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* Add a forgotten security check. Make the new functions only work on primsMelanie Thielker2010-06-021-0/+6
| | | | owned by the host prim owner.
* Add two new osFunctions:Melanie Thielker2010-06-025-0/+50
| | | | | list osGetPrimititveParams(key prim, list rules); osSetPrimitiveParams(key prim, list rules);
* One should not lock null objects.Melanie Thielker2010-06-011-5/+8
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* Lock the object queue when dequeueingMelanie2010-06-011-78/+81
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* Comment and remove JScript support. Mono 2.7Dev and 2.8 no longer include theMelanie2010-06-011-19/+19
| | | | needed libraries
* Fix prim returns I broke earlierMelanie Thielker2010-06-011-1/+1
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* Fix prim returns I broke earlierMelanie Thielker2010-06-011-4/+7
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* Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker2010-06-015-71/+118
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* Add a method to get the bounding box and root prim offsets within it forMelanie Thielker2010-06-011-0/+44
| | | | a group of prims.
* Split GetAxisAlignedBoundingBox into two methods to allow calculation ofMelanie Thielker2010-06-011-3/+20
| | | | combined bounding boxes and offsets
* Change the handling of CreateSelected. Only send it on real creation, notMelanie Thielker2010-06-011-1/+2
| | | | for each prim coming into view.
* Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker2010-05-315-6/+13
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* Fix a nullref in EventManager caused by RegionReady not setting the sceneMelanie Thielker2010-05-301-0/+1
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* Changes osFunction permissions again. Allow_ with a list of UUIDs now againMelanie Thielker2010-05-301-16/+51
| | | | | | refers to prim OWNERS. A new option set, Creators_, is added to allow selection by script creator. For existing installs, this means no functional change. The warning from my prior commit doesn't apply anymore.
* Changes OSSL Api permissions for the case of UUID list. In 0.6.9, the UUIDsMelanie Thielker2010-05-301-3/+18
| | | | | | | | | | | | | would be the IDs of the prim owners in whose prims these functions would run. This changes it so the UUID is the SCRIPT CREATOR instead. Further, osfunctions limited by uuid will not run if the creator and owner differ and the owner has mod rights on the script. There is still a danger in passing moodifiable scripts to others, as they can insert a harmful function, then remove the mod rights to make it runnable. As before, care needs to be taken, but where it was modable prims that were the risk before, modable scripts are the weak spot now. In cases where prim owner == script creator == script owner, nothing will change.
* get TestSaveIarV0_1() uncommented but not running as a test yet since I ↵Justin Clark-Casey (justincc)2010-05-282-106/+101
| | | | didn't get the authentication server to work and my brain is about to fizzle out my ears
* restore InventoryArchiverTests.TestReplicateArchivePathToUserInventory() to ↵Justin Clark-Casey (justincc)2010-05-281-51/+37
| | | | work with the new UserAccountService/InventoryService
* fission UserAccountService.HandleCreateUser() into two methods, one which ↵Justin Clark-Casey (justincc)2010-05-281-52/+50
| | | | handles user command parsing and another which actually does the work
* Add ability to load IARs directly from URIsJustin Clark-Casey (justincc)2010-05-283-7/+43
| | | | | | | | So, something like load iar Justin Clark-Casey / PASSWORD http://justincc.org/downloads/iars/my-great-items.iar Will load my IAR directly from the web.
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2010-05-281-1/+1
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* tidy up help information on load oar and save oarJustin Clark-Casey (justincc)2010-05-281-5/+11
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* refactor: move GetStream and URI methods from ArchiveReadRequest -> ↵Justin Clark-Casey (justincc)2010-05-283-64/+65
| | | | ArchiveHelpers
* Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.Justin Clark-Casey (justincc)2010-05-281-2/+6
| | | | | This is going to be the right behaviour in all cases, I should think. This means that avatars in region when an oar is loaded do not lose their attachments
* Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the ↵Justin Clark-Casey (justincc)2010-05-281-2/+5
| | | | object's corresponding single avatar update method, rather than calling the sceneviewer directly
* remove redundant ScenePresence.QueuePartForUpdate() - every place in the ↵Justin Clark-Casey (justincc)2010-05-281-9/+0
| | | | code calls SceneViewer.QueuePartForUpdate() directly
* Prevent a null refMelanie Thielker2010-05-271-0/+3
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* Revert "Comment noisy "CONNECTION DEBUGGING" messages, because they push more"Melanie2010-05-272-14/+2
| | | | | | Some other stuff snuck in. This reverts commit 4cc533e7ad94d148351c16f48afd2a688a64c48a.
