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My fork of OpenSim for IG and MG, called SledjChisl.
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Merge branch 'master' into queuetest
Mic Bowman
2011-04-14
1
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+5
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Merge branch 'testmerge' into queuetest
Mic Bowman
2011-04-13
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remove packet monitoring debugging code
Mic Bowman
2011-04-13
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Fixed the update of items in the priority queue to enable both
Mic Bowman
2011-04-13
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fixed a couple bugs with the property queues
Mic Bowman
2011-04-13
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+37
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First pass at moving object property requests into a queue similar
Mic Bowman
2011-04-13
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+235
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New tokenbucket algorithm. This one provides fair sharing of the queues
Mic Bowman
2011-04-13
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+259
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Merge branch 'master' of /home/git/repo/OpenSim into queuetest
BlueWall
2011-04-13
4
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Add ColladaMesh switch
BlueWall
2011-04-13
2
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+21
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remove packet monitoring debugging code
Mic Bowman
2011-04-12
1
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+2
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Fixed the update of items in the priority queue to enable both
Mic Bowman
2011-04-12
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+16
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fixed a couple bugs with the property queues
Mic Bowman
2011-04-12
1
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+37
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Merge branch 'test-select' into queuetest
Mic Bowman
2011-04-12
7
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+235
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First pass at moving object property requests into a queue similar
Mic Bowman
2011-04-12
7
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+235
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Merge branch 'master' into queuetest
Mic Bowman
2011-04-12
4
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+54
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New tokenbucket algorithm. This one provides fair sharing of the queues
Mic Bowman
2011-04-11
4
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+259
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Provide a configuration setting to control whether multiple taken objects are...
Justin Clark-Casey (justincc)
2011-04-18
2
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Fixes mantis #5431 -- coalesced objects in HG-enabled regions. Needs more tes...
Diva Canto
2011-04-15
2
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+12
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refactor: separate out code that adds permissions
Justin Clark-Casey (justincc)
2011-04-15
1
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+59
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minor: remove a small amount of code duplication
Justin Clark-Casey (justincc)
2011-04-15
1
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-04-15
2
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
BlueWall
2011-04-14
7
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Add ColladaMesh switch
BlueWall
2011-04-14
2
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+21
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refactor: split out some rez code into a separate CreateItemForObject() method
Justin Clark-Casey (justincc)
2011-04-15
1
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+159
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get rid of all traces of the now used mock service infrastructure
Justin Clark-Casey (justincc)
2011-04-15
7
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remove mock asset service for tests in favour of always using the real one
Justin Clark-Casey (justincc)
2011-04-15
1
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+3
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extend TestLoadCoalesecedItem() to check loaded object ids and positions
Justin Clark-Casey (justincc)
2011-04-15
1
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+7
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Make all the objects in a coalescence reappears after being loaded from an IA...
Justin Clark-Casey (justincc)
2011-04-15
5
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+90
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implement stub TestLoadCoalesecedItem(). Doesn't do what it's meant to do yet.
Justin Clark-Casey (justincc)
2011-04-14
2
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+48
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simplify InventoryArchiveTestCase setup
Justin Clark-Casey (justincc)
2011-04-14
1
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simplify TestSaveItemToIarV0_1()
Justin Clark-Casey (justincc)
2011-04-14
1
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+2
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simplify TestRezObject()
Justin Clark-Casey (justincc)
2011-04-14
1
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+1
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Make scene object parts created by the test utils unit sized.
Justin Clark-Casey (justincc)
2011-04-14
1
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-04-14
1
-1
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+5
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Comment out the warning if the prioritizer runs without a fully
Mic Bowman
2011-04-13
1
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simplify coalesced object tests by using existing scene object set up utils
Justin Clark-Casey (justincc)
2011-04-14
2
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+20
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Use common coalesced serialization code for both tests and the InventoryAcces...
Justin Clark-Casey (justincc)
2011-04-13
1
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+13
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Adjust the quanterions used in the rez coalsced object tests to get sensible ...
Justin Clark-Casey (justincc)
2011-04-13
3
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+24
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refactor: move code to obtain the coalescence size and object offsets into Co...
Justin Clark-Casey (justincc)
2011-04-13
3
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+39
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Fix bug where rezzing coalesced objects would give all objects the same name ...
Justin Clark-Casey (justincc)
2011-04-13
2
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+11
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Add coalesced scene objects class and serializer. This is currently only use...
Justin Clark-Casey (justincc)
2011-04-13
7
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+374
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factor out some test code into the SetUp()
Justin Clark-Casey (justincc)
2011-04-13
1
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+15
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Add a regression test for rezzing a single object into a scene from user inve...
Justin Clark-Casey (justincc)
2011-04-13
3
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+145
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force mesh proxy for simple box prims with path cut
dahlia
2011-04-12
2
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+6
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Moved 3 request handlers from OpenSim.Framework.Servers.HttpServer up to Open...
Diva Canto
2011-04-12
11
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+2
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Implemented terrain save-tile command. Does the opposite of load-tile. For no...
Diva Canto
2011-04-12
7
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+132
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Bug fix in object serialization -- sculpt data was wrong.
Diva Canto
2011-04-12
1
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+1
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refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersectio...
Justin Clark-Casey (justincc)
2011-04-12
2
-26
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+2
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If an object is rezzed directly from a prim inventory then give it the rotati...
Justin Clark-Casey (justincc)
2011-04-12
1
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+1
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Allow a null rotation to be passed in to RezObject so that we can control whe...
Justin Clark-Casey (justincc)
2011-04-12
1
-7
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+13
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