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* * Adds a test for if the collision is at the bottom of the capsule on ↵Teravus Ovares (Dan Olivares)2009-11-221-1/+12
| | | | avatar. This prevents the 'double jump' capability that's been occurring for ages when avatar collide with prim on the side.
* * Added missing lock to m_forcelist when AddForce is called. When a user ↵Teravus Ovares (Dan Olivares)2009-11-221-3/+26
| | | | | | dragged a prim, in some cases, it would corrupt the datatype in memory and throw spurious IndexOutOfRangeExceptions. * Physics a situation that causes physics to spew redline messages to the console forever.
* * This doesn't fix mantis 3522, but it should mitigate it.Teravus Ovares (Dan Olivares)2009-11-221-0/+43
| | | | * If the start position is outside of the region on the X and Y, put the user in the center of the region and then damp the Z position at 720 if necessary. If the start position is not outside of the region on the X or Y, then don't check the Z.
* * The client prevents the avatar from landing if the avatar is going above ↵Teravus Ovares (Dan Olivares)2009-11-221-5/+10
| | | | | | an unknown certain speed, so, add a speed check on the server. * This addresses the 'hump the prim' animation playing while you're moving forward full speed and pressing page down over a prim to land.
* * Switched over 15 more packet types from the 5000 line switch to the Packet ↵Teravus Ovares (Dan Olivares)2009-11-221-6/+293
| | | | handler delegate
* * Moved 13 more packet type handlers to PacketHandler Delegates.. and out ↵Teravus Ovares (Dan Olivares)2009-11-221-6/+373
| | | | of of that giant 5000 line switch, ProcessInPacket.
* * Comment out some example code for later.Teravus Ovares (Dan Olivares)2009-11-211-2/+2
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* * Move a few of the ProcessInPacket switch case blocks into packet handler ↵Teravus Ovares (Dan Olivares)2009-11-211-6/+103
| | | | delegates
* * This fixes landing on Prim and removes the hack from yesterday. Landing ↵Teravus Ovares (Dan Olivares)2009-11-212-5/+5
| | | | on prim should work fine again.
* * Hack to get avatar to land on prim. This is a big nasty hack that tricks ↵Teravus Ovares (Dan Olivares)2009-11-211-0/+2
| | | | the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke.
* * Fixes the second of two terse update issues. Physical objects should react ↵Teravus Ovares (Dan Olivares)2009-11-212-0/+4
| | | | normally again.
* * Fixes one of two terse update issues. There's still one left, but this ↵Teravus Ovares (Dan Olivares)2009-11-212-1/+12
| | | | one fixes the situation where the object on the server is moving but no updates are being sent.
* Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for ↵Justin Clark-Casey (justincc)2009-11-202-2/+20
| | | | | | | | | | statements cause script compile failures This fixes a problem in OpenSim where statements of the form for ((i = 0); (i < 10); (++i)) { ... } do not compile even though they are valid lsl.
* minor: tweak log message to say which region is being enabled for loginsJustin Clark-Casey (justincc)2009-11-181-5/+6
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* refactor: Eliminate redundant CreateSceneViewer call on ScenePresence ↵Justin Clark-Casey (justincc)2009-11-171-4/+1
| | | | constructors since this is also done on other called constructors
* Add scene animator set up to apparantly uncalled no-arg ScenePresence ↵Justin Clark-Casey (justincc)2009-11-171-1/+2
| | | | constructor
* refactor: move AvatarAnimations, BinBVHAnimationJustin Clark-Casey (justincc)2009-11-174-61/+62
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* minor: remove mono compiler warning due to unreachable code in GroupsModuleJustin Clark-Casey (justincc)2009-11-171-2/+2
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* refactor: move AnimationSetJustin Clark-Casey (justincc)2009-11-172-2/+3
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* refactor: move most animation methods from ScenePresence into a new ↵Justin Clark-Casey (justincc)2009-11-177-406/+499
| | | | ScenePresenceAnimator class
* minor: very minor formatting changeJustin Clark-Casey (justincc)2009-11-162-6/+1
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* Make GroupRootUpdate be a terse update. This method is not used by opensim ↵Diva Canto2009-11-141-2/+2
| | | | (it should), but it's used by external modules.
