| Commit message (Collapse) | Author | Age | Files | Lines |
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- Add necessary dummy Dispose-methods where they are missing
- Implement the SQLite Dispose-methods
(currently only used for unit tests, in the next commit)
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* Update llGetNumberOfNotecardLines() and llGetNotecardLine() to use dataserver on dotnetengine
* Thanks M.Igarashi
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occurs (at least, this is what will happen on linux)
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reflect parcel status
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Fix a nasty concurrency issue that could cause a high event frequency
to start more than one thread pool job for a single script.
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MySQL version does for the table, prims.
* If this causes any unit tests to fail, the tests need to be updated.
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Patch for new scripting method osParseJSON.
also, a couple of warning bugs killed.
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functionality via the console command "delete-region" and also via
RemoteAdminPlugin.
minor typo fix.
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Correct a condition where a prim is linked before it has been persisted
for the first time and is then persisted through it's former SOG with
a bad offset position.
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Thank you, nlin, for a patch that prevents physical prims from being
created twice when rezzed from a script.
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Correct color handling functions to no longer return the inverse color.
Remove pointless * 256 / 256 legacy constructs.
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XEngine: Change a number of methods to use the new link part method.
Fix ALL_SIDES for llSetColor, llSetTexture, llSetAlpha, llSetPrimitiveParams,
llGetPrimitiveParams(PRIM_TEXTURE, PRIM_COLOR).
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XEngine: Introduce a common method to determine link parts to work on.
Fix llSetLinkColor method.
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to send a full update and do a persistence save.
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myself. Fix a crash in DataSnapshot when no master avatar and no
estate owner is set (e.g. "Mainland").
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XEngine fixes: prevent queue overruns, prevent spamming when no key
is down. Release controls when conflicting permissions are requested
or permissions are refused later. Release when prim or script are deleted.
Fixes Scene script instance deletion semantics.
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* Attached patch implements llRequestAgentData for DotNetEngine. (It already is implemented in XEngine.)
* Thanks Y. Nitta
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* Fix/implement LSL group-related functions llDetectedGroup, llSameGroup
* Thanks nlin
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* LSL Conformance: llSetPayPrice should accept more than four arguments in list
* Thanks kcozens!
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* Attached patch implements LSL llGetAgentSize() for DotNetEngine and XEngine.
* Thanks Y. Nitta!
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* Implementation of LSL llBreakLink and llBreakAllLinks
* Thanks Y. Nitta!
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* llGround causes Array out of bounds exception in KanEd#11 script
* Thanks Y. Nitta!
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this locally rather than letting it propogate up the stack
* This will allow other scene objects to persist and stop the exception taking down the whole region server
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OpenSim.example.ini
* Particularly important for max threads since setting this to 2 was causing all events to wait behind the regularly sleeping maintenance event
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Applying DotNetEnine part of this patch. Thank you, nlin!
Corrects ad hoc key list comparison.
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New patch (terrainedit2.patch) is attached that passes unit tests (
and in fact supplies the new unit test to pass..:) The previous
failure was due to the change of the brush size to be linear instead
of exponential, and the fact that the test parameters were assuming
the exponentional brush size.
This patch also removes dependency on 'duration' argument for
adjustment step size. This should address the widely differing reports
of instability with terrain editing.
Note: 'doing this right' implies ultimately reading the parameters
from the ini file, which this patch does not do.
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Now each function can be allowed, subject to threat level, disabled,
or restricted to certain UUIDs.
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the last ocmmit
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UpdateUserProfile
* the methods were identical except that the Properties one did a check for the user profile beforehand. However, every caller was doing this already anyway.
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methods don't need to be implemented on Grid hosted region servers
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requests flow through the ShowHelp() method
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* Grid user server implementation to follow shortly
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in the XEngine section
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Adds the fix from Mantis #2197 in it's new form.
Stage one of the scripting security changes, more to come.
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adds the new function osTeleportAgent().
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fixes the terrain spikes, and is the result of mostly a tuning
operation on the smooth and flatten tools. I dug in and found that the
spikes apparently result from smooth's overly aggressive iteration
steps toward the average curvature, which leads to an instability that
blows up the heights. I introduced a scaling factor to dampen the
'duration' parameter which tames progress and seems to keep things
stable.
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SeedCap response not being SSL
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