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* don't throw a null reference if an inventory link target doesn't exist when ↵Justin Clark-Casey (justincc)2011-05-271-1/+4
| | | | we're inspecting in order to send the required inventory folders
* Fix adding/removing/replacing outfits in viewer 2Justin Clark-Casey (justincc)2011-05-271-18/+27
| | | | | | | | To get this to work, I had to disable the dupe link check I put in a couple of commits ago. When the viewer adds wearables to an existing outfit, it first requests deletes of all the existing links before creating a new set. Since these messages are async, the creates were being received before the deletes had a chance to complete, resulting in missing current outfit links. However, the dupe check shouldn't be as important now that broken links have been fixed - it was the broken links that were causing the client to create dupes. Tested on kokua 0.1.0 WIP and SL 2.6.3. I now have no problems managing outfits on my standalone.
* Fix broken inventory links on viewer 2.Justin Clark-Casey (justincc)2011-05-273-3/+29
| | | | | It appears that if the viewer requests a folder containing links, we must also send the folders that contain the link targets first. This was tested with Kokua 0.1.0 WIP though I predict it will also work with other viewer 2s
* Add a smidgen of method doc about the fact that item links reuse the asset ↵Justin Clark-Casey (justincc)2011-05-271-0/+4
| | | | id item slot
* Prevent viewer 2 from creating a duplicate outfit inventory links.Justin Clark-Casey (justincc)2011-05-271-2/+29
| | | | | | | I believe this is safe since there is a 1-1 correspondence between link item and worn item (i.e. you can't be wearing the same item at two spots simultaneously in one outfit). This should stop lots of duplicate links being created when viewer 2 is used. However, this doesn't prevent broken inventory links, which I believe is timing related since the effect is not consistent (e.g. keep relogging and the viewer should end up seeing them correctly) . I think we actually see this problem on viewer 1 as well. It might be easier just to implement the Fetch*2 inventory caps which are documented at http://wiki.secondlife.com/wiki/Inventory_API. WebFetch* has been deprecated by Linden Lab since viewer 2.5.1 and according to the sl wiki, "has numerous bugs".
* Correct llGetParcelMaxPrims() to use the same calculation as used elsewhere ↵Justin Clark-Casey (justincc)2011-05-141-6/+5
| | | | | | instead of the old 0.22 prims/meter squared fudge factor. Thanks to tglion for this.
* When loading an OAR that doesn't have parcels, create a default parcelOren Hurvitz2011-05-143-12/+20
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* Somewhat reverting the last commit. The viewer ignores 255's on tiles that ↵Diva Canto2011-05-101-3/+3
| | | | were previously on, so we need to send 254 (offline) explicitly. Also removing the +/-4 for HGMap, because it makes the map flicker.
* Changed the Access flag on HGMap to 255 (does not exist) and clarified the ↵Diva Canto2011-05-092-2/+2
| | | | other value 254 too. Meanings taken from libomv.
* Fixes gray tiles around +/-4 when user clicks on an empty tile. Affects ↵Diva Canto2011-05-092-2/+2
| | | | regions above 4096 primarily.
* Fixes gray tiles on map search for viewers 1.Diva Canto2011-05-093-6/+9
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* The map is seriously broken. This doesn't fix it, but at least provides one ↵Diva Canto2011-05-092-6/+5
| | | | more piece of data that seems to be required -- agent flags, which seem to be different in Viewer 2. WARNING: changes IClientAPI.
* Change command help text for "show capabilities" to "show caps", as this is ↵Justin Clark-Casey (justincc)2011-05-061-2/+2
| | | | | | the actual command that has to be typed on the console. Thanks to makopoppo for the patch - http://opensimulator.org/mantis/view.php?id=5467
* One more bug fix concerning library items that weren't being copied to ↵Diva Canto2011-05-062-2/+2
| | | | user's inventory. Also commented verbose debug message.
* Bug fix: iars under Library weren't being loaded.Diva Canto2011-05-061-0/+2
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* Fixes mantis #5461.Diva Canto2011-05-041-1/+2
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* Fix crash when [Mesh] section is missing from configuration filesDan Lake2011-05-041-1/+2
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* Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.Justin Clark-Casey (justincc)2011-04-283-6/+14
| | | | | | Addresses http://opensimulator.org/mantis/view.php?id=5444 Fix is to stop the asset transaction calling UpdateInventoryItem() since the caller is doing it anyway, which is more correct. This did not effect scripts.
* Fix a bug where physical objects rezzed with an initial velocity by script ↵Justin Clark-Casey (justincc)2011-04-281-0/+6
| | | | | | | | do not receive this velocity. This is a minimal fix for the 0.7.1 release, pending a non copy/paste solution. This hopefully addresses http://opensimulator.org/mantis/view.php?id=5457 The bug was introduced in commit 3ba5eeb
* recover from unhandled exception from bad rotation data while processing ↵dahlia2011-04-251-1/+9
| | | | entity updates in LLClientView.cs
* Made things consistent between LocalInventoryServiceConnector and ↵Diva Canto2011-04-252-11/+32
| | | | RemoteXInventoryServiceConnector on GetFolderContent.
