Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵ | MW | 2007-10-29 | 65 | -87/+84 |
| | | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. | ||||
* | * Removed AssetNotFound as it crashes client | lbsa71 | 2007-10-29 | 1 | -37/+43 |
| | | | | | * Fixed introduced bugs in ScenePresence | ||||
* | * ModuleLoader: Privatized some too-public fields | lbsa71 | 2007-10-29 | 5 | -56/+80 |
| | | | | | | | * Scene: Changed name from MakeAvatarPhysical to MakeRootAgent and added ForEachClient * SceneManager: Added ForEachScene * Worked some on appearances. | ||||
* | Started the process of cleaning up AssetCache and moving most of the code ↵ | MW | 2007-10-29 | 11 | -23/+241 |
| | | | | into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache. | ||||
* | normalized line endings | Jeff Ames | 2007-10-29 | 2 | -70/+70 |
| | |||||
* | should help with ODE bounce on region cross | dan miller | 2007-10-29 | 1 | -8/+18 |
| | |||||
* | Added preliminary support for sitting on prims | Jeff Ames | 2007-10-28 | 4 | -18/+113 |
| | |||||
* | *Replaced -useexecutepath with an updated -inifile extension. You can now ↵ | mingchen | 2007-10-28 | 1 | -15/+15 |
| | | | | specify either a filename (will use the default config path, or you can specify a full path. | ||||
* | Added method to create default config file in region server(OpenSim) ↵ | Tleiades Hax | 2007-10-26 | 2 | -7/+76 |
| | | | | following along the same priciples as in the other servers. | ||||
* | Temporary fix for a missing Opensim.ini file. | MW | 2007-10-26 | 2 | -10/+3 |
| | |||||
* | * Added prototypical AvatarFactory module interface to load avatar parameters | lbsa71 | 2007-10-26 | 14 | -105/+212 |
| | | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to | ||||
* | Region ground texture was not marked as temporary, when being created, and ↵ | Tleiades Hax | 2007-10-26 | 1 | -0/+1 |
| | | | | assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures. | ||||
* | Very early first implementation of grid based assets. | Tleiades Hax | 2007-10-26 | 1 | -0/+4 |
| | | | | | Run this on a major grid, and weep | ||||
* | fix line endings | Sean Dague | 2007-10-25 | 1 | -132/+132 |
| | |||||
* | apply http://bug.opensecondlife.org/view.php?id=512 from chillken | Sean Dague | 2007-10-25 | 3 | -5/+5 |
| | | | | | | which cleans up the verbose logic | ||||
* | * Added static mutex to terrain load-tile to prevent file IO locking issues. | Adam Frisby | 2007-10-25 | 1 | -20/+31 |
| | |||||
* | * Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries ↵ | Adam Frisby | 2007-10-25 | 5 | -1/+148 |
| | | | | | | | | to be sent to the core application. * Disabled by default, but has two functions so far -- shutdown (timed or now), and create-region. * Added SendGeneralAlert function to SceneManager allowing all-user alerts to be sent from OpenSimMain. | ||||
* | Introduced a build error in the last patch | Tleiades Hax | 2007-10-24 | 1 | -3/+0 |
| | |||||
* | add locking to the terrain database calls | Sean Dague | 2007-10-23 | 1 | -28/+31 |
| | |||||
* | * Fix for issue#514 - Sim crash when editing near terrain edge. | Adam Frisby | 2007-10-23 | 1 | -1/+13 |
| | |||||
* | * Added "create-region" console command. Syntax: create-region <name> ↵ | Adam Frisby | 2007-10-23 | 2 | -31/+36 |
| | | | | | | | <region.xml filename> * Spring cleaning. | ||||
* | remove debug line | Sean Dague | 2007-10-23 | 1 | -1/+1 |
| | |||||
* | * Removed plenty more untagged console messages. Everything now has shiny ↵ | Adam Frisby | 2007-10-22 | 5 | -11/+18 |
| | | | | groups. :) | ||||
* | * Table creation now checks if the table already exists before building it. | Adam Frisby | 2007-10-22 | 1 | -3/+27 |
| | |||||
* | * Temporary fix for SQLite error -- temporarily disables terrain storage. | Adam Frisby | 2007-10-22 | 1 | -2/+2 |
| | |||||
* | * Return of R2162. /Take that SVN!/ | Adam Frisby | 2007-10-22 | 8 | -23/+138 |
| | |||||
* | * Made EstateSetting static since there's only one instance, and we only ↵ | lbsa71 | 2007-10-22 | 6 | -106/+125 |
| | | | | | | | need to create it once * Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache | ||||
* | after a small misunderstanding with the match group numbers | Sean Dague | 2007-10-22 | 1 | -5/+8 |
| | | | | | | | IRC relay mode now has much more sensible broadcast messages in world and ignores non PRIVMSG commands | ||||
