Commit message (Collapse) | Author | Age | Files | Lines | |
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* | changed to native line ending encoding | Sean Dague | 2007-07-16 | 132 | -22485/+22486 |
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* | *Trunk compiles now | mingchen | 2007-07-16 | 5 | -7/+48 |
| | | | | | *Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity" | ||||
* | * Some minor renamings | lbsa71 | 2007-07-16 | 2 | -18/+18 |
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* | *Fixed bug that incorrectly tabulated 'others' prims on a parcel | mingchen | 2007-07-16 | 8 | -12/+113 |
| | | | | | | *Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count | ||||
* | Couple of small changes to NPC test character. | MW | 2007-07-15 | 1 | -9/+15 |
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* | * More scripting enhancemnents and properties. | Adam Frisby | 2007-07-15 | 4 | -3/+62 |
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* | It wasn't me who messed up flying when adding a test NPC class. (honestly!) | MW | 2007-07-15 | 4 | -10/+16 |
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* | * Added new scripting related events, in particular a new event which is ↵ | Adam Frisby | 2007-07-15 | 6 | -3/+59 |
| | | | | | | | | triggered by console commands so that the script can subscribe to console messages and operate when they occur. * Added new example script (work in progress) * Fixed typo in Scripting engines for C# and JScript.NET | ||||
* | *Fixed master avatar requesting when in grid mode. | mingchen | 2007-07-15 | 1 | -5/+1 |
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* | Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵ | MW | 2007-07-15 | 6 | -15/+225 |
| | | | | simpleApp), to try out a basic test npc character(/class). | ||||
* | *Added support for the "show" button that highlights objects over the ↵ | mingchen | 2007-07-15 | 6 | -16/+88 |
| | | | | | | | selected Objects *Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object) | ||||
* | * Primitives are now loaded from Datastore during scene initialisation. | Adam Frisby | 2007-07-15 | 1 | -0/+9 |
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* | * Fixed an issue where world map blocks were not transmitted correctly. | Adam Frisby | 2007-07-15 | 1 | -3/+1 |
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* | Removed the reference to ClientManager from scene, as scene really shouldn't ↵ | MW | 2007-07-15 | 6 | -25/+30 |
| | | | | | | | | have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions. | ||||
* | Removed reference to Scene EventManager from primitive. In its place, ↵ | MW | 2007-07-15 | 7 | -79/+52 |
| | | | | | | | primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp. | ||||
* | * PROTIP: It helps to know what your doing when playing with reflection. | Adam Frisby | 2007-07-15 | 2 | -12/+9 |
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* | * Marked old terrain methods as obsolete. | Adam Frisby | 2007-07-15 | 1 | -2/+3 |
| | | | | | * Missed an item using the old local storage. | ||||
* | * Terrain now uses the new StorageManager. | Adam Frisby | 2007-07-15 | 3 | -6/+32 |
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* | * Storage Manager now initialises with a DB name equal to that of the region ↵ | Adam Frisby | 2007-07-15 | 2 | -2/+2 |
| | | | | | | | name, and DB file specified in the DataStore config item. Storage engines may ignore the DB name parameter. * OnBackup event is now triggered using the Storage manager. | ||||
* | * Added loading methods for NullStorage. | Adam Frisby | 2007-07-15 | 7 | -7/+82 |
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* | * Adding example "NullStorage" DataStore engine. | Adam Frisby | 2007-07-15 | 4 | -1/+102 |
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* | * Fixed bug where UserServer SendKey would not be saved in configuration. | Adam Frisby | 2007-07-15 | 1 | -3/+3 |
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* | * Fixed duplicate CAP bug when a user logs out then relogs back in in grid mode. | Adam Frisby | 2007-07-14 | 1 | -1/+10 |
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* | * Fixed an issue which caused regions to crash when duplicating primitives. | Adam Frisby | 2007-07-14 | 1 | -0/+2 |
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* | * Excelsior! | Adam Frisby | 2007-07-14 | 2 | -0/+9 |
