23
5
-27
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+87
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Add co-op termination regression test for infinite recursive manual call on e...
Justin Clark-Casey (justincc)
2013-01-22
1
-0
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+22
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Set script delay factor to 0 in co-op termination tests
Justin Clark-Casey (justincc)
2013-01-22
1
-0
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+3
*
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Add regression test for co-op termination on infinite user function call regr...
Justin Clark-Casey (justincc)
2013-01-22
1
-0
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+30
*
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Add regression test for co-op stop of an infinite jump loop
Justin Clark-Casey (justincc)
2013-01-22
1
-8
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+41
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Add do-while co-op termination test
Justin Clark-Casey (justincc)
2013-01-22
1
-2
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+30
*
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Add single and comound while loop co-op termination test
Justin Clark-Casey (justincc)
2013-01-22
1
-0
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+44
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Fix bug in generating termination checks in compound statement for loop.
Justin Clark-Casey (justincc)
2013-01-22
2
-3
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+27
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factor out common code in existing co-op termination regression tests
Justin Clark-Casey (justincc)
2013-01-22
1
-55
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+24
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Increase WaitForEventCompletionOnScriptStop to 120 secs to show that the co-o...
Justin Clark-Casey (justincc)
2013-01-22
1
-0
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+4
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minor: comment out Console.WriteLine debugging message in XEngine
Justin Clark-Casey (justincc)
2013-01-22
1
-1
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+1
*
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Add regression test TestStopOnLongForLoop()
Justin Clark-Casey (justincc)
2013-01-22
1
-0
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+59
*
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refactor: rename XEngineTest to more descriptive XEngineBasicTests
Justin Clark-Casey (justincc)
2013-01-22
1
-0
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+0
*
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Implement non-wait co-operative termination of scripts for XEngine in additio...
Justin Clark-Casey (justincc)
2013-01-17
7
-77
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+271
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2013-01-16
28
-151
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+535
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Changed a couple of debug messages at the request of osgrid.
Diva Canto
2013-01-16
1
-2
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+2
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BulletSim: add the editting children in linkset going phantom bug to TODO list.
Robert Adams
2013-01-15
1
-0
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+2
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BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
Robert Adams
2013-01-15
5
-28
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+30
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BulletSim: add debugging messages to know when assets for physical
Robert Adams
2013-01-15
4
-17
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+51
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BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)
Robert Adams
2013-01-15
1
-3
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+3
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Implement co-operative script termination if termination comes during a scrip...
Justin Clark-Casey (justincc)
2013-01-16
18
-54
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+327
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Revert "Implement co-operative script termination if termination comes during...
Justin Clark-Casey (justincc)
2013-01-16
7
-289
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+13
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2013-01-16
6
-31
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+74
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\
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BulletSim: tweeks to improve hover.
Robert Adams
2013-01-15
1
-5
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+21
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BulletSim: temporarily disable banking and direction deflection
Robert Adams
2013-01-15
2
-10
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+29
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BulletSim: fix logic for enabling unmanaged code debug messages.
Robert Adams
2013-01-15
1
-1
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+14
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Merge branch 'master' of git://opensimulator.org/git/opensim
Robert Adams
2013-01-15
2
-12
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+7
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move resit fix to ScenePresence.cs and allow for requesting sit on objects ot...
dahlia
2013-01-14
2
-12
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+7
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BulletSim: by default, turn on continuious collision detection (CCD)
Robert Adams
2013-01-15
1
-3
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+3
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*
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Implement co-operative script termination if termination comes during a scrip...
Justin Clark-Casey (justincc)
2013-01-16
7
-13
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+289
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*
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Instead of passing separate engine, part and item components to script APIs, ...
Justin Clark-Casey (justincc)
2013-01-15
15
-79
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+109
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*
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Complete removal of the now unused state queue
Melanie
2013-01-16
2
-15
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+4
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2013-01-15
26
-246
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+554
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BulletSim: fix not moving physical objects below terrain to over terrain.
Robert Adams
2013-01-14
5
-18
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+36
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BulletSim: disable center-of-mass computation for linksets until debugged. Mo...
Robert Adams
2013-01-14
2
-25
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+36
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BulletSim: move center of gravity of linkset to its geometric center.
Robert Adams
2013-01-11
10
-32
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+106
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BulletSim: add osGetPhysicsEngineType() LSL function and update
Robert Adams
2013-01-11
12
-22
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+82
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BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...
Robert Adams
2013-01-11
4
-50
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+162
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Fix exception reporting in SceneObjectPart so it logs what the exception is r...
Robert Adams
2013-01-11
1
-2
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+2
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BulletSim: Redo linear function coding so they can better interact. New algor...
Robert Adams
2013-01-11
2
-62
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+91
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BulletSim: remove double application of buoyancy. Centralize computation of b...
Robert Adams
2013-01-11
4
-65
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+59
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BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem...
Robert Adams
2013-01-11
1
-1
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+1
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add some sanity checking to HandleAgentRequestSit handler
dahlia
2013-01-10
1
-2
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+12
*
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refactor: Simplify ScriptInstance by retaining reference to SceneObjectPart i...
Justin Clark-Casey (justincc)
2013-01-14
1
-72
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+55
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Implement a workaround solution for saving manual script state changes by the...
Justin Clark-Casey (justincc)
2013-01-11
1
-5
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+19
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Save attachments on detach/exit if a contained script state has been changed.
Justin Clark-Casey (justincc)
2013-01-11
2
-1
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+20
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Fix a regression in the last few scene commands changes where setting these v...
Justin Clark-Casey (justincc)
2013-01-11
1
-52
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+2
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Add "debug scene get" console command to list current scene options
Justin Clark-Casey (justincc)
2013-01-10
1
-2
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+43
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Move scene debug commands into separate module. Command changes from "debug ...
Justin Clark-Casey (justincc)
2013-01-10
5
-138
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+350
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refactor: route the final scene backup through the same code that handles per...
Justin Clark-Casey (justincc)
2013-01-10
1
-10
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+1
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