Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fixing the build break | John Hurliman | 2009-11-06 | 1 | -2/+1 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2009-11-05 | 3 | -11/+119 |
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| * | add unit test for iar & escaping | Justin Clark-Casey (justincc) | 2009-11-05 | 1 | -2/+94 |
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| * | minor test var name tweak | Justin Clark-Casey (justincc) | 2009-11-05 | 1 | -7/+7 |
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| * | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2009-11-05 | 3 | -22/+31 |
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| * | | * Escape / character when saving items and folders in an iar so that the ↵ | Justin Clark-Casey (justincc) | 2009-11-05 | 2 | -2/+18 |
| | | | | | | | | | | | | loader doesn't barf | ||||
* | | | * Clamp the CoarseLocationUpdate packet at a maximum of 60 positions per ↵ | John Hurliman | 2009-11-05 | 1 | -7/+11 |
| | | | | | | | | | | | | | | | | | | packet. This is a limitation of LLUDP, nothing we can really do about it * Marking CoarseLocationUpdate as *not* zerocoded. Zerocoding can only save space when a packet contains three or more contiguous zeroes, and will use more space if it contains single zeroes randomly scattered through the packet (which is what you see when you send a long list of UUIDs) | ||||
* | | | Changing the AssetBase constructors to avoid initializing assets with an ↵ | John Hurliman | 2009-11-05 | 15 | -56/+27 |
| | | | | | | | | | | | | unknown asset type, and log an error if it ever does happen | ||||
* | | | Applying #4332, optional packet statistics logging | John Hurliman | 2009-11-05 | 3 | -0/+215 |
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* | | Change the permissions module to use the friend list cache already in the | Melanie | 2009-11-05 | 3 | -2/+29 |
| | | | | | | | | | | friends module instead of requesting the entire friends list over the network each time a prim is touched. | ||||
* | | Remove a spammy debug message from friends list check in the perms module. | Melanie | 2009-11-05 | 1 | -20/+2 |
|/ | | | | | Replace the integer compares with proper bitflags checking from libOMV. Friends rights are now functional. | ||||
* | Patch by revolution, thank you. Mantis #1789 . Implement friends permissions. | Melanie | 2009-11-05 | 6 | -3/+65 |
| | | | | | Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet. | ||||
* | Separate folder and item limit for UDP inventory packets. Folder limit is | Melanie | 2009-11-04 | 1 | -4/+5 |
| | | | | | now 6, as before, item limit is 5. This should avoid most, if not all, oversized packets. | ||||
* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2009-11-04 | 5 | -17/+24 |
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| * | Initialize SceneObjectPart.RotationOffset to Quaternion.Identity | John Hurliman | 2009-11-04 | 1 | -1/+1 |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2009-11-04 | 10 | -169/+133 |
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| * | | Removing EntityBase.Rotation | John Hurliman | 2009-11-04 | 4 | -16/+23 |
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* | | | Refine oversized packet handling as per jhurliman. Reallocate the buffer to | Melanie | 2009-11-04 | 1 | -4/+7 |
| |/ |/| | | | | | actual packet size only for oversized packets. | ||||
* | | Add some length to the backet buffer for packet sending so oversize | Melanie | 2009-11-04 | 1 | -1/+1 |
| | | | | | | | | inventory packets don't make us barf | ||||
* | | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2009-11-04 | 3 | -13/+13 |
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* | | Add an overload to OutPacket as per jhurliman. Switch hacky workaround | Melanie | 2009-11-04 | 1 | -5/+15 |
| | | | | | | | | for InventoryDescendents to the proper way | ||||
* | | Bounce the pacjet items limit back up to 6 | Melanie | 2009-11-04 | 1 | -1/+1 |
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* | | Prevent autosplitting of inventory descendents packets. Also reduces the | Melanie | 2009-11-04 | 1 | -1/+4 |
| | | | | | | | | number of items per packet to 5 to prevent asserts | ||||
* | | Correctly set the totall number of descendents in inventory retrieval | Melanie | 2009-11-04 | 1 | -3/+4 |
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* | | Backport the fixes to WebFetchInventoryDescendents to the UDP | Melanie | 2009-11-04 | 6 | -155/+105 |
|/ | | | | | | | InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory. | ||||
* | Remove parallel loading from XEngine, but retain the new design where | Melanie | 2009-11-03 | 1 | -8/+19 |
| | | | | | | all scripts are loaded from the same thread, rather than launching a new one for each script. This is only marginally slower, but avoids the race condition that led to script engine failure. | ||||
* | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2009-11-03 | 47 | -1970/+1687 |
