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* Mantis#1416. Thank you very much, Melanie for a patch that:Charles Krinke2008-05-291-0/+12
| | | | | Createa a method to find out if a prim inventory contains scripts
* * Ruling out another potential cause of zombie-ismTeravus Ovares2008-05-291-0/+2
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* * Fix string literal with URL + LLcommand();Teravus Ovares2008-05-293-7/+22
| | | | | | * Added 'detected around: value' when a x.Y detect occurs to help debug. * Fixed object text is too long to store to the database (wikilith)
* Mantis#1411. Thank you kindly for Dataserver.cs and a patchCharles Krinke2008-05-298-7/+198
| | | | | | that adds function stub to request region info by name and adds llRequestSimulatorData() and the dataserver event
* Mantis#852. Thank you kindly, cmickeyb for a patch that:Charles Krinke2008-05-291-17/+46
| | | | | | | | | | There appears to be a problem with the mapping of scripts when an llHTTPRequest completes. CheckHttpRequests() looks for a function that maps to the localID associated with the http request. However, the only context in which it looks is that of the first region. That is, m_CmdManager.m_ScriptEngine.m_ScriptManager is the same no matter where the script executed that initiated the llHTTPRequest. Since scripts appear to be loaded into a region specific scriptmanager on startup, the event handler is only found for requests coming from the first region.
* * Added a child agent check to the ChildAgentData Update to make sure that ↵Teravus Ovares2008-05-291-1/+5
| | | | you're a child agent before applying the changes from the grid comms. Doing this to rule it out as a source of a few bugs such as the Zombie bug and the Express Train to 0,0,0 bug.
* * Fixed a slight issue with the LLRAW exporter.Adam Frisby2008-05-282-3/+4
| | | | | | * Linden uses a neutral height channel of 128.0 on their multiplier. OpenSim was using a neutral of 127.0 - this has been changed to 128.0, this may cause files exported to the .RAW format to look slightly different when loaded back in - it is highly recommended to use the R32 format instead which avoids these sorts of issues. * Made a tweak to the Terrain Plugin loading process.
* *Added a Few External Checks relating to scripts including the seperation of ↵mingchen2008-05-284-9/+107
| | | | runscript into 3 different situations (Rez, start stop)
* From: Kurt Taylor <krtaylor@us.ibm.com>Sean Dague2008-05-283-7/+86
| | | | | | | | | | | | | Attached is an initial implementation of llGetNotecardLine and llGetNumberOfNotecardLines. I decided to go ahead an send these out for comment while I continue to work on the second part of the proper implementation. These functions work and return the values requested, as initially defined in the code, but should be properly implemented to return the requested information via a dataserver event. This event will be added and these functions fixed and included in a second patch shortly.
* * Minor: Another small log adjustmentJustin Clarke Casey2008-05-281-1/+1
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* * Minor: Log message clean up in archiver codeJustin Clarke Casey2008-05-282-3/+5
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* * Put in stubs for "load-oar" command, including ultra-primitive temporary ↵Justin Clarke Casey2008-05-287-14/+198
| | | | | | | | tar loading code * Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it
* * Put textures into a separate assets/ directory in the opensim archiveJustin Clarke Casey2008-05-282-6/+37
| | | | | | | * Fix nre where the asset couldn't be found * Not ready yet
* Mantis#1406. Thank you kindly, Xantor for a patch that:Charles Krinke2008-05-285-10/+84
| | | | | | | | | llLoopSound sends out one packet to clients in view, so it doesn't work anymore when clients enter later on, or the prim is modified in any way. Solution: Stored sound data on prim, send full update instead. llStartSound and llLoopSound now accept both LLUUIDs to a sound as well as object inventory sound names. llStopSound clears prim data and sends full update.
* Mantis#1398. Thank you kindly, cmickeyb for a patch that:Charles Krinke2008-05-281-1/+11
| | | | | | small patch to encode and send the outbound_body parameter in an http request. this enables post messages to send a body
* * Implements duplicate packet tracking. This virtually eliminates object ↵Teravus Ovares2008-05-281-1/+64
| | | | | | | duplication causing 2-3 duplicates depending on the UDP connection quality. This also eliminates duplicated chat, etc. * It's verbose currently since this is new. You'll see: [CLIENT]: Warning Duplicate packet detected X Dropping. After this is sufficiently tested we'll remove that m_log.info line.
* Formatting cleanup.Jeff Ames2008-05-2817-173/+171
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* Thank you kindly, Melanie for a patch that:Charles Krinke2008-05-281-0/+2
| | | | | When renaming items in task inventory, they become useless. Fix attached
* Thank you very much, ChrisIndigo for a patch that:Charles Krinke2008-05-281-9/+25
| | | | | | | | If a script updates an object to the same position or rotation offset, the object triggers an update and storage of the object. This become more prevalent in sensor and timer events which may be firing frequently.
* *Hiding the warnings about scanning assemblies when initialising mingchen2008-05-281-2/+7
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* Thank you, Grumly57 kindly for:Charles Krinke2008-05-286-10/+33
| | | | | | | This patch proposes a new function : osOpenRemoteDataChannel(key channeID) that allow to open an XMLRPC channel for remote_data event. The difference is that the channelID can be customized instead of being randomly generated.
