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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
Files
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*
When sending object collision updates, don't null out and recreate the Collis...
Justin Clark-Casey (justincc)
2011-10-25
2
-13
/
+8
*
For ScenePresence collision events, instead of creating a new CollisionEvents...
Justin Clark-Casey (justincc)
2011-10-25
3
-9
/
+17
*
Fix bug where collision event listeners were not removed once the listener ha...
Justin Clark-Casey (justincc)
2011-10-25
1
-4
/
+5
*
minor: rename a parameter in OdeScene.Simulate() from actor -> prim since it'...
Justin Clark-Casey (justincc)
2011-10-25
1
-4
/
+4
*
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...
Justin Clark-Casey (justincc)
2011-10-25
26
-4
/
+26
*
Fix bugs in EventQueueGetModule.ClientClosed() and BaseHttpServer.RemovePollS...
Justin Clark-Casey (justincc)
2011-10-24
2
-4
/
+22
*
separate out future common setup code from EventQueueTests.AddForClient()
Justin Clark-Casey (justincc)
2011-10-24
1
-8
/
+14
*
Add new EventQueueTests with basic test to check that adding a client registe...
Justin Clark-Casey (justincc)
2011-10-24
3
-2
/
+75
*
Add optional getauthinfo and setauthinfo authentication service calls.
Justin Clark-Casey (justincc)
2011-10-24
1
-1
/
+10
*
Comment out the uuid gatherer lines that I accidentally left in.
Justin Clark-Casey (justincc)
2011-10-23
1
-4
/
+4
*
Fix missing Busy-Mode Response
Pixel Tomsen
2011-10-22
1
-0
/
+1
*
Add case to Lightshare/Windlight
BlueWall
2011-10-22
1
-0
/
+3
*
Get UUIDGatherer to scan notecards in the graph for asset uuids.
Justin Clark-Casey (justincc)
2011-10-22
2
-16
/
+48
*
refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAss...
Justin Clark-Casey (justincc)
2011-10-22
2
-5
/
+5
*
very minor removal of old commented out line of code in OdeScene
Justin Clark-Casey (justincc)
2011-10-21
1
-5
/
+3
*
remove unnecessary null check on _collisionEventPrim
Justin Clark-Casey (justincc)
2011-10-20
1
-3
/
+0
*
Get OdeScene to use passed in time step rather than hard-coded 0.089
Justin Clark-Casey (justincc)
2011-10-20
3
-25
/
+32
*
Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Ma...
Justin Clark-Casey (justincc)
2011-10-20
1
-12
/
+4
*
For now, stop passing timeStep into methods where it's not actually used.
Justin Clark-Casey (justincc)
2011-10-20
2
-13
/
+5
*
Change wording on asset requests.
Justin Clark-Casey (justincc)
2011-10-19
1
-2
/
+2
*
Removed redundant NotInTransit function from ScenePresence. IsInTransit=false...
Dan Lake
2011-10-19
1
-5
/
+0
*
Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e...
Dan Lake
2011-10-19
5
-318
/
+318
*
Merge branch 'master' of git://opensimulator.org/git/opensim
Dan Lake
2011-10-19
2
-72
/
+100
|
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*
Extend scripts stop/start/suspend/resume console commands to allow action on ...
Justin Clark-Casey (justincc)
2011-10-19
2
-72
/
+100
*
|
Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...
Dan Lake
2011-10-19
9
-344
/
+319
|
/
*
Add "scripts stop" and "scripts start" console commands.
Justin Clark-Casey (justincc)
2011-10-19
1
-2
/
+48
*
minor: improve command help on scripts suspend/resume
Justin Clark-Casey (justincc)
2011-10-19
1
-2
/
+5
*
Fix resume scripts.
Justin Clark-Casey (justincc)
2011-10-19
2
-9
/
+33
*
Add "scripts suspend" and "scripts resume" commands.
Justin Clark-Casey (justincc)
2011-10-19
2
-3
/
+53
*
on log and "show scripts" messages, show script item UUID rather than asset UUID
Justin Clark-Casey (justincc)
2011-10-19
1
-4
/
+4
*
add current script status to "scripts show" command (running, suspended, etc.)
Justin Clark-Casey (justincc)
2011-10-19
3
-7
/
+31
*
Add "show scripts" command to show all scripts currently known to the script ...
Justin Clark-Casey (justincc)
2011-10-19
2
-2
/
+28
*
Temporarily put in log lines to record time taken to set terrain in OdeScene.
Justin Clark-Casey (justincc)
2011-10-18
1
-0
/
+6
*
Store scene identifier passed in to OdeScene for later debug messages
Justin Clark-Casey (justincc)
2011-10-18
2
-2
/
+10
*
Don't bother taking OdeLock during OdeScene construction, since there can be ...
Justin Clark-Casey (justincc)
2011-10-18
1
-16
/
+13
*
Remove unnecessary lock of OdeLock in OdePrim.changeadd()
Justin Clark-Casey (justincc)
2011-10-18
1
-18
/
+13
*
minor: method doc to explain a lock of OdeLock
Justin Clark-Casey (justincc)
2011-10-18
2
-1
/
+3
*
Remove the unused CollisionLocker from ODE
Justin Clark-Casey (justincc)
2011-10-18
4
-97
/
+81
*
Allow an avatar to be explicitly named to the "debug packet" command
Justin Clark-Casey (justincc)
2011-10-17
2
-6
/
+11
*
refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w...
Justin Clark-Casey (justincc)
2011-10-17
4
-23
/
+13
*
Add avatar names to debug packet output
Justin Clark-Casey (justincc)
2011-10-17
1
-2
/
+2
*
refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSit...
Justin Clark-Casey (justincc)
2011-10-17
3
-11
/
+10
*
rename OS_NPC_SIT_IMMEDIATE to OS_NPC_SIT_NOW since it's shorter and more und...
Justin Clark-Casey (justincc)
2011-10-17
1
-1
/
+1
*
Implement osNpcStand(<npc-id>)
Justin Clark-Casey (justincc)
2011-10-17
6
-2
/
+48
*
Implement osNpcSit(). This is still in development so don't trust it
Justin Clark-Casey (justincc)
2011-10-17
10
-5
/
+75
*
improve method doc on Scene.OtherRegionUp()
Justin Clark-Casey (justincc)
2011-10-15
1
-4
/
+4
*
move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with t...
Justin Clark-Casey (justincc)
2011-10-15
3
-7
/
+3
*
fetch physical_prim switch from [Startup] config from inside scene, as is don...
Justin Clark-Casey (justincc)
2011-10-15
4
-40
/
+18
*
remove now redundant m_physical_prim flag from SOP.ApplyPhysics()
Justin Clark-Casey (justincc)
2011-10-15
3
-7
/
+7
*
Restore [Startup] physical_prim flag which can stop any prims being subject t...
Justin Clark-Casey (justincc)
2011-10-15
1
-1
/
+6
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