Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Preliminary work with the ODEPlugin to collect collision data. | Teravus Ovares | 2008-03-14 | 9 | -18/+196 |
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* | Update svn properties. | Jeff Ames | 2008-03-14 | 7 | -969/+969 |
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* | some hackery with the VectorRenderModule to let you pass in a canvas | Sean Dague | 2008-03-13 | 1 | -2/+13 |
| | | | | | | | size. Helps make the fonts crisp when using vector renderer as a text board. | ||||
* | * Added cautionary README.txt | lbsa71 | 2008-03-13 | 2 | -1/+10 |
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* | * SimpleApp is dead, long live OpenSim.Region.Examples.SimpleModule | lbsa71 | 2008-03-13 | 9 | -1139/+961 |
| | | | | | | | * This module more or less crashes every region in the instance if you enable it by moving it from local /bin to global /bin * But hey, it crashes in lots of interesting ways. | ||||
* | * Put back a comment I just inexplicably zapped | Justin Clarke Casey | 2008-03-13 | 1 | -1/+1 |
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* | Just a few comments | Justin Clarke Casey | 2008-03-13 | 1 | -1/+5 |
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* | * Very minor comment change to reflect the fact that eliminating spurious ↵ | Justin Clarke Casey | 2008-03-13 | 1 | -2/+4 |
| | | | | delink prim updates is low priority | ||||
* | remove the rex based voice chat. No current client implements this, | Sean Dague | 2008-03-13 | 4 | -716/+0 |
| | | | | | | and a seperate voice server approach compatible with SLVoice is needed here. | ||||
* | * Change opensim.ini.example guidance on asset_database setting to be ↵ | Justin Clarke Casey | 2008-03-13 | 1 | -10/+2 |
| | | | | | | | | | | "local" or "grid" * See OpenSim.ini.example for more details * The old sqlite/mssql settings were redundant and effectively ignored anyway. Hence, there's no need for you to change your current settings, which will still work * In fact, asset_database should probably be moved to [Network] since it's meaningless for standalone installations | ||||
* | * Fix Mantis 761 (linking and delinking prims rapidly caused prims to ↵ | Justin Clarke Casey | 2008-03-13 | 5 | -19/+55 |
| | | | | | | | | | 'disappear') * Root cause was that if two updates occurred in the same second of time, the second one was never sent * Linking/delinking appears to be okay now | ||||
* | there was a single instance where the log4net object was not | Sean Dague | 2008-03-12 | 1 | -1/+1 |
| | | | | | | static readonly. I suspect this was the cause of mantis #500. | ||||
* | * Fix mantis 757. | Justin Clarke Casey | 2008-03-12 | 4 | -26/+32 |
| | | | | | | | | * DelinkFromGroup was removing the parts from the delinked group, which later upset the update thread when it tried to do a queued update for that object * Temporary fix is to stop deleting the parts, though it would be good later to stop sending out the now spurious updates * This fix actually reveals another bug, where rapid linking and delinking will cause the non root prims to disappear (though they're actually still there if you relog). This is the next bug to tackle. | ||||
* | * Don't abort (and keep failing) the update if one Entity gives us an ↵ | Justin Clarke Casey | 2008-03-12 | 2 | -31/+44 |
| | | | | | | | | exception when we try to update it * This doesn't remove bug 757, but does largely remove the worst consequences | ||||
* | * Since remoting exceptions occur quite often in some cases (e.g. when a ↵ | Justin Clarke Casey | 2008-03-12 | 1 | -31/+65 |
| | | | | | | | | neighbouring region is down), put out only the source and message of the RemotingException (not the stack trace) to the console. * It doesn't appear that the remoting stack trace yields any useful information anyway | ||||
* | * Add comments and slight corrections to ClientView.AgentTextureCached | Justin Clarke Casey | 2008-03-12 | 3 | -7/+16 |
| | | | | | | * Reduce 'asset not found' console debug spam | ||||
* | Applied patch from mantis #749, Grass now stays to set type when moved. ↵ | MW | 2008-03-12 | 3 | -9/+11 |
| | | | | thanks Grumly57. | ||||
* | * Switched Noise 'Flood Area' brush to use Perlin rather than random noise. | Adam Frisby | 2008-03-12 | 2 | -2/+64 |
| | | | | | * Fixed a bug with the Smooth Area brush. | ||||
* | * Fix for Smooth Area Flood Brush, now doesn't flood the entire sim. | Adam Frisby | 2008-03-12 | 2 | -1/+4 |
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* | Update svn properties. | Jeff Ames | 2008-03-12 | 1 | -51/+51 |
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* | * Updated Terrain Module | Adam Frisby | 2008-03-12 | 1 | -3/+3 |
| | | | | | | * Terrain Area-of-Effect brushes now should work properly. * Updated the scale / effect of various brushes. Small & Medium brushes should now actually do something. | ||||
* | * Refactored some terrain brushes to move out some common functions into ↵ | Adam Frisby | 2008-03-12 | 10 | -122/+79 |
| | | | | | | | TerrainUtil class. More needs doing. * Adjusted strength of brushes to Math.Pow(2,size), this should in theory work closer to how it was before. | ||||
* | Refactor out some duplicate code. | Jeff Ames | 2008-03-11 | 2 | -5/+5 |
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* | * Temporarily disabling sending of ImageNotInDatabasePacket when a texture ↵ | Justin Clarke Casey | 2008-03-11 | 1 | -1/+4 |
| | | | | isn't found, since this appears to be crashing Linden client 1.19.0(5) | ||||
* | * Very temporarily put AgentCachedTexturePackets onto the wind rather than ↵ | Justin Clarke Casey | 2008-03-11 | 1 | -1/+5 |
| | | | | | | | | | the texture queue * This is in order to identify whether it is these which are somehow causing the massive texture packet bloat, * since this is the only other packet put on to that queue other than the TextureSender ones | ||||
* | * Applying patch #754 - Fix for Vector Magnitude operation. Thanks cmickeyb! | Adam Frisby | 2008-03-11 | 1 | -2/+2 |
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* | Eliminated several compiler warning messages | Johan Berntsson | 2008-03-11 | 1 | -13/+1 |
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* | The plugin loader can now handle plugin dependencies without hardcoding | Johan Berntsson | 2008-03-11 | 1 | -18/+5 |
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* | * Added Linear Acceleration reporting to the ODEPlugin. | Teravus Ovares | 2008-03-10 | 2 | -3/+22 |
| | | | | | * Added support for LSL llGetOmega (Rotational/Angular Velocity)- ODEPlugin is the only physics plugin that reports it. | ||||
* | ODEPlugin | Teravus Ovares | 2008-03-10 | 11 | -0/+111 |
| | | | | | | | | | * Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level. * osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE); * By default, prim do not float at the water level. * More work is needed on the floating, but it's a start. | ||||
* | * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. | Teravus Ovares | 2008-03-10 | 13 | -12/+259 |
| | | | | | * Added WaterLevel support to the ODEPlugin. More on this later. | ||||
* | * Fixed a few things and enabling Physical Prim border crossings again. | Teravus Ovares | 2008-03-09 | 2 | -66/+75 |
| | | | | | * Everyone try to push a physical prim across a region border now. | ||||
* | * Fix for hydraulic erosion brush. Still not working as planned, but getting ↵ | Adam Frisby | 2008-03-09 | 1 | -9/+19 |
| | | | | closer. Bugs may be due to the water distribution pattern. | ||||
* | ODE Plugin | Teravus Ovares | 2008-03-09 | 2 | -56/+75 |
| | | | | | | * More cleanup * Less noise | ||||
* | Update svn properties. | Jeff Ames | 2008-03-09 | 1 | -339/+339 |
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* | * Fix to the OlsenSphere brush to make it more powerful. | Adam Frisby | 2008-03-09 | 3 | -1/+341 |
| | | | | | * W.I.P: Hydraulic Erosion (Spherical) paintbrush - code is all there, but some work is required on the initial parameters to get it to function correctly. Replaces the smooth brush when `newbrushes` is switched on. | ||||
* | * Fixed the Link + Duplicate + Unlink both = 'ODE Invalid Argument in ↵ | Teravus Ovares | 2008-03-09 | 2 | -27/+39 |
| | | | | | | | | | Collision Space Crash' * Added: Console comment: [PHYSICS]: The scene reused a disposed PhysActor! *waves finger*, Don't be evil. | ||||
* | * Cleaned up some locking on the ODEPlugin to make it more developer friendly | Teravus Ovares | 2008-03-09 | 2 | -505/+496 |
| | | | | | * Expect the occasional deadlock? | ||||
* | Update svn properties. | Jeff Ames | 2008-03-09 | 1 | -223/+223 |
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* | * New terrainmodule paint brush "Olsen Erosion" | Adam Frisby | 2008-03-09 | 2 | -0/+224 |
| | | | | | | * Implements the Optimised Erosion routine defined by Jacob Olsen in the paper 'Procedural Terrain Generation' (http://www.oddlabs.com/download/terrain_generation.pdf) * Replaces the 'flatten' brush when 'newbrushes' is enabled. | ||||
* | Linux Compile error if Color is compared against null. Documentation for ↵ | Teravus Ovares | 2008-03-09 | 1 | -3/+8 |
| | | | | System.Drawing.Color says it returns a Color with all Components as 0 if the String passed isn't a known color, so the null check has been commented out | ||||
* | Update svn properties. | Jeff Ames | 2008-03-09 | 3 | -378/+378 |
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* | * Small optimisation on Weathering paint brush. | Adam Frisby | 2008-03-08 | 2 | -4/+14 |
| | | | | | * Added "script terrain newbrushes <true|false>" to enable experimental terraforming brushes. Presently the 'revert' brush is replaced with the Weathering brush, when enabled. | ||||
* | * Applying Mantis #737 - Fix for Terragen loader. Thanks Jonc. | Adam Frisby | 2008-03-08 | 1 | -2/+1 |
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* | Remove two warnings with unused variables. | Charles Krinke | 2008-03-08 | 1 | -2/+0 |
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* | * Added Thermal Weathering paint brush to Terrain Module. | Adam Frisby | 2008-03-08 | 1 | -0/+243 |
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* | Thank you very much, Ldviopeng for : | Charles Krinke | 2008-03-08 | 1 | -3/+54 |
| | | | | | | | Patch to implement the following LSL functions: llGetObjectPermMask() llSetObjectPermMask() | ||||
* | Added new drawing command "PenColour", with format "PenColour <colourname>;" ↵ | MW | 2008-03-08 | 1 | -1/+12 |
| | | | | colour name can be any of the predefined .net System.Drawing.Color names. | ||||
* | * Slight tweak for the above. | Adam Frisby | 2008-03-08 | 1 | -0/+1 |
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* | * By popular demand, implemented "script terrain fill <val>" | Adam Frisby | 2008-03-08 | 1 | -0/+6 |
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