Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Mantis#1437. Patch 2 of 4. Thank you kindly, Melanie for: | Charles Krinke | 2008-06-05 | 1 | -0/+11 |
| | | | | | | | | Corrects the XEngine's script startup semantics. Completes llRequestAgentData Implements llDetectedLink Fixes a few minor issues | ||||
* | Mantis#1437. Patch one of four. Thank you kindly, Melanie for: | Charles Krinke | 2008-06-05 | 6 | -37/+95 |
| | | | | | | | | Corrects the XEngine's script startup semantics. Completes llRequestAgentData Implements llDetectedLink Fixes a few minor issues | ||||
* | Mantis#1455. Thank you kindly, Mikem for a patch that addresses | Charles Krinke | 2008-06-05 | 1 | -1/+0 |
| | | | | | the client thread terminating when creating a new script. | ||||
* | Mantis#1451. Thank you kindly, Mikem for a patch that addresses: | Charles Krinke | 2008-06-05 | 2 | -10/+65 |
| | | | | | | | | | | | | | LSL scripts in which a float type is cast to a string or a string type is cast to a float do not compile. When the script is translated from LSL to C#, the LSL float type is translated into double. There is no string <-> double cast in C#, so compilation fails. There is a LSLFloat type, however it seems unfinished and is not used. I am attaching a patch that implements the LSLFloat type. I have also added two methods to the LSLString type to facilitate float <-> string casts. | ||||
* | * This sends collision events to the script engine. | Teravus Ovares | 2008-06-05 | 6 | -28/+348 |
| | | | | | * Unfortunately, there's some kludges with the Async manager and the llDetected functions that I have yet to decipher... so llDetected functions don't work with collision events at the moment.... | ||||
* | * Don't create ghost prim when rezzing objects from inventory | Teravus Ovares | 2008-06-05 | 1 | -1/+2 |
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* | Update svn properties. | Jeff Ames | 2008-06-05 | 1 | -25/+25 |
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* | * minor: Yet another minor logging message tweak following on from the last ↵ | Justin Clarke Casey | 2008-06-05 | 1 | -1/+1 |
| | | | | commit | ||||
* | * minor: Increase verbosity of "new user request denied" incoming session ↵ | Justin Clarke Casey | 2008-06-05 | 1 | -1/+4 |
| | | | | warning for debugging purposes | ||||
* | * refactor: rename now inaccurate textureUuids to assetUuids | Justin Clarke Casey | 2008-06-05 | 1 | -5/+5 |
| | | | | | | * 5000 commits in this repository! | ||||
* | * If a client thread crashes, make an attempt to notify the client and clean ↵ | Justin Clarke Casey | 2008-06-05 | 1 | -4/+58 |
| | | | | up the resources | ||||
* | * exprimental: Export and reimport all items within a prim except Objects | Justin Clarke Casey | 2008-06-05 | 4 | -13/+34 |
| | | | | | | * Not yet ready for public use | ||||
* | * Change archiver 'textures' dir back to 'assets' | Justin Clarke Casey | 2008-06-05 | 4 | -7/+7 |
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* | * Dearchive using assets metadata rather than assuming everything is a texture | Justin Clarke Casey | 2008-06-04 | 3 | -19/+199 |
| | | | | | | * However, still not actually archiving anything except textures | ||||
* | Update svn properties. | Jeff Ames | 2008-06-04 | 1 | -129/+129 |
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* | * Start writing out assets metadata file for archiver | Justin Clarke Casey | 2008-06-04 | 3 | -18/+133 |
| | | | | | | * Ignoring it on reload as of yet | ||||
* | change clientCircuits_reverse to a synchronized hash table. This | Sean Dague | 2008-06-04 | 1 | -35/+45 |
| | | | | | | | removes a lock on every SendPacketTo call, which was shown to have good performance benefits by the IBM China Research Lab. | ||||
* | * Start recording abnormal client thread terminations | Justin Clarke Casey | 2008-06-04 | 1 | -0/+4 |
