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My fork of OpenSim for IG and MG, called SledjChisl.
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*
* Heavy refactoring of MultipleObjUpdate flow for readability
lbsa71
2008-01-08
1
-117
/
+106
*
Minor prim inventory method refactoring
Justin Clarke Casey
2008-01-07
2
-36
/
+21
*
Trigger persistence of the scripts in a prim's inventory when that inventory ...
Justin Clarke Casey
2008-01-07
3
-6
/
+36
*
Very minor refactoring. Remove unused prim inventory bool returns for now
Justin Clarke Casey
2008-01-07
2
-7
/
+2
*
Refactor Scene.Inventory.RezScript to use newer script starting code
Justin Clarke Casey
2008-01-07
3
-47
/
+65
*
Commenting out InnerScene.SceneObjects for now since it was unpopulated and n...
Justin Clarke Casey
2008-01-07
3
-27
/
+30
*
Persistent prim inventory phase 5. Restart scripts contained in persisted pr...
Justin Clarke Casey
2008-01-07
9
-29
/
+111
*
Factor out inventory code in SceneObjectGroup into seperate class.
Justin Clarke Casey
2008-01-06
2
-96
/
+137
*
Factor out inventory related code in SceneObjectPart into separate class
Justin Clarke Casey
2008-01-06
2
-205
/
+245
*
Set svn:eol-style.
Jeff Ames
2008-01-06
1
-52
/
+52
*
Factor out TaskInventoryItem
Justin Clarke Casey
2008-01-06
3
-83
/
+15
*
Prim inventory phase 4. Properly recover the prim folder ID from storage. S...
Justin Clarke Casey
2008-01-06
3
-31
/
+97
*
Persistent prim inventory phase 3. Now retrieving prim item data from persis...
Justin Clarke Casey
2008-01-05
2
-28
/
+77
*
* Hiding CompletePingChecks and UseCircuitCode messages.. as the packets ar...
Teravus Ovares
2008-01-05
2
-4
/
+7
*
* Re-enabling parcel prim count updates, as it doesn't cause errors on the co...
Teravus Ovares
2008-01-05
1
-2
/
+2
*
Dah, don't try and commit the primitems table if we're not running with prim ...
Justin Clarke Casey
2008-01-05
1
-1
/
+37
*
Only one queue is used for load/unload of scripts.
Tedd Hansen
2008-01-05
2
-20
/
+22
*
Prim inventory storage phase 2. Add a prim inventory script item to sqlite e...
Justin Clarke Casey
2008-01-05
1
-6
/
+129
*
Inventory subfolders working again in grid mode.
Brian McBee
2008-01-05
1
-56
/
+58
*
Removed ModuleName because its like that and thats the way it is (according t...
Tedd Hansen
2008-01-05
2
-2
/
+0
*
Added ModuleName to /OpenSim/StartUp modules + debug messages during startup
Tedd Hansen
2008-01-05
2
-9
/
+3
*
Added some comments + Ahlotta Debugging in startup sequence
Tedd Hansen
2008-01-05
1
-37
/
+69
*
Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.
Tedd Hansen
2008-01-05
7
-407
/
+233
*
Added errorhandler+tip that grid server might not be running on grid registra...
Tedd Hansen
2008-01-05
1
-4
/
+12
*
* Applying jhurliman's LLSD login enablement patch.
Teravus Ovares
2008-01-05
1
-0
/
+1
*
* Fixed a waste of resources in ODE. Possibly a cause of thread leak.
Teravus Ovares
2008-01-05
1
-2
/
+2
*
Log instead of crash on some specific unknown startup bug I'm getting
Tedd Hansen
2008-01-05
1
-8
/
+49
*
*Added ability to skip any use of the console when configuring and assume def...
mingchen
2008-01-04
1
-2
/
+2
*
* Fixed situation where sometimes your avatar tries to land and gets 'put' 80...
Teravus Ovares
2008-01-04
1
-1
/
+8
*
* Added the ability for estate managers to use the magic secondlife blue card...
Teravus Ovares
2008-01-04
5
-33
/
+133
*
* Fixing a the time clock issue on Sim Restart messages. See Mantis 287
Teravus Ovares
2008-01-04
1
-2
/
+3
*
* Made covenant changes made in the estate tools persist across sim restarts.
Teravus Ovares
2008-01-03
1
-1
/
+2
*
Tweaked "show users" formatting, added user's IP address to display.
Brian McBee
2008-01-03
2
-7
/
+14
*
* changed form Debug to Verbose on Texture sending
lbsa71
2008-01-03
1
-1
/
+1
*
* Added removal of TextureSenders and UserTextureDownloadService on agent lea...
lbsa71
2008-01-03
3
-5
/
+34
*
Set svn:eol-style.
Jeff Ames
2008-01-03
2
-232
/
+232
*
* Some work on TextureDownloadModule
lbsa71
2008-01-03
3
-214
/
+236
*
Reduce maximum number of items in an inventory packet to approximate Linden s...
Justin Clarke Casey
2008-01-03
1
-3
/
+3
*
Fix mantis 280 - sim crashes when a prim is deleted.
Justin Clarke Casey
2008-01-03
1
-0
/
+1
*
I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code...
Johan Berntsson
2008-01-03
7
-79
/
+75
*
Minor refactoring to expose PrimInventory from SceneObjectPart
Justin Clarke Casey
2008-01-02
1
-7
/
+15
*
* Added the ability for Region Owners to add and remove estate managers using...
Teravus Ovares
2008-01-02
2
-26
/
+84
*
Full .dll-name in config option for ScriptEngine. Loading only scriptengine s...
Tedd Hansen
2008-01-02
1
-3
/
+3
*
* Did a bit of estate work. Added some fields to EstateSettings.xml for est...
Teravus Ovares
2008-01-02
3
-5
/
+97
*
* Trying to address TextureSender issues
lbsa71
2008-01-02
2
-37
/
+43
*
* Re-wrote IM that sends the friend request so that it displays the name of t...
Teravus Ovares
2008-01-02
3
-6
/
+13
*
* Updates UserServer
Teravus Ovares
2008-01-02
1
-1
/
+174
*
Fixed nant compile problem
Tedd Hansen
2008-01-01
1
-8
/
+17
*
Trying to fix nant compile error
Tedd Hansen
2008-01-01
1
-327
/
+318
*
Temp removed new data types patch from Mantis #272, causing compile problems ...
Tedd Hansen
2008-01-01
1
-336
/
+337
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