* Thank you kindly, Melanie for a patch that adds a two-stageCharles Krinke2008-05-281-1/+7
| | | | | | | check. It seems there may be a race. For me, this patch, just as it is here, fixes it.
* * Resolves comment removal in string literals in the LSL2CSConverterTeravus Ovares2008-05-281-17/+19
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* Change a couple Windows directory separators in SVN module to be platform ↵Jeff Ames2008-05-281-2/+2
| | | | agnostic.
* Update svn properties. Fix inconsistent newlines.Jeff Ames2008-05-281-187/+187
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* * Include prims.xml file in archiveJustin Clarke Casey2008-05-272-5/+17
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* * Add .jp2 extension to archived texturesJustin Clarke Casey2008-05-271-1/+1
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* * Write prim archives out as v7 tar files temporarily for testing purposes - ↵Justin Clarke Casey2008-05-273-2/+187
| | | | | | | | | not even gzipping yet! * Using hacked up code to create the correct tar archive headers - this stuff should really go away again before too long * No user functionality yet
* another take on the whole string cleansing, by adding specific poisonSean Dague2008-05-271-2/+5
| | | | | | keywords in foo.bar strings. Add items to the poison array to block them.
* * Added new InstallPlugin interface to ITerrainModule.Adam Frisby2008-05-272-10/+22
| | | | | * This is to allow other region modules to install Terrain Effects.
* * Revert last commit as it opens sim owners up to all sorts of nasty ↵Teravus Ovares2008-05-271-3/+3
| | | | | | | | scripts. * If the regex that we're using isn't good enough, we really need to make it better.
* comment out the x.y security check in the script engine because it's so ↵Sean Dague2008-05-271-3/+6
| | | | | | | | aggressive it blocks string = "http://osgrid.org", amoung other things.
* Thank you kindly, Melanie for a patch that adds:Charles Krinke2008-05-272-0/+75
| | | | | GetSerializationData() and CreateFromData() methods
* * Implement asynchronous assets request for archivingJustin Clarke Casey2008-05-271-116/+187
| | | | | | * No user functionality yet
* fixes a CTB when IRCBridgeModule is not configured.Dr Scofield2008-05-271-2/+2
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* cleaning up: coding style guidelines violation in RestPlugin.cs. Dr Scofield2008-05-271-0/+23
| | | | | | adding support for enabled = true|false for IRCBridgeModule
* I'm dropping the ISimChat interface as that has now been Dr Scofield2008-05-273-40/+4
| | | | | | | | | | | | | | replaced by EventManager events. also, i've added instructions to README.txt about running runprebuild.sh and on how to report bugs. plus some minor fixes (dropping m_log statement left over from debugging llOwnerSay, nicer catch of exception in IRCBridgeModule
* * Patch from jhurliman - Implements a binary search in the LLRAW exporter ↵Adam Frisby2008-05-261-26/+44
| | | | which dramatically speeds up exports.
* Thank you kindly, Melanie for a patch for script resetCharles Krinke2008-05-266-0/+35
| | | | | that creates the event handler chain ready to hook by script engines
* disabling m_log again.Dr Scofield2008-05-261-1/+1
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* This cleans up a merge mess from the earlier checkin and implements ↵Dr Scofield2008-05-268-73/+91
| | | | | | | | llOwnerSay() via the newly created Scene.SimBroadcast() call.
* Adding OnChatBroadcast event logic to EventManager providing Dr Scofield2008-05-263-108/+165
| | | | | | | | | | | | | a clean interface for Sim broadcasts. Added SimBroadcast support to ChatModule. Removing all code from IRCBridgeModule dealing with agent/client directly. Cleaning up ChatModule. Polishing IRC messages, adding support for "/me" (both directions).
* * Minor: method documentation fiddling in SceneObjectGroupJustin Clarke Casey2008-05-261-4/+6
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* * Break out baby archiving code into separate class ready for async asset ↵Justin Clarke Casey2008-05-262-54/+118
| | | | | | | | requesting * No user functionality yet
* * Extract and boil down necessary texture UUIDs for an archive of the scene ↵Justin Clarke Casey2008-05-265-8/+32
| | | | | | | | prims * no user functionality yet
* * Refactor: Where possible, change visibility on InnerScene methods to ↵Justin Clarke Casey2008-05-262-89/+90
| | | | protected internal on the basis that they shouldn't be manipulated by outsiders
* * Refactor: remove code duplication between add ScenePresence methods in ↵Justin Clarke Casey2008-05-262-41/+4
| | | | InnerScene
* * Refactor: Separate out RemoveScenePresence and add into InnerScene to ↵Justin Clarke Casey2008-05-262-26/+40
| | | | match existing AddScenePresence
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-2521-147/+146
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* * A hacky Top Scripts display. It isn't accurate as far as ms accounting, ↵Teravus Ovares2008-05-259-13/+123
| | | | | | | however you can use it to help find out what scripts are causing your simulator to cry. * Access it from the Estate tools/Debug tab.