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* | * Added a check for a non-finite heightfield array value passed to the ↵ | Teravus Ovares | 2008-06-04 | 1 | -0/+9 |
| | | | | ODEPlugin. This may, or may not fix anything. | ||||
* | Mantis#1447. Thank you kindly, Kinoc for a patch that: | Charles Krinke | 2008-06-04 | 1 | -3/+4 |
| | | | | | | | llKey2Name fix to show avatar name instead of "Basic Entity" One line fix. Replaces "presence.Name" => "presence.ControllingClient.Name" to return avatar's name. | ||||
* | Mantis#1441. Thank you kindly, Kinoc for a patch that: | Charles Krinke | 2008-06-04 | 1 | -4/+30 |
| | | | | | | | This patch adds the prolog interperter helper object ONLY for YP code, and not every script compiled. Mirrors the other languages like JS and VB more closely. | ||||
* | Mantis#1440. Thank you kindly, Melanie for a patch that | Charles Krinke | 2008-06-04 | 1 | -0/+1 |
| | | | | | "Hooks up the plumbing from previous patch" | ||||
* | Mantis#1446. Thank you kindly, Grumly57 for a patch | Charles Krinke | 2008-06-04 | 1 | -0/+22 |
| | | | | | that solves "trees are too small when rezzed" | ||||
* | Mantis#1439. Thank you kindly, Melanie for a patch that | Charles Krinke | 2008-06-04 | 4 | -1/+53 |
| | | | | | plumbs in the events for on_rez. | ||||
* | applied patch from mantis #1268 , thanks mikem | MW | 2008-06-04 | 1 | -0/+4 |
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* | * From Dahlia | Teravus Ovares | 2008-06-04 | 1 | -21/+36 |
| | | | | | | | * Committing : 0001449: Patch implements X and Y Top Shear parameters for torus prim physical mesh generation (PATCH attached) * The included patch implements the X and Y Top Shear parameter adjustments to the mesh generator for the torus prim physical mesh. These are approximations as I was unable to determine their exact function but they appear to generate meshes which quite closely duplicate their counterparts in the viewer. * Thanks Dahlia!!!! | ||||
* | Formatting cleanup, minor refactoring, svn properties. | Jeff Ames | 2008-06-04 | 49 | -770/+786 |
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* | * If a ThreadAbortException reaches AuthUser() then let it pass through ↵ | Justin Clarke Casey | 2008-06-04 | 1 | -0/+4 |
| | | | | | | | | | unmolested * These are only thrown on client shutdown anyway * This stops the console (harmlessly) spewing stack traces when a client logs off | ||||
* | * minor: Remove my own stupidity in the last doc comment - it wouldn't ↵ | Justin Clarke Casey | 2008-06-03 | 1 | -3/+1 |
| | | | | | | | | actually be all that tricky to try better clean up on a client thread crash. Haven't actually implemented this, though | ||||
* | * minor: Change comment on last commit. My English - not so good. | Justin Clarke Casey | 2008-06-03 | 1 | -3/+4 |
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* | * Stop the crash to bash of the entire region server when a client thread ↵ | Justin Clarke Casey | 2008-06-03 | 1 | -22/+36 |
| | | | | fails by catching the exception in AuthUser() instead of letting it propogate out of the thread | ||||
* | * experimental: archive out and reload textures within a prim's inventory | Justin Clarke Casey | 2008-06-03 | 1 | -0/+9 |
| | | | | | | * no other prim items are archived yet | ||||
* | * Change single assets/ archiver directory to be textures/ instead | Justin Clarke Casey | 2008-06-03 | 3 | -6/+5 |
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* | temporarily disable the last bit of code as it prevents startup on | Sean Dague | 2008-06-03 | 1 | -1/+2 |
| | | | | | | mono. Need to sort that out with DJ shortly. | ||||
* | From: Dong Jun Lan <landj@cn.ibm.com> | Sean Dague | 2008-06-03 | 1 | -0/+6 |
| | | | | | | | Set udp flags correctly to prevent "Socket forcibly closed by host" errors. | ||||
* | * minor: Attempted method documentation clarifications related to last two ↵ | Justin Clarke Casey | 2008-06-03 | 1 | -3/+3 |
