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* Move GetMeshKey from buried inside Meshmerizer to a public method on Primitiv...Robert Adams2011-08-281-62/+1
* Add level of detail specification to optionally reduce the number of vertices...Robert Adams2011-08-282-5/+42
* Related to #4689 - Adding missing null check for SceneObjectPartMakopoppo2011-08-272-4/+18
* Stop avatars returning from neighbouring regions from stalling on the border ...Justin Clark-Casey (justincc)2011-08-271-3/+22
* Eliminate duplicate AttachmentPoint properties by always using the one stored...Justin Clark-Casey (justincc)2011-08-274-44/+41
* refactor: camel case AttachmentPoint method arg as per code standardsJustin Clark-Casey (justincc)2011-08-271-4/+4
* refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)2011-08-2715-109/+81
* refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatarJustin Clark-Casey (justincc)2011-08-267-27/+26
* refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG...Justin Clark-Casey (justincc)2011-08-262-41/+35
* refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene o...Justin Clark-Casey (justincc)2011-08-262-11/+12
* refactor: remove common presence set up in attachments testsJustin Clark-Casey (justincc)2011-08-261-32/+38
* comment out verbose test logging from last commitJustin Clark-Casey (justincc)2011-08-261-1/+1
* add regression test for detaching an attachment to the sceneJustin Clark-Casey (justincc)2011-08-261-0/+33
* refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingl...Justin Clark-Casey (justincc)2011-08-263-36/+23
* Downgrade warning about not saving unchanged attachment to debug instead, and...Justin Clark-Casey (justincc)2011-08-261-1/+4
* Fix a very recent regression from llAttachToAvatar() fix where I accidentally...Justin Clark-Casey (justincc)2011-08-261-5/+1
* Merge branch 'master' of /home/opensim/src/opensimBlueWall2011-08-252-51/+111
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| * llSetPrimitiveParams correct prim hollow for cases where limit should be 70%.Micheil Merlin2011-08-252-51/+111
* | Remove forcing of phantom on ground attached objects - attachments can be bot...Justin Clark-Casey (justincc)2011-08-243-7/+2
* | remove pointless IsDeleted check on SP.RezAttachments()Justin Clark-Casey (justincc)2011-08-241-3/+0
* | refactor: simplify EntityBase.IsDeleted propertyJustin Clark-Casey (justincc)2011-08-243-10/+5
* | extend initial rez regression test to check that attachment is phantomJustin Clark-Casey (justincc)2011-08-241-9/+14
* | Make objects attached from the ground phantomJustin Clark-Casey (justincc)2011-08-242-2/+12
* | add SOG helper properties IsPhantom, IsTemporary, etc. to improve code readab...Justin Clark-Casey (justincc)2011-08-241-20/+46
* | return InventoryItemBase from AddSceneObjectAsAttachment()Justin Clark-Casey (justincc)2011-08-241-8/+4
* | refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModul...Justin Clark-Casey (justincc)2011-08-242-86/+100
* | get rid of pointless grp null check in attachObjectAssetStore()Justin Clark-Casey (justincc)2011-08-241-73/+69
* | minor: remove hardcoded region numbers with the region size constant and a cu...Justin Clark-Casey (justincc)2011-08-241-2/+2
* | refactor: remove pointless AgentId argument from attachObjectAssetStore()Justin Clark-Casey (justincc)2011-08-242-2/+2
* | add TestAddAttachmentFromGround() regression testJustin Clark-Casey (justincc)2011-08-242-2/+32
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* Fix llAttachToAvatar()Justin Clark-Casey (justincc)2011-08-246-24/+80
* rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmen...Justin Clark-Casey (justincc)2011-08-234-23/+14
* remove mono compiler warningsJustin Clark-Casey (justincc)2011-08-239-16/+4
* replace TestRemoveAttachments() with a more thorough TestRemoveAttachment()Justin Clark-Casey (justincc)2011-08-231-51/+27
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-08-231-3/+10
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| * Protect a check for default texture entry when setting alpha values. ApparentlyMic Bowman2011-08-231-3/+10
* | replace old TestAddAttachments() with a more thorough TestAddAttachment()Justin Clark-Casey (justincc)2011-08-231-7/+28
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* Remove pointless contains check in ScenePresence.RemoveAttachment()Justin Clark-Casey (justincc)2011-08-231-6/+1
* If an object failed to attach due to an exception, then try and detach it fro...Justin Clark-Casey (justincc)2011-08-231-1/+2
* If an attachment fails, then start logging the exception for now, in order to...Justin Clark-Casey (justincc)2011-08-223-61/+84
* Add warning log message to say which attachment fails validation in order to ...Justin Clark-Casey (justincc)2011-08-221-0/+10
* minor: comment out simulator features log lineJustin Clark-Casey (justincc)2011-08-221-1/+1
* Add ISimulatorFeaturesModule so that other modules can register features in a...Justin Clark-Casey (justincc)2011-08-222-36/+129
* Thanks Neil Canham for fixing bulk inventory updates, no sending BulkInventor...Snoopy Pfeffer2011-08-222-2/+13
* Add avatar and attachments to llRegionSayBlueWall2011-08-203-11/+71
* Add llRegionSayToBlueWall2011-08-195-6/+68
* Fix exception when using BasicPhysicsRobert Adams2011-08-191-2/+2
* Stop NPC's getting hypergrid like names in some circumstances.Justin Clark-Casey (justincc)2011-08-194-29/+101
* refactor: fold CreateSceneViewer() back into ScenePresence constructorJustin Clark-Casey (justincc)2011-08-181-6/+1
* refactor: Fold 3 ScenePresence() constructors into one since only one is called.Justin Clark-Casey (justincc)2011-08-181-9/+2