* some mesh config asthetics0.7.1-rc1BlueWall2011-04-222-2/+2
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2011-04-215-62/+163
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| * Adjust freeswitch logging to be somewhat less noisy. However, there is ↵Justin Clark-Casey (justincc)2011-04-211-9/+18
| | | | | | | | still quite a large amount of logging present for debug purposes.
| * minor: small amount of method doc and some commented out odds and endsJustin Clark-Casey (justincc)2011-04-211-6/+15
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-04-211-3/+10
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| | * fix meshing failure on sculpt maps smaller than 64x64dahlia2011-04-191-3/+10
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| * | Alter uuid gather so that it properly analyzes coalesced objects.Justin Clark-Casey (justincc)2011-04-212-22/+43
| |/ | | | | | | This should correct save all the assets required for the items within the coalesced objects in an IAR. This should also correctly gather the items on hypergrid takes.
| * Get Viewer 2 voice working with OpenSim.Justin Clark-Casey (justincc)2011-04-201-13/+66
| | | | | | | | | | | | | | | | See http://opensimulator.org/mantis/view.php?id=5336 It turns out that viewer 2 was upset by the lack of a response to viv_watcher.php. This would send it into a continuous login loop. Viewer 1 was quite happy to ignore the lack of response. This commit puts in the bare minimum 'OK' message in response to viv_watcher.php. This allows viewer 2 voice to connect and appears to work. However, at some point we need to fill out the watcher response, whatever that is.
| * Clean up freeswitch config to what is currently required. Add explanation ↵Justin Clark-Casey (justincc)2011-04-191-13/+15
| | | | | | | | to config parameters. Clean up some log messages.
* | Group collada meshies settings under [Mesh] in OpensimDefaults.iniBlueWall2011-04-211-1/+2
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* Move mesh on/off swtich from [Startup] to [Mesh] in anticipation of future ↵Justin Clark-Casey (justincc)2011-04-183-8/+12
| | | | | | | config parameters. Default remains true. OpenSimDefault.ini changed so if you haven't overriden this switch then you don't need to do anything.
* bump default IAR version to 0.2 and 1.1 for the --profile version.Justin Clark-Casey (justincc)2011-04-181-2/+2
| | | | There are no changes in this bump, they just signal a point at which the control file comes first in the archive.
* bump oar version number to 0.6.Justin Clark-Casey (justincc)2011-04-181-1/+1
| | | | This commit contains no data changes - the version bump is to establish a version at which the control file must come first in the archive.
* Add regression test to check that OARs start with the control file.Justin Clark-Casey (justincc)2011-04-183-9/+21
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* add test to ensure that an IAR starts with the control fileJustin Clark-Casey (justincc)2011-04-182-11/+39
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* refactor: split out the code which actually copies a particular bundle to ↵Justin Clark-Casey (justincc)2011-04-181-106/+115
| | | | inventory
* refactor: rename DeleteToInventory() to CopyToInventory()Justin Clark-Casey (justincc)2011-04-183-3/+20
| | | | DeleteToInventory() is misleading - it is the caller that decides whether to delete or not
* Fix bug where objects were being coalesced in the wrong positions.Justin Clark-Casey (justincc)2011-04-181-2/+2
| | | | | This addresses http://opensimulator.org/mantis/view.php?id=5441 The bug was due to a pre-existing mistake in creating the inventory stored position
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-04-1810-394/+505
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| * Merge branch 'master' into test-merge0418Mic Bowman2011-04-1814-340/+398
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| * | Remove the call to remove tokens from the parent. Under heavy loadMic Bowman2011-04-152-5/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | this appears to cause problems with the system timer resolution. This caused a problem with tokens going into the root throttle as bursts leading to some starvation. Also changed EnqueueOutgoing to always queue a packet if there are already packets in the queue. Ensures consistent ordering of packet sends.
| * | Merge branch 'master' into queuetestMic Bowman2011-04-141-1/+5
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| * \ \ Merge branch 'testmerge' into queuetestMic Bowman2011-04-1330-81/+723
| |\ \ \ | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
| | * | | remove packet monitoring debugging codeMic Bowman2011-04-131-116/+2
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| | * | | Fixed the update of items in the priority queue to enable bothMic Bowman2011-04-132-7/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | types of property updates to be specified. Not sure if one form of property update should supercede another. But for now the old OpenSim behavior is preserved by sending both.
| | * | | fixed a couple bugs with the property queuesMic Bowman2011-04-131-1/+37
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| | * | | First pass at moving object property requests into a queue similarMic Bowman2011-04-137-177/+235
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
| | * | | New tokenbucket algorithm. This one provides fair sharing of the queuesMic Bowman2011-04-134-145/+259
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | when client and simulator throttles are set. This algorithm also uses pre-defined burst rate of 150% of the sustained rate for each of the throttles. Removed the "state" queue. The state queue is not a Linden queue and appeared to be used just to get kill packets sent.
| * | | | Merge branch 'master' of /home/git/repo/OpenSim into queuetestBlueWall2011-04-134-29/+82
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