| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
from DotNetEngine into XEngine.
|
| |
|
|
|
|
| |
being sent through rez_avatar, it'll be swapped out with 1. This ensures that when the map recognizes the parent estate id parameter on the linden grid, it'll work as expected. This also has the effect of making it impossible to send a Parent Estate ID with 100 over OGP from OpenSimulator (Sorry Owner of estate 100).
|
|
|
|
|
| |
* Tweak rez_avatar data so it's easier to update when OGPr3 comes out
|
| |
|
|
|
|
|
|
| |
when copying within agent inventory
|
|
|
|
|
|
|
|
|
| |
which is a thin wrapper around a IWorkItemResult from the SmartThreadPool.
However, it is very easy to reimplement on top of basic threading and therefore
makes the IScriptInstance class independent of the specific threading
implementation.
|
|
|
|
| |
prims.
|
|
|
|
| |
save memory
|
|
|
|
| |
after conversion to pinned lists.
|
|
|
|
|
|
|
| |
llDetectedLink(). Also a small refactor to remove an interface member
from IScriptEngine.
|
|
|
|
|
|
|
|
| |
engines that want to use the XEngine's instance handling and state
persistence can do so. IScriptInstance is optional, but it does
require the SmartThreadPool if it is used.
|
|
|
|
|
|
|
| |
an implicit reference into a proxied one and further reduces memory
consumption of XEngine
|
|
|
|
|
| |
* An attempt to solve an intermittan SSL Certificate validation error causing communications havok.
|
|
|
|
|
|
| |
(wipes egg off face)
|
|
|
|
|
|
|
| |
Remove the physics representation of link set child prims when the
link set is deleted.
|
|
|
|
|
|
|
| |
Mantis #1975 in a broader way. This may or may not prop up
secure inventory a bit better, but I still recommend to disable it
|
| |
|
|
|
|
|
|
|
|
| |
LSL's arbitrary 10 m limit on object movement.
Also implements the 10 m maximum rezzing distance, subhect to the same
factor.
|
|
|
|
| |
resolved
|
| |
|
| |
|
|
|
|
| |
(non-sculpty) prims. This should result in more accurate meshes, lower memory consumption, and eliminate several lockup modes.
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
Issue is caused by the terrain height not being queried before
teleporting within the region. Teleporting between regions is
correct. Adding the neccessary checking to intra-region TP code.
|
|
|
|
|
| |
avatar sitting on the object can not telport to other regions.
|
| |
|
|
|
|
| |
expected filename format
|
|
|
|
|
|
|
| |
validation handler, however, it throws a NotImplemented exception.
* Added Try/Catch/Message
|
|
|
|
|
| |
* When OGP is active, disable SSL certificate chain validation. I'll add more options here to come, as well as a way to test against a group of known certificate subjects.
|
|
|
|
|
|
|
|
| |
standalone. It wouldn't let you in even if your destination region is online with a 'region x not found' message.
* The purpose of the check was to ensure that your home region was sent to your client properly when you connected. However, the desired result is that if the home region is down, but the destination region is online, the user should still get in.
* Changes: if the home region isn't available, set the message to the client so that the home region is the destination region.
|
| |
|
| |
|
|
|
|
| |
than displays information directly
|
|
|
|
|
|
|
|
| |
LLClientView, except for unidentified packets
* These make it more difficult to read the logs, and I don't think they help all that much
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
This patch adds even more LSL compatibility to llSetPos() As stated in the
wiki http://wiki.secondlife.com/wiki/LlSetPos, [^] movement should also be
capped to 10m per call for unattached root prims.
Beside this issue the attached patch adds (hopefully) all known LSL script
delays (as ScriptSleep(), but still commented out) to LSL_BuiltIn_Commands.cs
and LSL_Api.cs and a lot of format cleanup.
|
| |
|
|
|
|
| |
region information
|
| |
|
|
|
|
|
|
|
|
| |
at 1.0, it allows delays to function as coded. Smaller values will
reduce, larger values will increase the delays. A value of 0 is
permitted and results in on delay being applied.
|
| |
|
| |
|
|
|
|
|
|
|
|
|
| |
Thank you, salahzar, for a patch that corrects the behavior
of PRIM_TYPE in llGetPrimitiveParams() and improves LSL
conformance in llGetNumberOfSides();
|
| |
|
|
|
|
|
|
|
|
| |
currently on Forge in a nice, friendly modular format.
* There are a lot of changes and this is quite experimental. It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings. Remember, you still need an agent domain..
* Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
|
|
|
|
|
|
|
|
|
|
|
| |
The version of llSetLinkPrimitiveParams in LSL_BuiltIn_Commands.cs
has not been kept in sync with the additional functionality made
recently to the llSetLinkPrimitiveParams implementation in
LSL_Api.cs which includes support for setting glow, full bright and
other privative parameters. A patch to LSL_BuiltIn_Commands.cs is
provided the incorperates this functionality (duplicated).
|
|
|
|
|
|
| |
All item sale modes are now complete.
|
|
|
|
|
|
|
| |
Thank you, salahzar, for a patch that implements llGetNumberOfSides()
for the DotNetEngine.
|