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* | * Remove what should be unnecessary locking in InnerScene.GetEntitites() | Justin Clarke Casey | 2008-06-03 | 1 | -8/+1 |
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* | * Remove what should be unnecessary locking of GetScenePresences() | Justin Clarke Casey | 2008-06-03 | 1 | -9/+3 |
| | | | | | | * May help with mantis 1434 though I doubt it | ||||
* | * This should fix presence issues. | Teravus Ovares | 2008-06-03 | 2 | -2/+9 |
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* | * It's probably safe to remove the 'Warning Duplicate packet detected Packet ↵ | Teravus Ovares | 2008-06-03 | 1 | -1/+1 |
| | | | | Dropping.' message | ||||
* | remove the prolog parser from all LSL/C# scripts (it was adding overhead | Sean Dague | 2008-06-02 | 1 | -12/+6 |
| | | | | | | | | to every script in most environments). This will break prolog support. Prolog code needs to generate it's template script more like how javascript does. | ||||
* | * experimental: Once we've received all the required assets from the asset ↵ | Justin Clarke Casey | 2008-06-02 | 1 | -1/+13 |
| | | | | service, launch the actual writing of the archive on a separate thread (to stop tieing up the asset cache received notifier thread) | ||||
* | * experimental: Make OpenSim archiver save and reload all prim textures when ↵ | Justin Clarke Casey | 2008-06-02 | 1 | -2/+11 |
| | | | | not all faces have the same texture | ||||
* | * This update enables grid wide presence updates. | Teravus Ovares | 2008-06-02 | 2 | -11/+129 |
| | | | | | | | * You'll need to start-up the MessageingServer and set it up. It sets up like any of the other grid servers. * All user presence data is kept in memory for speed, while the agent is online. That means if you shutdown the messaging server or the messaging server crashes, it forgets who's online/offline. * Occasionally the region-cache will get stale if regions move around a lot. if it gets stale, run clear-cache on the messaging server console to clear the region cache. | ||||
* | * Fixes a bug saving the current sun phase to the estate_settings file. | Teravus Ovares | 2008-06-02 | 3 | -2/+25 |
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* | PATCH : 0001431: corrections to torus physical mesh for default hollow shape ↵ | Teravus Ovares | 2008-06-02 | 2 | -19/+38 |
| | | | | | | | | and taper orientation along path. --------- From Dahlia! Thanks Dahlia!!! the attached patch reinstates the default hollow shape of the physics mesh of the torus prim type and corrects the orientation of the effects of taper on the profile along the path. | ||||
* | * While I couldn't reproduce it, I was able to see how it *might* happen, so ↵ | Teravus Ovares | 2008-06-02 | 1 | -2/+5 |
| | | | | therefore; fix to: 0001058: Physics crash when changing Type of Prim intersecting with ground. | ||||
* | * This enables grid-wide instant messaging in a peer to peer with tracker ↵ | Teravus Ovares | 2008-06-01 | 1 | -23/+167 |
| | | | | | | | | style way over XMLRPC. * Friend status updates are still only local, so you still won't know before instant messaging someone if they're online. * The server each user is on and the user server must be updated or the instant message won't get to the destination. | ||||
* | * Committing more unfinished stuff. Nothing significant at the moment. IM ↵ | Teravus Ovares | 2008-06-01 | 2 | -11/+299 |
| | | | | related. | ||||
* | * Applying Dahlia's patch : 0001429: Patch to fix prism physical mesh and ↵ | Teravus Ovares | 2008-06-01 | 2 | -60/+132 |
| | | | | | | | add path start and end to skew z offset of circular path prim meshes (PATCH attached) * Apparently this fixed a bug in my code that caused PushX to appear to work and pushX didn't appear to work after the patch.. so I fixed that after applying this patch and PushX actually works now. |