* Comment noisy "CONNECTION DEBUGGING" messages, because they push moreMelanie Thielker2010-05-272-2/+14
| | | | important stuff off screen too fast
* Just because there is an agent update handler, that doesn't mean there isMelanie Thielker2010-05-261-3/+4
| | | | a pre agent update handler. Null check these separately.
* fix sculpt normal direction for mirrored plane sculptsdahlia2010-05-241-2/+1
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* Change the way alpha is interpreted on prim text. Manris #4723Melanie2010-05-241-1/+1
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* minor: expand upon comments about not scheduling two full updates for ↵Justin Clark-Casey (justincc)2010-05-241-2/+3
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* Remove an unneeded conditionalMelanie2010-05-231-2/+1
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* Apply http://opensimulator.org/mantis/view.php?id=4632Justin Clark-Casey (justincc)2010-05-212-2/+60
| | | | | Adds dialog methods for MRM. Thanks ziah.
* Apply http://opensimulator.org/mantis/view.php?id=4627Justin Clark-Casey (justincc)2010-05-212-0/+20
| | | | Adds OwnerId and CreatorId properties to MRM.IObject
* Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628Justin Clark-Casey (justincc)2010-05-211-3/+2
| | | | | This prevents a ground-sitting avatar from being moved about in mouselook Thanks mirceakitsune!
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-05-211-0/+57
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-05-212-69/+68
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| * | Add a new priority scheme that works like FrontBack, but completely ↵Melanie2010-05-211-0/+57
| | | | | | | | | | | | | | | | | | | | | | | | deprioritizes static prims, creating a hierarchy as follows: 0 == own avatar < other avatars < pysical prims < static prims For a child agent, simply acts like FrontBack
* | | Added overload of SendGenericMessage to LLClientView with string list as ↵Mikko Pallari2010-05-214-0/+29
| |/ |/| | | | | parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch.
* | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-05-212-17/+32
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| * | Added a sanity check before using m_config in the Scene constructorJohn Hurliman2010-05-211-16/+19
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| * * Added code comments to Prioritizer.cs that document how to add a new ↵John Hurliman2010-05-211-1/+13
| | | | | | | | update priority policy
* | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-05-219-299/+193
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| * * Moving all of the prioritization/reprioritization code into a new file ↵John Hurliman2010-05-219-299/+193
| | | | | | | | | | | | | | Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority
* | rearrange SceneGraph.AddSceneObject() to return earlier if an object with ↵Justin Clark-Casey (justincc)2010-05-211-53/+49
|/ | | | | | that uuid is already in the scene this means that we don't perform pointless work
* minor: remove LongRunning test designator from TestAddSceneObject() since it ↵Justin Clark-Casey (justincc)2010-05-211-1/+1
| | | | isn't, really
* add test to make sure that adding an object where one already exists in the ↵Justin Clark-Casey (justincc)2010-05-211-0/+34
| | | | scene with that uuid fails
* extend TestAddSceneObject() to check Scene.AddNewSceneObject() return booleanJustin Clark-Casey (justincc)2010-05-211-3/+13
| | | | improve test to retrieve object by known uuid rather than dynamically assigned local id
* Fix a problem where SceneGraph.AddSceneObject() would return false on ↵Justin Clark-Casey (justincc)2010-05-212-8/+14
| | | | | | successfully adding an object rather than true, in defiance of its method documentation This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added.