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* Added license to new filesTedd Hansen2008-01-1213-18/+192
* Major reorganizing of DotNetEngine. Moved common script engine parts to Scrip...Tedd Hansen2008-01-1216-6894/+6941
* * Trying something to see if it helps teleports and border crossingsTeravus Ovares2008-01-121-3/+7
* ScriptServer communication is ok. Script is creatd on onrez. But since it can...Tedd Hansen2008-01-127-28/+69
* ScriptServer protocol now correctly casts datatypes -- ready for implementingTedd Hansen2008-01-121-5/+33
* *removed a goofy debug line left inTeravus Ovares2008-01-121-4/+1
* Implements llModifyLand() - Still needs some tweaking to match LL's effect on...alondria2008-01-121-0/+59
* * Added some of the finer control points to POS such asTeravus Ovares2008-01-122-0/+12
* *ech one thing didn't save from the last commitTeravus Ovares2008-01-121-2/+2
* * Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew ...Teravus Ovares2008-01-122-3/+4
* Linking osTerrainGetHeight, osTerrainSetHeight, and osRegionRestart to LSL_Ba...alondria2008-01-122-0/+18
* * For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap me...Adam Frisby2008-01-121-0/+9
* Set svn:eol-style.Jeff Ames2008-01-125-489/+489
* And one last time - removed duplicate exception dump :)Tedd Hansen2008-01-121-2/+3
* Minor fix to global exception handler - now only displays unhandled (full cra...Tedd Hansen2008-01-121-1/+2
* Added global exception handler with possibility of reporting crash details di...Tedd Hansen2008-01-121-0/+39
* New ScriptServer protocol successfully implemented.Tedd Hansen2008-01-122-10/+52
* ScriptServer communication protocol (v1), primitive RPC-like TCP client/serverTedd Hansen2008-01-127-11/+489
* Fix some warnings under mono.Jeff Ames2008-01-112-3/+3
* * Exprimental prim inventory persistence can now be enabled by users.Justin Clarke Casey2008-01-114-6/+13
* * Do database implementation for prim inventory items in mysqlJustin Clarke Casey2008-01-111-0/+7
* Turn off accidental hardcodingJustin Clarke Casey2008-01-111-1/+1
* Switch prim items type representation to use int rather than strings.Justin Clarke Casey2008-01-113-16/+11
* Added const definintions for sculpted prims.Tedd Hansen2008-01-101-1/+7
* Fix r2959 - last letter was being sliced off region prim renamesJustin Clarke Casey2008-01-101-2/+2
* * This update enables the web_login method.Teravus Ovares2008-01-092-1/+12
* default to OpenSim.Framework.Data.SQLite which is the new storageSean Dague2008-01-091-1/+1
* moving Region store for SQLite into the OpenSim.Framework.Data.SQLiteSean Dague2008-01-091-1760/+0
* Dynamic loading of ScriptEngine in ScriptServerTedd Hansen2008-01-092-1/+11
* Prim inventory script saving phase 2.Justin Clarke Casey2008-01-096-57/+241
* make Stopped a property of the SceneObjectPart instead of in theSean Dague2008-01-082-12/+14
* * Removed unneeded and uneeded debug messagelbsa712008-01-081-2/+0
* * Removed superfluous and erroneous perms check on parts.lbsa712008-01-081-392/+390
* * Heavy refactoring of MultipleObjUpdate flow for readabilitylbsa712008-01-081-117/+106
* Minor prim inventory method refactoringJustin Clarke Casey2008-01-072-36/+21
* Trigger persistence of the scripts in a prim's inventory when that inventory ...Justin Clarke Casey2008-01-073-6/+36
* Very minor refactoring. Remove unused prim inventory bool returns for nowJustin Clarke Casey2008-01-072-7/+2
* Refactor Scene.Inventory.RezScript to use newer script starting codeJustin Clarke Casey2008-01-073-47/+65
* Commenting out InnerScene.SceneObjects for now since it was unpopulated and n...Justin Clarke Casey2008-01-073-27/+30
* Persistent prim inventory phase 5. Restart scripts contained in persisted pr...Justin Clarke Casey2008-01-079-29/+111
* Factor out inventory code in SceneObjectGroup into seperate class. Justin Clarke Casey2008-01-062-96/+137
* Factor out inventory related code in SceneObjectPart into separate classJustin Clarke Casey2008-01-062-205/+245
* Set svn:eol-style.Jeff Ames2008-01-061-52/+52
* Factor out TaskInventoryItemJustin Clarke Casey2008-01-063-83/+15
* Prim inventory phase 4. Properly recover the prim folder ID from storage. S...Justin Clarke Casey2008-01-063-31/+97
* Persistent prim inventory phase 3. Now retrieving prim item data from persis...Justin Clarke Casey2008-01-052-28/+77
* * Hiding CompletePingChecks and UseCircuitCode messages.. as the packets ar...Teravus Ovares2008-01-052-4/+7
* * Re-enabling parcel prim count updates, as it doesn't cause errors on the co...Teravus Ovares2008-01-051-2/+2
* Dah, don't try and commit the primitems table if we're not running with prim ...Justin Clarke Casey2008-01-051-1/+37
* Only one queue is used for load/unload of scripts.Tedd Hansen2008-01-052-20/+22