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* * Major style changes in libTerrain.Channel - now uses .NET-style naming syntax.Adam Frisby2007-07-2318-180/+180
| | | | | * Issue#218 - Updated mySQL region table.
* Couple of small changesMW2007-07-221-1/+1
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* Think I've recovered my deleted files, so hopefully it works now. MW2007-07-221-0/+66
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* * Some work in progress code: Inventory cache, start of inventory ↵MW2007-07-2240-1724/+174
| | | | | | | | | | | server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
* * Aerobic erosion now uses Navier Stokes algorithms for wind calculations.Adam Frisby2007-07-223-10/+27
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* * Added Navier Stokes computational fluid dynamics algorithms to ↵Adam Frisby2007-07-221-1/+32
| | | | libTerrain.Channel.
* * More navier-stokes fun. Will finish it later.Adam Frisby2007-07-221-1/+15
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* * Ported Jos Stam's Navier Stokes algorithm from his GDC2003 Paper to C# and ↵Adam Frisby2007-07-221-0/+214
| | | | included in libTerrain - May I never have to do that again.
* * Enabled hydraulic erosion command.Adam Frisby2007-07-211-0/+6
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* * Reimplemented Hydraulic Erosion routines, may be buggy.Adam Frisby2007-07-211-1/+144
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* * Removed reference to libTerrain-BSD.dll from the terrain filter system.Adam Frisby2007-07-211-1/+0
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* * Updated licensing headers on libTerrain imported components.Adam Frisby2007-07-2118-504/+450
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* * Deleted libTerrain-BSD.dllAdam Frisby2007-07-2125-2/+2671
| | | | | * Added libTerrain to BasicTerrain directly as a subfolder
* * Renamed terrain functions to match OpenSim naming styles.Adam Frisby2007-07-217-77/+113
| | | | | * Added capability to support minimum/maximum terrain limits (from the last 'bake')
* * Fixed an issue whereby extremely tall terrains would be unable to output a ↵Adam Frisby2007-07-211-35/+35
| | | | | | | gradient map. * Renamed several terrain variable names for clarity.
* * Issue#211 - 30 second timeout is too low. (Thanks Babblefrog)Adam Frisby2007-07-211-1/+1
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* * Issue#206 - Casting of a LLUUID from XMLRPC hashtable causes an error. ↵Adam Frisby2007-07-211-1/+23
| | | | | | | | (Thanks Babblefrog) * Issue#205 - MySQLManager User Creation support readded (Thanks Babblefrog + adjohn) * Issue#204 - Clients now recieve terrain updates properly (Thanks Babblefrog) [May do some slight modifications on this to make it an event]
* * Issue#209 - Terrain Hills Patch (Thanks Babblefrog)Adam Frisby2007-07-212-8/+14
| | | | | | * Issue#208 - Region crossing should be using External host (Thanks Babblefrog) * Issue#207 - Prebuild.xml contains path errors (Thanks Gareth)
* Attempt to fix the bug/crash that MetaLeo just reported.MW2007-07-201-1/+1
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* * Fixed an config issue (log not initialized in RegionInfo config)lbsa712007-07-203-2/+7
| | | | | * Added LineInfo stacktrace parser to LogBase (not used yet though)
* * Assortment of Console changes - console messages are now grouped into ↵Adam Frisby2007-07-206-13/+13
| | | | modules (eg "client", "grid", "terrain", "storage", etc)
* opps have a setting as true when it should be false.MW2007-07-191-2/+2
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* *Moved XmlConfiguration to its own projectmingchen2007-07-191-2/+2
| | | | | | *Made it possible to load a configuration interface by DLL *Deleted the 1024 config files until they are updated
* Some work on Inventory (not yet finished or enabled)MW2007-07-197-31/+116
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* Added some Alert methods to Scene , and a console command handler. So from ↵MW2007-07-198-506/+94
| | | | the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).
* * Fixing sandbox mode crash caused by removal of LocalStorage during cleanup ↵Adam Frisby2007-07-191-0/+2
| | | | earlier.
* * Added housekeeping comments, see mailing list in just a moment...Adam Frisby2007-07-195-27/+11
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* * More cleaningAdam Frisby2007-07-193-3/+19
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* * Added TriggerTouchStart function to Interpreted Events APIAdam Frisby2007-07-191-0/+7
| | | | | * One less compiler warning. Heh.
* * Moved EventManager to SceneBase (from Scene)Adam Frisby2007-07-193-9/+18
| | | | | | * Added OnShutdown event to EventManager (to be used to perform cleanups, etc) * Fixed another compiler warning.
* * Nearly back down to zero compiler warnings again...Adam Frisby2007-07-191-1/+5
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* * Cleaned out remaining references to the old LocalStorage system in prep. ↵Adam Frisby2007-07-194-45/+9
| | | | to move to StorageManager.
* * Removed yet more compiler warningsAdam Frisby2007-07-198-826/+0
| | | | | * Dropped old ILocalStorage storage engines.
* * Removing more compiler warningsAdam Frisby2007-07-194-6/+1
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* *New Configuration System, much easier and less buggy compared to the ↵mingchen2007-07-185-32/+13
| | | | | | | | original system in place *View RegionInfo.cs for an example on how it works! *This hopefully copies all the files over, but who knows :)
* * Reverting 1371Adam Frisby2007-07-181-1/+1
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* * Please to be checking you rename the strings inside the project when you ↵Adam Frisby2007-07-181-1/+1
| | | | rename libraries!
* A script/custom application should be able to add a particle system to a ↵MW2007-07-184-12/+25
| | | | prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
* Sculpted Prims should now work. MW2007-07-186-2/+46
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* More testing some ideas, to find best method for SceneObject Primitive classes. MW2007-07-184-100/+512
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* Just trying things out, nothing to see here, please go back to sleep.MW2007-07-182-5/+5
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* few small changesMW2007-07-188-9/+532
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* * Added a FileSystemObject to SimpleApplbsa712007-07-183-5/+56
| | | | | | * Added Some ShapeTypes (shapes doesn't work though!) * Fixed some \0 issues
* * One hopefully-final attempt at fixing this remoting issue.Adam Frisby2007-07-181-48/+64
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* * Once more into the breach!Adam Frisby2007-07-181-0/+2
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* * and again...Adam Frisby2007-07-181-2/+2
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* * More attempts at fixing Ckrinke's phantom remoting error. Heh.Adam Frisby2007-07-181-2/+16
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* * Fixing compileAdam Frisby2007-07-171-0/+2
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* * More LSL changes (and fixing a compile warning)Adam Frisby2007-07-172-4/+11
| | | | | * More attempted fixes for the phantom remoting bug.
* * More LSL related funAdam Frisby2007-07-175-7/+23
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