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* * Change permission check for llParcelMediaCommandList to use the permissionsHomer Horwitz2008-10-111-4/+5
| | | | | | module, thus including estate owners and gods.
* Fix a path issue i caused in a prior commitMelanie Thielker2008-10-111-8/+5
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* Add a "inimaster" switch to OpenSim.ini. It will load a master ini fileMelanie Thielker2008-10-112-3/+15
| | | | | | and then the OpenSim.ini only needs to contain instance specific data
* Add logging in case of a SOG without rootpartHomer Horwitz2008-10-111-0/+5
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* Add shift operator overloads to LSLInteger. If you get error messages whenMelanie Thielker2008-10-111-0/+10
| | | | | | | | using << and >> in scripts, this will fix it. rm bin/*.dll ; rm bin/ScriptEngines/*.dll ; rm bin/ScriptEngines/*/*.dll then rebuild and reinstall
* - Patching a symptom of the failed WP start. We really need to find the reasonHomer Horwitz2008-10-111-1/+8
| | | | | | for that...
* 2nd stab at that prim loading nastyMelanie Thielker2008-10-112-4/+7
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* Fix Nebadon's WP crash (invalid root part from database null-ref)Melanie Thielker2008-10-111-0/+3
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* * Rework llParcelMediaCommandListHomer Horwitz2008-10-113-56/+185
| | | | | | | | * Add missing PARCEL_MEDIA_COMMAND_* constants * Fix a copy/paste error in SendParcelMediaUpdate llParcelMediaCommandList should work now
* Add a + operator to LSLString, otherwise you will end up with CIL strings ifHomer Horwitz2008-10-111-0/+5
| | | | | | you have expressions with strings.
* * Removed Heartbeat timerTeravus Ovares2008-10-111-127/+148
| | | | | | | | * Implemented a proper update thread * Removed the UpdateLock Mutex as it's no longer needed because updates can only happen one at a time now. * This should actually improve performance significantly.. But, see the warning on the next line! * Warning: If there are deadlocks that the threadpool timer method was hiding, this will expose them for all the nastiness they are.
* Plumb the remaining search packets and replies.Melanie Thielker2008-10-113-7/+303
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* Thanks cmickyb for a patch that enhances the IRC module.Dahlia Trimble2008-10-112-29/+115
| | | | | | See mantis #2379 for some useful scripts that work with this. Note that I added another configuration parameter in addition to the patch to allow for legacy behavior in the absence of new configuration settings.
* Remove a UUID fudge that broke "Abandon Land"Melanie Thielker2008-10-111-2/+2
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* Commit Diva's new patch for the DataSnapshot. Comment the defaultMelanie Thielker2008-10-112-141/+157
| | | | | | metaverseink search provider to prevent accidental data exposure.
* Eliminate some unnecessary polygonsDahlia Trimble2008-10-111-10/+25
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* Fix an exception handling issue in XEngineMelanie Thielker2008-10-101-1/+1
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* * minor: remove warningsJustin Clarke Casey2008-10-102-25/+25
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* * minor: Remove highly experimental tags from oar loading and saving functionsJustin Clarke Casey2008-10-101-6/+0
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* Committing diva's LandSnapshot update patch. Also included is a smallMelanie Thielker2008-10-102-131/+135
| | | | | | | | fix for the LandManagementModule. I changed LandSnapshot to use CachedUserInfo to take a load off the user server. Also, missing owner profiles are legit, warning removed.
* added a list of SurfaceTouchEventArgs to the IClientAPI.OnGrab event, for ↵MW2008-10-104-6/+21
| | | | the new surface touch parameters in 1.21 viewers.
* added a list of SurfaceTouchEventArgs to the IClientAPI.OnGrabUpdate event, ↵MW2008-10-103-3/+18
| | | | | | | for the new surface touch parameters in 1.21 viewers. TODO: add the touch args to OnGrabObject and OnDeGrabObject.
* very tiny change MW2008-10-101-3/+4
| | | | | | XmlIgnored the SceneObjectPart.SitTargetAvatar property, as (afaik) this is only used to indicate that a avatar is sitting (or about to sit) on the prim. And there are situations where it might not be cleared, like if a client crashes while sitting on the prim. Which results in that avatar's id getting stored in any xml backup or taking the prim into inventory. And then its always classed as a avatar is sitting on that prim.
