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My fork of OpenSim for IG and MG, called SledjChisl.
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*
Mantis 6507 keys returned by llGetAgentList incorrect for llList2Key
Talun
2013-01-19
1
-2
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+2
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Fix use of scene debug commands when region is set to root or a specific regi...
Justin Clark-Casey (justincc)
2013-01-19
1
-15
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+12
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Add "debug set set animations true|false" region console command.
Justin Clark-Casey (justincc)
2013-01-18
4
-24
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+48
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Restore previous client AO behaviour by not allowing them to remove the defau...
Justin Clark-Casey (justincc)
2013-01-18
5
-8
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+27
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BulletSim: reduce jitter in avatar velocity when walking or flying.
Robert Adams
2013-01-18
2
-2
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+9
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BulletSim: add logic to turn off pre-step actions when object goes
Robert Adams
2013-01-18
1
-0
/
+21
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Robert Adams
2013-01-17
3
-17
/
+6
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2013-01-16
28
-151
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+535
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Changed a couple of debug messages at the request of osgrid.
Diva Canto
2013-01-16
1
-2
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+2
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Complete removal of the now unused state queue
Melanie
2013-01-16
2
-15
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+4
*
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BulletSim: Add one function that all actors who act on the physical
Robert Adams
2013-01-17
5
-24
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+31
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BulletSim: add the editting children in linkset going phantom bug to TODO list.
Robert Adams
2013-01-15
1
-0
/
+2
*
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BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
Robert Adams
2013-01-15
5
-28
/
+30
*
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BulletSim: add debugging messages to know when assets for physical
Robert Adams
2013-01-15
4
-17
/
+51
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BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)
Robert Adams
2013-01-15
1
-3
/
+3
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Implement co-operative script termination if termination comes during a scrip...
Justin Clark-Casey (justincc)
2013-01-16
18
-54
/
+327
*
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Revert "Implement co-operative script termination if termination comes during...
Justin Clark-Casey (justincc)
2013-01-16
7
-289
/
+13
*
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2013-01-16
6
-31
/
+74
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BulletSim: tweeks to improve hover.
Robert Adams
2013-01-15
1
-5
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+21
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BulletSim: temporarily disable banking and direction deflection
Robert Adams
2013-01-15
2
-10
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+29
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*
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BulletSim: fix logic for enabling unmanaged code debug messages.
Robert Adams
2013-01-15
1
-1
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+14
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*
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Merge branch 'master' of git://opensimulator.org/git/opensim
Robert Adams
2013-01-15
2
-12
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+7
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move resit fix to ScenePresence.cs and allow for requesting sit on objects ot...
dahlia
2013-01-14
2
-12
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+7
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BulletSim: by default, turn on continuious collision detection (CCD)
Robert Adams
2013-01-15
1
-3
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+3
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Implement co-operative script termination if termination comes during a scrip...
Justin Clark-Casey (justincc)
2013-01-16
7
-13
/
+289
*
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Instead of passing separate engine, part and item components to script APIs, ...
Justin Clark-Casey (justincc)
2013-01-15
15
-79
/
+109
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2013-01-15
26
-246
/
+554
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BulletSim: fix not moving physical objects below terrain to over terrain.
Robert Adams
2013-01-14
5
-18
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+36
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BulletSim: disable center-of-mass computation for linksets until debugged. Mo...
Robert Adams
2013-01-14
2
-25
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+36
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BulletSim: move center of gravity of linkset to its geometric center.
Robert Adams
2013-01-11
10
-32
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+106
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BulletSim: add osGetPhysicsEngineType() LSL function and update
Robert Adams
2013-01-11
12
-22
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+82
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BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...
Robert Adams
2013-01-11
4
-50
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+162
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*
Fix exception reporting in SceneObjectPart so it logs what the exception is r...
Robert Adams
2013-01-11
1
-2
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+2
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BulletSim: Redo linear function coding so they can better interact. New algor...
Robert Adams
2013-01-11
2
-62
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+91
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BulletSim: remove double application of buoyancy. Centralize computation of b...
Robert Adams
2013-01-11
4
-65
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+59
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BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem...
Robert Adams
2013-01-11
1
-1
/
+1
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add some sanity checking to HandleAgentRequestSit handler
dahlia
2013-01-10
1
-2
/
+12
*
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refactor: Simplify ScriptInstance by retaining reference to SceneObjectPart i...
Justin Clark-Casey (justincc)
2013-01-14
1
-72
/
+55
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*
Implement a workaround solution for saving manual script state changes by the...
Justin Clark-Casey (justincc)
2013-01-11
1
-5
/
+19
*
Save attachments on detach/exit if a contained script state has been changed.
Justin Clark-Casey (justincc)
2013-01-11
2
-1
/
+20
*
Fix a regression in the last few scene commands changes where setting these v...
Justin Clark-Casey (justincc)
2013-01-11
1
-52
/
+2
*
Add "debug scene get" console command to list current scene options
Justin Clark-Casey (justincc)
2013-01-10
1
-2
/
+43
*
Move scene debug commands into separate module. Command changes from "debug ...
Justin Clark-Casey (justincc)
2013-01-10
5
-138
/
+350
*
refactor: route the final scene backup through the same code that handles per...
Justin Clark-Casey (justincc)
2013-01-10
1
-10
/
+1
*
minor: Capitalize GroupsModule command category
Justin Clark-Casey (justincc)
2013-01-10
1
-1
/
+1
*
minor: add missing newline to "debug scene" console command
Justin Clark-Casey (justincc)
2013-01-10
1
-1
/
+1
*
Remove unimplemented "debug teleport" console command
Justin Clark-Casey (justincc)
2013-01-10
1
-2
/
+0
*
Add "debug scene pbackup true|false" console command. This enables or disabl...
Justin Clark-Casey (justincc)
2013-01-10
2
-13
/
+36
*
On baked texture save, replace any HG ID with an ordinary asset ID so the HGA...
Justin Clark-Casey (justincc)
2013-01-10
1
-0
/
+3
*
Add "show script timers" command to show script timers. For debug purposes.
Justin Clark-Casey (justincc)
2013-01-10
3
-35
/
+81
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