* undo previous changesdahlia2009-11-134-16/+12
| | | | | add a GetGroupByPrim() method to Scene.cs delete a redundant method
* expose SceneGraph.GetGroupByPrim(UUID)dahlia2009-11-131-1/+1
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* minor: A further minor tweak to reduce iar load logging verbosityJustin Clark-Casey (justincc)2009-11-131-2/+2
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* Apply patch http://opensimulator.org/mantis/view.php?id=4369Justin Clark-Casey (justincc)2009-11-123-32/+81
| | | | Adds osGetMapTexture() and osGetRegionMapTexture() methods to retrieve region map texture uuids
* refactor: extract another test asset helper methodJustin Clark-Casey (justincc)2009-11-121-4/+3
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* refactor some test asset creation into a helper classJustin Clark-Casey (justincc)2009-11-121-8/+2
| | | | remove mono compiler warning
* Rename test services to mock services, since this is a more accurate descriptionJustin Clark-Casey (justincc)2009-11-121-1/+1
| | | | remove duplicate mock inventory service
* minor: for now stop iar tests spewing log messages when running testsuiteJustin Clark-Casey (justincc)2009-11-121-1/+1
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* Stop iar save failing on corrupt assetsJustin Clark-Casey (justincc)2009-11-122-5/+30
| | | | Not ideal since one will still have to watch out for big 'corrupt asset' messages in the log, but better than an outright fail
* minor: refactor common setup in uuid gatherer testJustin Clark-Casey (justincc)2009-11-121-3/+10
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* minor: remove mono compiler warningJustin Clark-Casey (justincc)2009-11-122-2/+3
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* * Added some new syntax options for the Monitor Module's HTTP poll.Adam Frisby2009-11-121-0/+30
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* clean up some cruftdahlia2009-11-111-12/+2
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* minor: remove mono compiler warningJustin Clark-Casey (justincc)2009-11-111-1/+1
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* Add basic new uuid gatherer tests to check behaviour when the gather seed is ↵Justin Clark-Casey (justincc)2009-11-111-0/+58
| | | | a missing asset
* * Thanks to a little help from jhurliman, jradford, diva, mono's brajkovic, ↵Teravus Ovares (Dan Olivares)2009-11-113-15/+17
| | | | miguel, and the fabulous bug reports by our community members.. The workaround fix for the "ERROR:metadata.c:3211:mono_metadata_token_from_dor: code should not be reached" bug in the RegionCombinerModule.
* * Fix resources file mappingTeravus Ovares (Dan Olivares)2009-11-111-2/+2
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* * Update namespace in the regioncombinermodule.Teravus Ovares (Dan Olivares)2009-11-108-8/+9
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* * Move RegionCombinerModule to it's own projectTeravus Ovares (Dan Olivares)2009-11-1010-1/+14
| | | | * Moves the mono_metadata_token_from_dor message to a different module on loading.
* Broke the monster RegionLoaded method in RegionCombinerModule into 4 smaller ↵Diva Canto2009-11-101-224/+248
| | | | methods. Let's see if this avoids a mono bug that is making megaregions not work in mono. Long shot, but worth a try.
* Updated HGUserServices with AuthenticateUserByPassword, so that iar works.Diva Canto2009-11-101-0/+8
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* * Added HTTP polling for Statistics Monitor Module (access via ↵Adam Frisby2009-11-111-1/+24
| | | | | | | | | | | http://sim.com:httpport/monitorstats/regionUUID/) * Returns simple formatted XML document containing statistical data on the current sim. * Example: <data> <AgentCountMonitor>5.0000</AgentCountMonitor> ... </data>
* Fixed XMLRPC return paramsMic Bowman2009-11-101-1/+1
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Add IScriptModuleComms interface and region module to handle dispatch ofMelanie2009-11-103-3/+165
| | | | | | | | script messages to region modules and sending back replies. Hook IScriptModuleComms.OnScriptCommand to see commands and use DispatchReply to reply to the script. It is recommended to pass the "id" parameter from the event as the "k" parameter of the reply. The script will receive the reply as a link message from link -1.
* Merge branch 'master' of ssh://dahlia@myConnection01/var/git/opensimdahlia2009-11-094-0/+234
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| * Add modSendCommand function (note, this is a new API module, using the APIMelanie2009-11-104-0/+234
| | | | | | | | extension mechanism, it's not a osFunction!
* | add an overload to _SculptMesh for meshing from a list of coordinatesdahlia2009-11-091-3/+46
|/ | | | add conditional compilation for System.Drawing dependency
* * Removing the redundant SendPrimitiveTerseData.State field, it duplicates ↵John Hurliman2009-11-092-6/+4
| | | | | | AttachPoint * LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces)