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* Plumb in the 4 missing classified events and the 3 packet methodsMelanie Thielker2008-12-233-0/+143
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* * Remove mono compiler warningJustin Clarke Casey2008-12-231-5/+4
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* * Remove IGesturesModules since it won't be very helpful without a client ↵Justin Clarke Casey2008-12-233-55/+1
| | | | message anyway
* * refactor: Replace part of SceneObjectPart with the identical sound playing ↵Justin Clarke Casey2008-12-234-24/+32
| | | | code in the SoundModule
* * Add a method to allow friendship offers to a logged in client from an ↵Justin Clarke Casey2008-12-235-7/+73
| | | | offline user directly from the server
* * refactor: Make gestures module register its own events tooJustin Clarke Casey2008-12-222-7/+9
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* * Like most other modules, make the sound module register for its event ↵Justin Clarke Casey2008-12-222-4/+8
| | | | directly, rather than needing Scene to know about it
* * Refactor: Move some code into separate methods in FriendsModuleJustin Clarke Casey2008-12-221-49/+83
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* Fix for attachment crossing on TPs. Now that we're letting the viewer have ↵diva2008-12-222-13/+18
| | | | control over MakeRoot at the destination, we need to pass the attachments after that. Attachment crossing requires a root agent at the destination.
* Plumb in the birthdate from the user server reply to the cacheMelanie Thielker2008-12-221-0/+1
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* Fix date format of the birthdates to conform to what the client expectsMelanie Thielker2008-12-221-1/+2
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* Fix the error i got sidetracked from :/Melanie Thielker2008-12-221-1/+1
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* Fix "from" link number in single prims to 0. Previously, this was 1,Melanie Thielker2008-12-221-1/+5
| | | | | | | causing sime scripts that expected the first param of the link_message to match llGetLinkNumber() to fail in single prims
* Deleted the AssetDownload module (and directory), as this module/code hasn't ↵MW2008-12-221-228/+0
| | | | been used for a few thousand revisions now. And the code for sending assets has long since been moved to the LLClientView where it belongs.
* Thanks Gerhard for a patch that implements part 3 of VolumeDetection / ↵Dahlia Trimble2008-12-222-5/+10
| | | | persistance
* test commit - no functional changeDahlia Trimble2008-12-221-1/+1
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* Removed some debugging code that was inadvertently left in in my last commit :/Dahlia Trimble2008-12-221-3/+0
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* This commit is a major change on the TP process. Several things were wrong ↵diva2008-12-222-70/+96
| | | | and/or broken. (a) ExpectAvatarCrossing is redundant (and bad) because the client triggers the same method on the receiving region after it receives TeleportFinish. (b) At least two of the *Async methods in SceneCommunicationService weren't asynchronous at all; I made them be asynchronous. Crossing fingers...
* Removing the region where the agent is in from the list of regions to close ↵diva2008-12-221-3/+6
| | | | child agents.
* One more small mod in EQ: there is no need to subscribe to the OnLogout ↵diva2008-12-221-1/+1
| | | | event, because things in the EQ get shutdown OnClientClosed.
* One more check on closing EQs.diva2008-12-221-1/+2
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* Fix a floating point comparison that was causing some misshaped triangles on ↵Dahlia Trimble2008-12-221-8/+19
| | | | some prim faces
* On closing EQs, make sure to wait for the viewer to fetch the last events.diva2008-12-221-0/+4
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* Thanks to M. Igarashi and nlin for a patch that improves conformance of the ↵Dahlia Trimble2008-12-221-36/+49
| | | | funcion llAxes2Rot()
* * Fixes edit linked parts rotating the root prim in a linkset. One more ↵Teravus Ovares2008-12-221-1/+1
| | | | bug to go.. and that's editing multiple prim in a linkset at the same time. Don't try that now, as it'll bust the linkset.
* Minor: fix a comment... scratch that,reverse it.Teravus Ovares2008-12-211-1/+1
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* * Commit linkset Group (multiprim) linked/delinked to another linkset group ↵Teravus Ovares2008-12-211-0/+126
| | | | (multiprim) test.
* An initial implementation of llMinEventDelay in XEngine.idb2008-12-217-2/+71
| | | | | | Not implemented yet in DotNetEngine. Fixes Mantis #2830
* Slowing TPs down a bit further.diva2008-12-212-8/+8
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* Change XEngine money() event routing to always raise the money()Melanie Thielker2008-12-211-0/+2
| | | | | | event int he root prim of a linkset
* * Adding a two prim linking/delinking test. This test is likely to get on ↵Teravus Ovares2008-12-211-0/+73
| | | | people's nerves since linking/delinking is easily broken. But.. that's why we have tests!
* * Fixes linking multiple linksets together. They no longer explodeTeravus Ovares2008-12-212-10/+24
| | | | | * Not out of the weeds yet. Rotating the root part with 'edit linked parts' still borks all child part rotations and rotating a selection of child parts with 'edit linked parts' still borks the position/rotation of the child parts selected
* Persist script permission mask and granteridb2008-12-212-0/+50
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* Mantis#2860. Thank you kindly, Thomax for a patch that:Charles Krinke2008-12-211-1/+1
| | | | | | | Improves map image representation.
* * Re-implement packet tracking in IClientAPI so we can see what's going on ↵Teravus Ovares2008-12-215-1/+28
| | | | in the client network in the simstats manager. This makes packets in per second, packets out per second, and unacked bytes work again in the simulator stats section.
* Slowing things down even more on TPs, to see if that helps the European ↵diva2008-12-202-3/+7
| | | | folks connected to osgrid.
* Mantis#2796. Thank you kindly, Gerhard for a patch that addresses:Charles Krinke2008-12-206-24/+139
| | | | | | | | | | | | | | On a call of llVolumeDetect(1) (or any other number !=0) volume detection is enabled. Together with VD, the phantom flag is set to the GUI. On a call of llVolumeDetect(0), vd detection is switched of again, also the phantom state is removed. On a call to llSetState(STATE_PHANTOM, false) while VD is active, also VD is switched off. The same is true for unchecking the phantom flag via GUI. This allows to take back VD without the need to script just by removing the phantom flag. Things missing in this patch: persistance of the volume-detection flag. This needs more discussion and will be included in another patch soon.
* This reduces DNS lookups in TPs by a factor of 4. Let's see if this fixes ↵diva2008-12-203-13/+36
| | | | some of the crashes experienced by ppl in Europe connected to OSGrid. If DNS lookup does not resolve, they may experience a substantial increase in "Region not available", but they shouldn't crash.
* * Add two more missing defaults that use GetBoolean without a default in ↵Teravus Ovares2008-12-201-2/+2
| | | | standalone. (not sure if this will fix your issue daTwitch.. it's probably not even a bug)
* Fix Mantis#2878 for now by not resetting physical values on rez (only on ↵Homer Horwitz2008-12-201-1/+1
| | | | | | | switch). We still might have to split the rotational velocities into a physical and a non-physical part...
* Slowing things down a little bit in TPs, with a couple of extra Thread.Sleep ↵diva2008-12-202-2/+10
| | | | to give enough time for the destination to set up CAPs for the incoming agent before sending EAC to the client.
* * Adds defaults for some GetBoolean config values that previously did not ↵Teravus Ovares2008-12-201-3/+3
| | | | have them.
* The previous fix for the EQ might have been too radical, and some early ↵diva2008-12-191-15/+4
| | | | events now may be getting dropped because the EQ is not there yet. So, let's add an EQ immediately upon registering caps.
* let you specify a hex number as the color in the vector renderingSean Dague2008-12-191-1/+11
| | | | | module. This expands the colors you can use.
* - Set acceleration and rotational velocity to 0, tooHomer Horwitz2008-12-191-7/+10
| | | | | | - Pull it up a bit, so the physics is notified of it, too, before being switched off.
* * refactor: move sound trigger from scene into sepearate SoundModuleJustin Clarke Casey2008-12-193-19/+114
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* Stop prims that get non-physical. Fixes Mantis#2859.Homer Horwitz2008-12-191-0/+7
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* Remove forgotten debug message from my last commit.Homer Horwitz2008-12-191-1/+0
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* Fix for more child agent mismanagement (like #2846). On enqueueing events, ↵diva2008-12-191-5/+44
| | | | we should not be creating new queues; if the queue doesn't exist -- too bad, event is dropped. That tends to happen just after the client is closed, and the EQ also closed. If someone places an event in that queue after that, that event should be dropped instead of creating a new, erroneous queue.
* * minor: Just some method commentary before turning to another subjectJustin Clarke Casey2008-12-191-2/+10
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