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* | * libterrain now builds again | lbsa71 | 2007-07-14 | 1 | -1/+1 |
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* | *Updated getParcel to accept floats as well. This helps in finding the ↵ | mingchen | 2007-07-14 | 1 | -7/+14 |
| | | | | parcel under an exact point (when precision matters) | ||||
* | * Added "quit" alias for the "shutdown" console command in RegionServer | Adam Frisby | 2007-07-14 | 1 | -0/+1 |
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* | *Removed ParcelManager from SceneObject and Primitive and replaced with ↵ | mingchen | 2007-07-14 | 7 | -22/+50 |
| | | | | | | | events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier | ||||
* | * SimpleApp finally doing something fun. :) | lbsa71 | 2007-07-14 | 1 | -12/+12 |
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* | *Added support for simwide area and simwide prim count for parcels | mingchen | 2007-07-14 | 2 | -3/+50 |
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* | * Worked some more on SimpleApp | lbsa71 | 2007-07-14 | 6 | -158/+108 |
| | | | | | | * Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject | ||||
* | *Added support for prim counting on parcels | mingchen | 2007-07-14 | 5 | -20/+217 |
| | | | | | | **No restrictions yet in place, or total prim count | ||||
* | Set up parcel manager and the master avatar in SimpleApp. | MW | 2007-07-14 | 3 | -78/+67 |
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* | * encapsulated some public fields | lbsa71 | 2007-07-14 | 4 | -16/+29 |
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* | * Apparently, we need to tell ParcelManager that there is no parcels. | lbsa71 | 2007-07-14 | 4 | -10/+19 |
| | | | | | * Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you) | ||||
* | Added AddPreCompiledScript method to ScriptManager. | MW | 2007-07-14 | 7 | -11/+123 |
| | | | | | | | Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into. | ||||
* | *Moved the OnSignificantClientMovement event to ScenePresence. | mingchen | 2007-07-13 | 4 | -26/+16 |
| | | | | | | | *ParcelManager's resetSimParcels does not set any default values. *Updated ParcelData with correct defaults previously set in resetSimParcels *Region overrides are now sent to viewer instead of dummy'd | ||||
* | *Reworked parcel joining to work the same way as LL's method. | mingchen | 2007-07-13 | 4 | -25/+43 |
| | | | | | | **Parcels within selection now join and not the two parcels selected at each corner *Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters. | ||||
* | Chat/Shout/etc should be working again | MW | 2007-07-13 | 3 | -3/+9 |
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* | * Added sample event to ScriptInterpretedEvents | Adam Frisby | 2007-07-13 | 1 | -1/+3 |
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* | * Small commit: SceneObject now registers itself with the Backup event via ↵ | Adam Frisby | 2007-07-13 | 1 | -0/+12 |
| | | | | the function ProcessBackup. | ||||
* | * Fixing issue with ParcelFlags. ParcelFlags is now a uint rather than an enum. | Adam Frisby | 2007-07-13 | 1 | -3/+3 |
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* | * Default parcel flags now allow flying, landmark creation, object entry, ↵ | Adam Frisby | 2007-07-13 | 1 | -1/+1 |
| | | | | deeding to group, terraforming, object creation and outside scripts. | ||||
* | * Obsoleted ILocalStorage | Adam Frisby | 2007-07-13 | 2 | -0/+74 |
| | | | | | | * Added IRegionDataStore * Added OnBackup event to EventManager | ||||
* | Prim Copying (both CTRL+D and shift-drag) should now work. | MW | 2007-07-13 | 3 | -44/+66 |
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* | * Fixed bug reported by xyzo - region assets are now stored in ↵ | Adam Frisby | 2007-07-13 | 1 | -2/+2 |
| | | | | "regionassets.yap", asset server assets are now in "gridassets.yap" | ||||
* | * I want to commit too! | lbsa71 | 2007-07-13 | 4 | -27/+5 |
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* | * Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.Scripting | Adam Frisby | 2007-07-13 | 33 | -48/+48 |
| | | | | | * Renamed OpenSim.Scripting to OpenSim.Region.Scripting | ||||
* | * Reorganising Java Virtual Machine code into a subfolder for the JVM ↵ | Adam Frisby | 2007-07-13 | 14 | -2/+2 |
| | | | | | | | specific parts, leaving the JVMEngine folder specifically for Script/IScript interfaces. * Fixed a compile issue with the Interpreted Scripts API. |