* | my confusion on matches vs. groups in regex. This should work a bit better | Sean Dague | 2007-10-22 | 1 | -5/+5 |
| | |||||
* | make for nicer IRC messages. No promiss that this works yet, but | Sean Dague | 2007-10-22 | 1 | -4/+25 |
| | | | | | | it is a first attempt. Will tune shortly. | ||||
* | make IRC uglier for a while to get a better handle on writing a parser for ↵ | Sean Dague | 2007-10-22 | 1 | -1/+1 |
| | | | | the messages | ||||
* | nice catch by chi11ken that I was setting the wrong property | Sean Dague | 2007-10-22 | 5 | -558/+558 |
| | |||||
* | revert r2162 as it completely clobbered all the work on | Sean Dague | 2007-10-22 | 9 | -519/+451 |
| | | | | | | | the ChatModule by MW and myself. Couldn't find Adam online after that rev went in. | ||||
* | * Major ass commit. | Adam Frisby | 2007-10-22 | 9 | -451/+519 |
| | | | | | | | * Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation | ||||
* | attempt to fix the muliple repeat problem (that sdague is getting) in the ↵ | MW | 2007-10-22 | 2 | -208/+211 |
| | | | | IRC chat bridge code. | ||||
* | Hopefully made it so ChatModule and InstantMessageModule are now running in ↵ | MW | 2007-10-22 | 1 | -4/+13 |
| | | | | Shared module mode. | ||||
* | Made some changes to the load/save xml format, So that the old format can ↵ | MW | 2007-10-22 | 4 | -4/+120 |
| | | | | still be used, I have added new console commands of "load-xml2" and "save-xml2", if the old versions worked for you then please continue using them (at least for now). The new versions haven't been tested that much, so their format could be subject to change. | ||||
* | Bug fix, so that local loginserver (in standalone mode) can set a start ↵ | MW | 2007-10-22 | 2 | -7/+9 |
| | | | | position (position inside the region) rather than it always being hardcoded to 128,128. Note: This bug fix is just to allow this to be set. Its not actually used yet (so users will still always start at 128,128). | ||||
* | update so that distances aren't required in the config file | Sean Dague | 2007-10-22 | 1 | -4/+7 |
| | |||||
* | pull the IRC portions into their own class. There is still | Sean Dague | 2007-10-22 | 1 | -165/+206 |
| | | | | | | | | something odd going on with multi-regions here, which I'll have to ask Adam about tomorrow. This should make it easier to just enhance the IRC portion of chat though. | ||||
* | * Disabled TCP Remoting Channel Security for InterRegion communication, as ↵ | Adam Frisby | 2007-10-21 | 2 | -327/+328 |
| | | | | | | | it appears we are not implementing this correctly. (need to set up certificates first) * Documented ACL class | ||||
* | fix line ending mixing. Probably should put some | Sean Dague | 2007-10-21 | 2 | -125/+125 |
| | | | | | | | wiki descriptions up on line endings so we don't keep ending up in this place. | ||||
* | Fixed a bug causing a crash during clientlog on in Windows (Thanks to ↵ | Tleiades Hax | 2007-10-21 | 2 | -2/+5 |
| | | | | | | | Rookiie and nebadon for laying all the ground work) Fixed a bug, preventing standalone mode to report neighboring sims correctly | ||||
* | * Committing new PolicyManager based on an ACL system. | Adam Frisby | 2007-10-20 | 1 | -1/+1 |
| | | | | | * Unlinked right now, but intent to replace large amounts of the core logic in PermissionManager with it. | ||||
* | * Fixed an issue whereby avatar chat distances were being calculated against ↵ | Adam Frisby | 2007-10-20 | 2 | -8/+28 |
| | | | | | | | the region corner due to a zero vector. * Bonus Commit: Fixed the Raster class in libTerrain. | ||||
* | * IRC ChatModule extension should now be more stable. | Adam Frisby | 2007-10-19 | 1 | -5/+16 |
| | |||||
* | * Whisper, Say and Shout distances are now configurable (what the hell!) | Adam Frisby | 2007-10-19 | 1 | -4/+12 |
| | |||||
* | * Cross-border region chat should now work as long as both regions are part ↵ | Adam Frisby | 2007-10-19 | 1 | -59/+59 |
| | | | | of the same simulator. | ||||
* | * ChatModule is now shared between all scenes. (May be buggy.) | Adam Frisby | 2007-10-19 | 1 | -18/+24 |
| | |||||
* | * Major structural change: Begun converting Events to use (caller, args) ↵ | Adam Frisby | 2007-10-19 | 7 | -27/+108 |
| | | | | | | | | syntax to conform with .NET guidelines. * OnChatFromViewer has been converted as an example. * Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat. |