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* Thank you, RemedyTomm, for an update to your previous patch. Garbage-collectMelanie2009-10-261-2/+21
| | | | the transfers that never happen.
* Thank you, RemedyTomm, for a patch to handle Xfer requests being droppedMelanie2009-10-261-2/+24
| | | | before the file data to be transfered is ready.
* Minor tweaks to get OpenSim compiling against both the current libomv and ↵John Hurliman2009-10-252-1/+3
| | | | the upcoming 0.8.0
* Changing Scene.ForEachClient to use the synchronous for loop instead of ↵John Hurliman2009-10-257-74/+102
| | | | | | | | | | Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces * Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff * Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape() * Improved the instantiation of PrimitiveBaseShape
* * Changed various modules to not initialize timers unless the module is ↵John Hurliman2009-10-235-28/+38
| | | | | | initialized. Ideally, the timers would not initialize unless the module was actually enabled, but Melanie's work on configuring module loading from a config file should make that unnecessary * Wrapped the Bitmap class used to generate the world map tile in a using statement to dispose of it after the JPEG2000 data is created
* * Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ↵John Hurliman2009-10-233-10/+19
| | | | | | | handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system * Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler * Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-10-231-2/+3
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| * Patch from dslake http://opensimulator.org/mantis/view.php?id=4291 0004291: ↵dslake2009-10-231-2/+3
| | | | | | | | Inconsistent locking of ODE tainted prims
* | Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been ↵John Hurliman2009-10-232-13/+28
|/ | | | removed and several new parameters have been added to [ClientStack.LindenUDP]
* Inconsistent locking of SenseRepeaters in Script Engine.unknown2009-10-231-8/+11
| | | | | | When I attempt to 'save oar' on a region with thousands of scripts with timers, I get a NullReferenceException every time. The problem comes from inconsistent locking in SensorRepeat.cs of the SenseRepeaters List. It is iterated and modified in many places and these places are all wrapped in a lock except in the GetSerializationData(). This is the function throwing the exception because an item in the list becomes null during iteration. The attached patch locks SenseRepeatListLock in GetSerializationData()
* Implemented a "FrontBack" prioritizer, using distance plus the plane ↵John Hurliman2009-10-233-3/+78
| | | | equation to give double weight to prims/avatars in front of you
* Uncommented the resend log line so the previous commit can be seen in actionJohn Hurliman2009-10-231-1/+1
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* * Changed the max RTO value to 60 seconds to comply with RFC 2988John Hurliman2009-10-232-1/+4
| | | | * Implemented section 5.5, exponential backoff of the RTO after a resend
* Commented out noisy debugging about resent packets (normal) and agents ↵John Hurliman2009-10-232-3/+3
| | | | setting throttles (normal)
* Experimental change to use an immutable array for iterating ScenePresences, ↵John Hurliman2009-10-2313-284/+308
| | | | avoiding locking and copying the list each time it is accessed
* * Moved Copyrights above the comments in ODEPrim and ODEDynamics so they're ↵Teravus Ovares (Dan Olivares)2009-10-222-26/+28
| | | | consistent with the rest (and so chi11ken's auto copyright adding script doesn't duplicate the copyright.
* * Send out m_bodyRot everywhere instead of m_rotation. Still have no clue ↵John Hurliman2009-10-222-23/+23
| | | | | | which is right * Fix WorldMapModule.process() to not trip the watchdog timer
* Forgot to hit save in the last commitJohn Hurliman2009-10-221-1/+1
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* * Sending (position - hipoffset) instead of positionJohn Hurliman2009-10-221-5/+2
| | | | * Sending m_rotation instead of m_bodyRot in full updates to match terse updates (no idea which one is right!)
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-10-221-0/+8
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| * Commented out instrumentation in ODEPrim.csKittoFlora2009-10-221-0/+8
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* | Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵John Hurliman2009-10-2212-100/+116
|/ | | | use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
* Merge branch 'vehicles'Melanie2009-10-2212-739/+1454
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| * Merge branch 'master' into vehiclesMelanie2009-10-2245-2052/+2271
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| * \ Merge branch 'master' into vehiclesMelanie2009-10-1912-38/+145
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| * \ \ Merge branch 'master' into vehiclesMelanie2009-10-155-17/+22
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| * \ \ \ Merge branch 'master' into vehiclesMelanie2009-10-1538-1648/+1650
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| * \ \ \ \ Merge branch 'master' into vehiclesMelanie2009-10-126-79/+842
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| * \ \ \ \ \ Merge branch 'master' into vehiclesMelanie2009-10-1210-28/+637
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| * \ \ \ \ \ \ Merge branch 'master' into vehiclesMelanie2009-10-0837-4512/+3057
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| * | | | | | | | Correct a build break caused by an optimization in trunkMelanie2009-10-071-1/+1
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| * | | | | | | | Merge branch 'master' into vehiclesMelanie2009-10-069-28/+70
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| * | | | | | | | | Make sure that keys exist in arrays before trying to access them.Michael Cortez2009-10-051-3/+9
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| * | | | | | | | | Ensure the specified imSessionID exists in the DroppedSession collection ↵Michael Cortez2009-10-051-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | before attempting to access it.
| * | | | | | | | | Merge branch 'master' into vehiclesMelanie2009-10-054-69/+124
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| * | | | | | | | | | Fix build breakMelanie2009-10-051-1/+1
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| * | | | | | | | | | Merge branch 'master' into vehiclesMelanie2009-10-0520-358/+323
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| * \ \ \ \ \ \ \ \ \ \ Merge branch 'master' into vehiclesMelanie2009-10-0217-1234/+785
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| * \ \ \ \ \ \ \ \ \ \ \ Merge branch 'master' into vehiclesMelanie2009-10-0221-382/+477
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| * | | | | | | | | | | | | Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization ↵Melanie2009-10-026-46/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0.
| * | | | | | | | | | | | | Fix a merge conflictMelanie2009-10-011-1/+1
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| * | | | | | | | | | | | | Merge branch 'master' into vehiclesMelanie2009-10-01180-4620/+1662
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| * \ \ \ \ \ \ \ \ \ \ \ \ \ Merge branch '0.6.7-post-fixes' into vehiclesKitto Flora2009-09-3034-345/+2161
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| * | | | | | | | | | | | | | | And another merge issueKitto Flora2009-09-301-0/+1
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| * | | | | | | | | | | | | | | And anotherKitto Flora2009-09-301-1/+1
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| * | | | | | | | | | | | | | | Another small change to avoid later merge conflictKitto Flora2009-09-301-2/+3
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| * | | | | | | | | | | | | | | Small chaneg to adapt to trunkKitto Flora2009-09-301-2/+3
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| * | | | | | | | | | | | | | | Commit initial version of KittoFlora's vehicle changesopensim2009-09-3012-757/+1471
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* | | | | | | | | | | | | | | | Fixing the patch to the patchSnowcrash2009-10-221-3/+6
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* | | | | | | | | | | | | | | | Fix rounding error in PRIM_SIZE portion of llSetPrimitiveParamsSnowcrash2009-10-221-3/+4
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