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* | | | | | implement stub TestLoadCoalesecedItem(). Doesn't do what it's meant to do yet.Justin Clark-Casey (justincc)2011-04-142-4/+48
* | | | | | simplify InventoryArchiveTestCase setupJustin Clark-Casey (justincc)2011-04-141-18/+2
* | | | | | simplify TestSaveItemToIarV0_1()Justin Clark-Casey (justincc)2011-04-141-18/+2
* | | | | | simplify TestRezObject()Justin Clark-Casey (justincc)2011-04-141-17/+1
* | | | | | Make scene object parts created by the test utils unit sized.Justin Clark-Casey (justincc)2011-04-141-3/+1
* | | | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-04-141-1/+5
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| * | | | | Comment out the warning if the prioritizer runs without a fullyMic Bowman2011-04-131-1/+5
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* | | | | simplify coalesced object tests by using existing scene object set up utilsJustin Clark-Casey (justincc)2011-04-142-41/+20
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* | | | Use common coalesced serialization code for both tests and the InventoryAcces...Justin Clark-Casey (justincc)2011-04-131-54/+13
* | | | Adjust the quanterions used in the rez coalsced object tests to get sensible ...Justin Clark-Casey (justincc)2011-04-133-5/+24
* | | | refactor: move code to obtain the coalescence size and object offsets into Co...Justin Clark-Casey (justincc)2011-04-133-16/+39
* | | | Fix bug where rezzing coalesced objects would give all objects the same name ...Justin Clark-Casey (justincc)2011-04-132-7/+11
* | | | Add coalesced scene objects class and serializer. This is currently only use...Justin Clark-Casey (justincc)2011-04-137-9/+374
* | | | factor out some test code into the SetUp()Justin Clark-Casey (justincc)2011-04-131-14/+15
* | | | Add a regression test for rezzing a single object into a scene from user inve...Justin Clark-Casey (justincc)2011-04-133-1/+145
* | | | force mesh proxy for simple box prims with path cutdahlia2011-04-122-0/+6
* | | | Moved 3 request handlers from OpenSim.Framework.Servers.HttpServer up to Open...Diva Canto2011-04-1211-12/+2
* | | | Implemented terrain save-tile command. Does the opposite of load-tile. For no...Diva Canto2011-04-127-0/+132
* | | | Bug fix in object serialization -- sculpt data was wrong.Diva Canto2011-04-121-1/+1
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* | | refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersectio...Justin Clark-Casey (justincc)2011-04-122-26/+2
* | | If an object is rezzed directly from a prim inventory then give it the rotati...Justin Clark-Casey (justincc)2011-04-121-1/+1
* | | Allow a null rotation to be passed in to RezObject so that we can control whe...Justin Clark-Casey (justincc)2011-04-121-7/+13
* | | Fix (add) ability to rez objects by dragging them out of another prim's inven...Justin Clark-Casey (justincc)2011-04-122-5/+58
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* | minor: remove now inaccurate commentJustin Clark-Casey (justincc)2011-04-111-1/+1
* | minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-04-111-10/+4
* | minor: adjust some spacing and indentationJustin Clark-Casey (justincc)2011-04-111-10/+10
* | Implimented HTTP_VERIFY_CERT for llHttpRequestE. Allen Soard2011-04-111-3/+31
* | create "config show" as a region console command synonym for "config get".Justin Clark-Casey (justincc)2011-04-111-5/+13
* | Make it more obvious when it happens that DLL plugin loading fails. Improve ...Justin Clark-Casey (justincc)2011-04-111-1/+2
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* Merge branch 'queuetest' of ssh://opensimulator.org/var/git/opensim into queu...Mic Bowman2011-04-111-1/+75
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| * Fix a bug in the computation of the RTO. Basically... the RTO (theMic Bowman2011-04-041-2/+2
| * Fixed the prioritizer functions for the new priority queuesMic Bowman2011-04-041-210/+82
| * Implements adaptive queue management and fair queueing forMic Bowman2011-04-042-120/+304
* | Removed some priority queue debugging codeMic Bowman2011-04-111-80/+0
* | Changed the "not in scene" check in the prioritizier to justMic Bowman2011-04-101-2/+3
* | Split the priority queue class into a seperate file. LLClientViewMic Bowman2011-04-102-205/+245
* | Fix a bug in the computation of the RTO. Basically... the RTO (theMic Bowman2011-04-101-2/+2
* | Fixed the prioritizer functions for the new priority queuesMic Bowman2011-04-101-210/+82
* | Implements adaptive queue management and fair queueing forMic Bowman2011-04-102-120/+304
* | Add support for the new display name related functions in LSL. This does notMelanie2011-04-085-4/+97
* | trivial whitespace removal to trigger a panda rebuildJustin Clark-Casey (justincc)2011-04-081-11/+3
* | Fix bug where on duplication, the root part local id was continually used in ...Justin Clark-Casey (justincc)2011-04-061-1/+1
* | Signal prim count taint if the AbsolutePosition of a scene object changes.Justin Clark-Casey (justincc)2011-04-062-4/+28
* | Improve previous ILandObject method doc.Justin Clark-Casey (justincc)2011-04-063-49/+87
* | Add method doc to some land bitmap methods in ILandObject.Justin Clark-Casey (justincc)2011-04-062-18/+48
* | Change some text to make the autoreturn mechanism more obvious, and align wit...Justin Clark-Casey (justincc)2011-04-052-3/+8
* | properly refresh object owner list when refresh button is hit on land parcel ...Justin Clark-Casey (justincc)2011-04-052-9/+14
* | remove now unused individual LandData prim counts.Justin Clark-Casey (justincc)2011-04-055-124/+27
* | replace magic numbers in llGetParcelPrimCount() with constantsJustin Clark-Casey (justincc)2011-04-051-22/+8
* | switch llGetParcelPrimCount() to use new prim counts moduleJustin Clark-Casey (justincc)2011-04-051-46/+39