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| * | Fixed a couple of NREs in corner cases. | Diva Canto | 2009-11-03 | 1 | -0/+6 |
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| * | Delete depricated extrusion methods and redirect to universal extrude method. | dahlia | 2009-11-02 | 1 | -833/+10 |
| | | | | | | | | Sync with PrimMesher.cs r47 on forge. | ||||
| * | Another race condition fix in SceneObjectGroup | John Hurliman | 2009-11-02 | 1 | -7/+11 |
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| * | Fixing race conditions in the SceneObjectPart properties | John Hurliman | 2009-11-02 | 1 | -56/+53 |
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| * | Removing duplicate SceneObjectPart.RotationalVelocity property | John Hurliman | 2009-11-02 | 5 | -24/+14 |
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| * | * Committing missing file from last commit. | Adam Frisby | 2009-11-02 | 1 | -0/+13 |
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| * | * Implemented some tweaks to monitoring module. | Adam Frisby | 2009-11-02 | 4 | -1/+98 |
| | | | | | | | | | | * Output is prettier & more useful. * Added 'Alerts' to allow rules to be constructed using Monitors to detect for events such as deadlocks. This will be translated to SNMP Traps when I get SNMP implemented. | ||||
| * | * Implements new 'Monitoring' system for reporting performance. | Adam Frisby | 2009-11-01 | 14 | -8/+471 |
| | | | | | | | | | | | | * Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process) * Type 'monitor report' on the console to see output. * SNMP Implementation forthcoming. | ||||
| * | Patch + minor formatting fixes. | Diva Canto | 2009-10-31 | 1 | -1/+1 |
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| * | http://opensimulator.org/mantis/view.php?id=4337 | Douglas R. Miles | 2009-10-31 | 1 | -1/+1 |
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| * | Make the default and max RTO configurable int he linden client stack | Melanie | 2009-10-30 | 2 | -5/+19 |
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| * | Convert the AvatarGroupsReply message to the event queue. | Melanie | 2009-10-30 | 1 | -26/+39 |
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| * | Add a using for OSD to the client view | Melanie | 2009-10-30 | 1 | -0/+1 |
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| * | Fixed a regression in SendAvatarGroupsReply() | John Hurliman | 2009-10-30 | 1 | -2/+2 |
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| * | * Disables automatic packet splitting on AvatarGroupsReply packets. This ↵ | John Hurliman | 2009-10-30 | 2 | -14/+16 |
| | | | | | | | | | | | | packet is a mess and shouldn't be used at all (in favor of the event queue message) * Clean up the way we send AvatarGroupsReply packets, including clamping the group name and group title | ||||
| * | * Fix for a potential race condition in ScenePresence.AbsolutePosition | John Hurliman | 2009-10-30 | 3 | -42/+42 |
| | | | | | | | | | | | | | | * Unified the way region handles are stored and used in ScenePresence * Fixed camera position for child agents * CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization) * Removing debug code from the previous commit | ||||
| * | * Moving parcel media and avatar update packets from the unthrottled ↵ | John Hurliman | 2009-10-30 | 4 | -22/+25 |
| | | | | | | | | | | | | | | category to task * Fixing a bug where the max burst rate for the state category was being set as unlimited, causing connections to child agents to saturate bandwidth * Upped the example default drip rates to 1000 bytes/sec, the minimum granularity for the token buckets | ||||
| * | * Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dll | John Hurliman | 2009-10-30 | 2 | -10/+10 |
| | | | | | | | | * Prints a warning for any future packet splitting failures | ||||
| * | * Fixed a NullReferenceException in GetMovementAnimation() and added more ↵ | John Hurliman | 2009-10-29 | 1 | -29/+35 |
| | | | | | | | | | | | | protection against NREs in AddNewMovement() * Removed the three second limit on ImprovedTerseObjectUpdate. With the latest fixes I don't think this is necessary, and it generates a lot of unnecessary updates in a crowded sim | ||||
| * | * Commented out two noisy debug lines in the LLUDP server | John Hurliman | 2009-10-29 | 3 | -159/+144 |
| | | | | | | | | * Misc. cleanup in ScenePresence.HandleAgentUpdate() | ||||
| * | More performance improvements to XEngine script loading | John Hurliman | 2009-10-29 | 2 | -54/+37 |
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| * | * Misc. formatting cleanup for the previous patch | John Hurliman | 2009-10-29 | 3 | -37/+40 |
| | | | | | | | | * Added the new AppDomainLoading variable to the [XEngine] section in the example config | ||||
| * | Optimizations | Dan Lake | 2009-10-29 | 5 | -118/+123 |
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