* * Added NullReference check to EventQueueGetModule.Adam Frisby2008-10-101-2/+8
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* * Fixed a potential threading issue with EventQueueGet leading to ↵Adam Frisby2008-10-101-5/+12
| | | | spontaneous crashes.
* * Just some OGP maintenance. Standards adherence type stuff. Teravus Ovares2008-10-101-7/+12
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* Some more decruftingDahlia Trimble2008-10-101-108/+30
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* Some decruftingDahlia Trimble2008-10-101-228/+46
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* refactoring PrimMesher to add viewer compatable features and some code cleanupDahlia Trimble2008-10-103-91/+283
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* A bit more estate fudgingMelanie Thielker2008-10-104-8/+16
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* Add the beginnings of a sim health check (through remote admin)Melanie Thielker2008-10-102-0/+19
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* Fixed renaming of in-prim items (Mantis #2366)Homer Horwitz2008-10-091-1/+3
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* * Apply http://opensimulator.org/mantis/view.php?id=2373Justin Clarke Casey2008-10-091-73/+242
| | | | | | | * Many llSensor() improvements, though sensoring isn't perfect yet * thanks idb!
* * fix windows build break - it helps if one actually puts in using ↵Justin Clarke Casey2008-10-091-1/+3
| | | | statements and spells dlls correctly
* * minor: get rid of an unecessary casting and logic checkJustin Clarke Casey2008-10-091-10/+5
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* * Apply http://opensimulator.org/mantis/view.php?id=2370Justin Clarke Casey2008-10-091-164/+16
| | | | | | | * Refactor lLMessageLinked() to use internal method GetLinkParts * thanks ralphos
* Clean up webmap-generation a bit:Homer Horwitz2008-10-091-17/+3
| | | | | | | - Remove some duplicated code - Avoid unnecessary allocation of variables/values if only used once anyway.
* * Fix http://opensimulator.org/mantis/view.php?id=2368Justin Clarke Casey2008-10-091-0/+9
| | | | | | * This returns to writing the OpenSim.ini using default values if it (or OpenSim.xml) isn't found
* Provide a sane value for DefaultScriptEngine (ScriptEngine.DotNetEngine)Melanie Thielker2008-10-091-2/+1
| | | | | | | rather then the previous invalid string "DotNetEngine". Remove the script_engine options, as it is not used anymore.
* * refactor: separate process of extracting packet from received data from ↵Justin Clarke Casey2008-10-091-34/+41
| | | | actually processing that packet
* * minor: initialize udp server in unit testJustin Clarke Casey2008-10-092-8/+8
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* * Create project for LindenUDP ClientStack testsJustin Clarke Casey2008-10-091-0/+44
| | | | | | * No functional tests yet
* * minor: very small doc additionJustin Clarke Casey2008-10-091-1/+1
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* * Fixes simstats reporter. I'm sure this issue caused all sorts of things ↵Teravus Ovares2008-10-091-2/+2
| | | | related to regionflags and capacity. I'm sorry, the object capacity that you dialed is not valid.. please check the number and dial again.
* * minor: remove compile warningJustin Clarke Casey2008-10-081-1/+1
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* - Fix wrong order of max/min usage for clipping. Uses Util.Clamp nowHomer Horwitz2008-10-082-2/+4
| | | | | | - Add support for immediate switching of Music/Media URLs. Radio-scripts should work now.
* - removed some unnecessary conversions (double -> double)Homer Horwitz2008-10-081-2/+2
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* * minor: Comment out initial regularly occuring EventQueueGet log debug ↵Justin Clarke Casey2008-10-081-11/+9
| | | | message for now, as previously discussed with Ter
* * On deselection of objects, stop every object id passed triggering an ↵Justin Clarke Casey2008-10-081-27/+20
| | | | | | | | | | | update for the entire group * This was not a problem with objects consisting of less than 30 prims, since the extra schedules would be ignored * However, above approximately 30 prims extra schedules would actually occur. * For instance, a 140 prim object would end up triggering approximately 2500 ObjectUpdates to every avatar in range rather than 140 * Hopefully, this change will improve client responsiveness on deselect and was one of the reasons that the AgentThrottle restriction started causing problems yesterday.
* Mantis#2354. Thank you kindly, Tglion for a patch that:Charles Krinke2008-10-082-0/+25
| | | | | | | | | The average-value of modify.ModifyBlock.Height in LLClientView.cs:4170 seem to be incorrect or it isn't the average? Mhhh... So the terrain build -> Flaten Sphere is unuseable. I have put in a patch that contains a workaround while the main problem is not solved.